shell-generic-container: Exclude skip_paint actors from the paint volume
We are not painting them so there is no reason to redraw a bigger area because of them.
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@ -236,6 +236,60 @@ shell_generic_container_set_skip_paint (ShellGenericContainer *self,
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clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
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}
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static gboolean
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shell_generic_container_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterActorBox paint_box, alloc_box;
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StThemeNode *theme_node;
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ClutterVertex origin;
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/* Setting the paint volume does not make sense when we don't have any allocation */
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if (!clutter_actor_has_allocation (self))
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return FALSE;
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theme_node = st_widget_get_theme_node (ST_WIDGET (self));
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clutter_actor_get_allocation_box (self, &alloc_box);
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st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box);
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origin.x = paint_box.x1 - alloc_box.x1;
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origin.y = paint_box.y1 - alloc_box.y1;
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origin.z = 0.0f;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1);
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clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1);
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if (!clutter_actor_get_clip_to_allocation (self))
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{
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ClutterActor *child;
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/* Based on ClutterGroup/ClutterBox; include the children's
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* paint volumes, since they may paint outside our allocation.
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*/
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for (child = clutter_actor_get_first_child (self);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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const ClutterPaintVolume *child_volume;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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continue;
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if (shell_generic_container_get_skip_paint (SHELL_GENERIC_CONTAINER (self), child))
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continue;
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child_volume = clutter_actor_get_transformed_paint_volume (child, self);
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if (!child_volume)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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}
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return TRUE;
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}
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static void
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shell_generic_container_finalize (GObject *object)
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{
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@ -260,6 +314,7 @@ shell_generic_container_class_init (ShellGenericContainerClass *klass)
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actor_class->allocate = shell_generic_container_allocate;
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actor_class->paint = shell_generic_container_paint;
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actor_class->pick = shell_generic_container_pick;
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actor_class->get_paint_volume = shell_generic_container_get_paint_volume;
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widget_class->get_focus_chain = shell_generic_container_get_focus_chain;
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