gnome-shell/src/shell-window-tracker.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include <string.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <gdk/gdk.h>
#include <gdk/gdkx.h>
#include <meta/display.h>
#include <meta/group.h>
#include <meta/util.h>
#include <meta/window.h>
#define SN_API_NOT_YET_FROZEN 1
#include <libsn/sn.h>
#include "shell-window-tracker-private.h"
#include "shell-app-private.h"
#include "shell-global.h"
#include "shell-marshal.h"
#include "st.h"
/* This file includes modified code from
* desktop-data-engine/engine-dbus/hippo-application-monitor.c
* in the functions collecting application usage data.
* Written by Owen Taylor, originally licensed under LGPL 2.1.
* Copyright Red Hat, Inc. 2006-2008
*/
/**
* SECTION:shell-window-tracker
* @short_description: Associate windows with applications
*
* Maintains a mapping from windows to applications (.desktop file ids).
* It currently implements this with some heuristics on the WM_CLASS X11
* property (and some static override regexps); in the future, we want to
* have it also track through startup-notification.
*/
struct _ShellWindowTracker
{
GObject parent;
ShellApp *focus_app;
/* <MetaWindow * window, ShellApp *app> */
GHashTable *window_to_app;
/* <int, ShellApp *app> */
GHashTable *launched_pid_to_app;
};
G_DEFINE_TYPE (ShellWindowTracker, shell_window_tracker, G_TYPE_OBJECT);
enum {
PROP_0,
PROP_FOCUS_APP
};
enum {
STARTUP_SEQUENCE_CHANGED,
TRACKED_WINDOWS_CHANGED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0 };
static void shell_window_tracker_finalize (GObject *object);
static void set_focus_app (ShellWindowTracker *tracker,
ShellApp *new_focus_app);
static void on_focus_window_changed (MetaDisplay *display, GParamSpec *spec, ShellWindowTracker *tracker);
static void track_window (ShellWindowTracker *tracker, MetaWindow *window);
static void disassociate_window (ShellWindowTracker *tracker, MetaWindow *window);
static void
shell_window_tracker_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellWindowTracker *tracker = SHELL_WINDOW_TRACKER (gobject);
switch (prop_id)
{
case PROP_FOCUS_APP:
g_value_set_object (value, tracker->focus_app);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
shell_window_tracker_class_init (ShellWindowTrackerClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = shell_window_tracker_get_property;
gobject_class->finalize = shell_window_tracker_finalize;
g_object_class_install_property (gobject_class,
PROP_FOCUS_APP,
g_param_spec_object ("focus-app",
"Focus App",
"Focused application",
SHELL_TYPE_APP,
G_PARAM_READABLE));
signals[STARTUP_SEQUENCE_CHANGED] = g_signal_new ("startup-sequence-changed",
SHELL_TYPE_WINDOW_TRACKER,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__BOXED,
G_TYPE_NONE, 1, SHELL_TYPE_STARTUP_SEQUENCE);
signals[TRACKED_WINDOWS_CHANGED] = g_signal_new ("tracked-windows-changed",
SHELL_TYPE_WINDOW_TRACKER,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
/**
* get_appid_from_window:
*
* Turn the WM_CLASS property into our best guess at a .desktop file id.
*/
static char *
get_appid_from_window (MetaWindow *window)
{
const char *wmclass;
char *appid_guess;
wmclass = meta_window_get_wm_class (window);
if (!wmclass)
return NULL;
appid_guess = g_ascii_strdown (wmclass, -1);
/* This handles "Fedora Eclipse", probably others.
* Note g_strdelimit is modify-in-place. */
g_strdelimit (appid_guess, " ", '-');
return appid_guess;
}
/**
* shell_window_tracker_is_window_interesting:
*
* The ShellWindowTracker associates certain kinds of windows with
* applications; however, others we don't want to
* appear in places where we want to give a list of windows
* for an application, such as the alt-tab dialog.
*
* An example of a window we don't want to show is the root
* desktop window. We skip all override-redirect types, and also
* exclude other window types like tooltip explicitly, though generally
* most of these should be override-redirect.
*
* Returns: %TRUE iff a window is "interesting"
*/
gboolean
shell_window_tracker_is_window_interesting (MetaWindow *window)
{
if (meta_window_is_override_redirect (window)
|| meta_window_is_skip_taskbar (window))
return FALSE;
switch (meta_window_get_window_type (window))
{
/* Definitely ignore these. */
case META_WINDOW_DESKTOP:
case META_WINDOW_DOCK:
case META_WINDOW_SPLASHSCREEN:
/* Should have already been handled by override_redirect above,
* but explicitly list here so we get the "unhandled enum"
* warning if in the future anything is added.*/
case META_WINDOW_DROPDOWN_MENU:
case META_WINDOW_POPUP_MENU:
case META_WINDOW_TOOLTIP:
case META_WINDOW_NOTIFICATION:
case META_WINDOW_COMBO:
case META_WINDOW_DND:
case META_WINDOW_OVERRIDE_OTHER:
return FALSE;
case META_WINDOW_NORMAL:
case META_WINDOW_DIALOG:
case META_WINDOW_MODAL_DIALOG:
case META_WINDOW_MENU:
case META_WINDOW_TOOLBAR:
case META_WINDOW_UTILITY:
break;
}
return TRUE;
}
/**
* get_app_from_window_wmclass:
*
* Looks only at the given window, and attempts to determine
* an application based on WM_CLASS. If one can't be determined,
* return %NULL.
*
* Return value: (transfer full): A newly-referenced #ShellApp, or %NULL
*/
static ShellApp *
get_app_from_window_wmclass (MetaWindow *window)
{
ShellApp *app;
ShellAppSystem *appsys;
char *wmclass;
char *with_desktop;
appsys = shell_app_system_get_default ();
wmclass = get_appid_from_window (window);
if (!wmclass)
return NULL;
with_desktop = g_strjoin (NULL, wmclass, ".desktop", NULL);
g_free (wmclass);
app = shell_app_system_lookup_heuristic_basename (appsys, with_desktop);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
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if (app != NULL)
g_object_ref (app);
g_free (with_desktop);
return app;
}
/**
* get_app_from_window_group:
* @monitor: a #ShellWindowTracker
* @window: a #MetaWindow
*
* Check other windows in the group for @window to see if we have
* an application for one of them.
*
* Return value: (transfer full): A newly-referenced #ShellApp, or %NULL
*/
static ShellApp*
get_app_from_window_group (ShellWindowTracker *tracker,
MetaWindow *window)
{
ShellApp *result;
GSList *group_windows;
MetaGroup *group;
GSList *iter;
group = meta_window_get_group (window);
if (group == NULL)
return NULL;
group_windows = meta_group_list_windows (group);
result = NULL;
/* Try finding a window in the group of type NORMAL; if we
* succeed, use that as our source. */
for (iter = group_windows; iter; iter = iter->next)
{
MetaWindow *group_window = iter->data;
if (meta_window_get_window_type (group_window) != META_WINDOW_NORMAL)
continue;
result = g_hash_table_lookup (tracker->window_to_app, group_window);
if (result)
break;
}
g_slist_free (group_windows);
if (result)
g_object_ref (result);
return result;
}
/**
* get_app_from_window_pid:
* @tracker: a #ShellWindowTracker
* @window: a #MetaWindow
*
* Check if the pid associated with @window corresponds to an
* application we launched.
*
* Return value: (transfer full): A newly-referenced #ShellApp, or %NULL
*/
static ShellApp *
get_app_from_window_pid (ShellWindowTracker *tracker,
MetaWindow *window)
{
ShellApp *result;
int pid;
if (meta_window_is_remote (window))
return NULL;
pid = meta_window_get_pid (window);
if (pid == -1)
return NULL;
result = g_hash_table_lookup (tracker->launched_pid_to_app, GINT_TO_POINTER (pid));
if (result != NULL)
g_object_ref (result);
return result;
}
/**
* get_app_for_window:
*
* Determines the application associated with a window, using
* all available information such as the window's MetaGroup,
* and what we know about other windows.
*
* Returns: (transfer full): a #ShellApp, or NULL if none is found
*/
static ShellApp *
get_app_for_window (ShellWindowTracker *tracker,
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
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MetaWindow *window)
{
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
ShellApp *result = NULL;
const char *startup_id;
/* First, we check whether we already know about this window,
* if so, just return that.
*/
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
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if (meta_window_get_window_type (window) == META_WINDOW_NORMAL
|| meta_window_is_remote (window))
{
result = g_hash_table_lookup (tracker->window_to_app, window);
if (result != NULL)
{
g_object_ref (result);
return result;
}
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
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if (meta_window_is_remote (window))
return _shell_app_new_for_window (window);
/* Check if the app's WM_CLASS specifies an app; this is
* canonical if it does.
*/
result = get_app_from_window_wmclass (window);
if (result != NULL)
return result;
result = get_app_from_window_pid (tracker, window);
if (result != NULL)
return result;
/* Now we check whether we have a match through startup-notification */
startup_id = meta_window_get_startup_id (window);
if (startup_id)
{
GSList *iter, *sequences;
sequences = shell_window_tracker_get_startup_sequences (tracker);
for (iter = sequences; iter; iter = iter->next)
{
ShellStartupSequence *sequence = iter->data;
const char *id = shell_startup_sequence_get_id (sequence);
if (strcmp (id, startup_id) != 0)
continue;
result = shell_startup_sequence_get_app (sequence);
if (result)
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
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{
result = g_object_ref (result);
break;
}
}
}
/* If we didn't get a startup-notification match, see if we matched
* any other windows in the group.
*/
if (result == NULL)
result = get_app_from_window_group (tracker, window);
/* Our last resort - we create a fake app from the window */
if (result == NULL)
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
result = _shell_app_new_for_window (window);
return result;
}
const char *
_shell_window_tracker_get_app_context (ShellWindowTracker *tracker, ShellApp *app)
{
return "";
}
static void
update_focus_app (ShellWindowTracker *self)
{
MetaWindow *new_focus_win;
ShellApp *new_focus_app;
new_focus_win = meta_display_get_focus_window (shell_global_get_display (shell_global_get ()));
new_focus_app = new_focus_win ? shell_window_tracker_get_window_app (self, new_focus_win) : NULL;
set_focus_app (self, new_focus_app);
}
static void
on_wm_class_changed (MetaWindow *window,
GParamSpec *pspec,
gpointer user_data)
{
ShellWindowTracker *self = SHELL_WINDOW_TRACKER (user_data);
/* It's simplest to just treat this as a remove + add. */
disassociate_window (self, window);
track_window (self, window);
/* also just recaulcuate the focused app, in case it was the focused
window that changed */
update_focus_app (self);
}
static void
track_window (ShellWindowTracker *self,
MetaWindow *window)
{
ShellApp *app;
if (!shell_window_tracker_is_window_interesting (window))
return;
app = get_app_for_window (self, window);
if (!app)
return;
/* At this point we've stored the association from window -> application */
g_hash_table_insert (self->window_to_app, window, app);
g_signal_connect (window, "notify::wm-class", G_CALLBACK (on_wm_class_changed), self);
_shell_app_add_window (app, window);
g_signal_emit (self, signals[TRACKED_WINDOWS_CHANGED], 0);
}
static void
shell_window_tracker_on_window_added (MetaWorkspace *workspace,
MetaWindow *window,
gpointer user_data)
{
ShellWindowTracker *self = SHELL_WINDOW_TRACKER (user_data);
track_window (self, window);
}
static void
disassociate_window (ShellWindowTracker *self,
MetaWindow *window)
{
ShellApp *app;
app = g_hash_table_lookup (self->window_to_app, window);
if (!app)
return;
g_object_ref (app);
g_hash_table_remove (self->window_to_app, window);
if (shell_window_tracker_is_window_interesting (window))
{
_shell_app_remove_window (app, window);
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(on_wm_class_changed), self);
}
g_signal_emit (self, signals[TRACKED_WINDOWS_CHANGED], 0);
g_object_unref (app);
}
static void
shell_window_tracker_on_window_removed (MetaWorkspace *workspace,
MetaWindow *window,
gpointer user_data)
{
disassociate_window (SHELL_WINDOW_TRACKER (user_data), window);
}
static void
load_initial_windows (ShellWindowTracker *tracker)
{
GList *workspaces, *iter;
MetaScreen *screen = shell_global_get_screen (shell_global_get ());
workspaces = meta_screen_get_workspaces (screen);
for (iter = workspaces; iter; iter = iter->next)
{
MetaWorkspace *workspace = iter->data;
GList *windows = meta_workspace_list_windows (workspace);
GList *window_iter;
for (window_iter = windows; window_iter; window_iter = window_iter->next)
{
MetaWindow *window = window_iter->data;
track_window (tracker, window);
}
g_list_free (windows);
}
}
static void
shell_window_tracker_on_n_workspaces_changed (MetaScreen *screen,
GParamSpec *pspec,
gpointer user_data)
{
ShellWindowTracker *self = SHELL_WINDOW_TRACKER (user_data);
GList *workspaces, *iter;
workspaces = meta_screen_get_workspaces (screen);
for (iter = workspaces; iter; iter = iter->next)
{
MetaWorkspace *workspace = iter->data;
/* This pair of disconnect/connect is idempotent if we were
* already connected, while ensuring we get connected for
* new workspaces.
*/
g_signal_handlers_disconnect_by_func (workspace,
shell_window_tracker_on_window_added,
self);
g_signal_handlers_disconnect_by_func (workspace,
shell_window_tracker_on_window_removed,
self);
g_signal_connect (workspace, "window-added",
G_CALLBACK (shell_window_tracker_on_window_added), self);
g_signal_connect (workspace, "window-removed",
G_CALLBACK (shell_window_tracker_on_window_removed), self);
}
}
static void
init_window_tracking (ShellWindowTracker *self)
{
MetaDisplay *display;
MetaScreen *screen = shell_global_get_screen (shell_global_get ());
g_signal_connect (screen, "notify::n-workspaces",
G_CALLBACK (shell_window_tracker_on_n_workspaces_changed), self);
display = meta_screen_get_display (screen);
g_signal_connect (display, "notify::focus-window",
G_CALLBACK (on_focus_window_changed), self);
shell_window_tracker_on_n_workspaces_changed (screen, NULL, self);
}
static void
on_startup_sequence_changed (MetaScreen *screen,
SnStartupSequence *sequence,
ShellWindowTracker *self)
{
ShellApp *app;
app = shell_startup_sequence_get_app ((ShellStartupSequence*)sequence);
if (app)
_shell_app_handle_startup_sequence (app, sequence);
g_signal_emit (G_OBJECT (self), signals[STARTUP_SEQUENCE_CHANGED], 0, sequence);
}
static void
shell_window_tracker_init (ShellWindowTracker *self)
{
MetaScreen *screen;
self->window_to_app = g_hash_table_new_full (g_direct_hash, g_direct_equal,
NULL, (GDestroyNotify) g_object_unref);
self->launched_pid_to_app = g_hash_table_new_full (NULL, NULL, NULL, (GDestroyNotify) g_object_unref);
screen = shell_global_get_screen (shell_global_get ());
g_signal_connect (G_OBJECT (screen), "startup-sequence-changed",
G_CALLBACK (on_startup_sequence_changed), self);
load_initial_windows (self);
init_window_tracking (self);
}
static void
shell_window_tracker_finalize (GObject *object)
{
ShellWindowTracker *self = SHELL_WINDOW_TRACKER (object);
g_hash_table_destroy (self->window_to_app);
g_hash_table_destroy (self->launched_pid_to_app);
G_OBJECT_CLASS (shell_window_tracker_parent_class)->finalize(object);
}
/**
* shell_window_tracker_get_window_app:
* @tracker: An app monitor instance
* @metawin: A #MetaWindow
*
* Returns: (transfer full): Application associated with window
*/
ShellApp *
shell_window_tracker_get_window_app (ShellWindowTracker *tracker,
MetaWindow *metawin)
{
MetaWindow *transient_for;
ShellApp *app;
transient_for = meta_window_get_transient_for (metawin);
if (transient_for != NULL)
metawin = transient_for;
app = g_hash_table_lookup (tracker->window_to_app, metawin);
if (app)
g_object_ref (app);
return app;
}
/**
* shell_window_tracker_get_app_from_pid:
* @tracker: A #ShellAppSystem
* @pid: A Unix process identifier
*
* Look up the application corresponding to a process.
*
* Returns: (transfer none): A #ShellApp, or %NULL if none
*/
ShellApp *
shell_window_tracker_get_app_from_pid (ShellWindowTracker *tracker,
int pid)
{
GSList *running = shell_app_system_get_running (shell_app_system_get_default());
GSList *iter;
ShellApp *result = NULL;
for (iter = running; iter; iter = iter->next)
{
ShellApp *app = iter->data;
GSList *pids = shell_app_get_pids (app);
GSList *pids_iter;
for (pids_iter = pids; pids_iter; pids_iter = pids_iter->next)
{
int app_pid = GPOINTER_TO_INT (pids_iter->data);
if (app_pid == pid)
{
result = app;
break;
}
}
g_slist_free (pids);
if (result != NULL)
break;
}
g_slist_free (running);
return result;
}
static void
on_child_exited (GPid pid,
gint status,
gpointer unused_data)
{
ShellWindowTracker *tracker;
tracker = shell_window_tracker_get_default ();
g_hash_table_remove (tracker->launched_pid_to_app, GINT_TO_POINTER((gint)pid));
}
void
_shell_window_tracker_add_child_process_app (ShellWindowTracker *tracker,
GPid pid,
ShellApp *app)
{
gpointer pid_ptr = GINT_TO_POINTER((int)pid);
if (g_hash_table_lookup (tracker->launched_pid_to_app,
&pid_ptr))
return;
g_hash_table_insert (tracker->launched_pid_to_app,
pid_ptr,
g_object_ref (app));
g_child_watch_add (pid, on_child_exited, NULL);
/* TODO: rescan unassociated windows
* Unlikely in practice that the launched app gets ahead of us
* enough to map an X window before we get scheduled after the fork(),
* but adding this note for future reference.
*/
}
static void
set_focus_app (ShellWindowTracker *tracker,
ShellApp *new_focus_app)
{
if (new_focus_app == tracker->focus_app)
return;
if (tracker->focus_app != NULL)
g_object_unref (tracker->focus_app);
tracker->focus_app = new_focus_app;
if (tracker->focus_app != NULL)
g_object_ref (tracker->focus_app);
g_object_notify (G_OBJECT (tracker), "focus-app");
}
static void
on_focus_window_changed (MetaDisplay *display,
GParamSpec *spec,
ShellWindowTracker *tracker)
{
update_focus_app (tracker);
}
/**
* shell_window_tracker_get_startup_sequences:
* @self:
*
* Returns: (transfer none) (element-type ShellStartupSequence): Currently active startup sequences
*/
GSList *
shell_window_tracker_get_startup_sequences (ShellWindowTracker *self)
{
ShellGlobal *global = shell_global_get ();
MetaScreen *screen = shell_global_get_screen (global);
return meta_screen_get_startup_sequences (screen);
}
/* sn_startup_sequence_ref returns void, so make a
* wrapper which returns self */
static SnStartupSequence *
sequence_ref (SnStartupSequence *sequence)
{
sn_startup_sequence_ref (sequence);
return sequence;
}
GType
shell_startup_sequence_get_type (void)
{
static GType gtype = G_TYPE_INVALID;
if (gtype == G_TYPE_INVALID)
{
gtype = g_boxed_type_register_static ("ShellStartupSequence",
(GBoxedCopyFunc)sequence_ref,
(GBoxedFreeFunc)sn_startup_sequence_unref);
}
return gtype;
}
const char *
shell_startup_sequence_get_id (ShellStartupSequence *sequence)
{
return sn_startup_sequence_get_id ((SnStartupSequence*)sequence);
}
/**
* shell_startup_sequence_get_app:
* @sequence: A #ShellStartupSequence
*
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
* Returns: (transfer none): The application being launched, or %NULL if unknown.
*/
ShellApp *
shell_startup_sequence_get_app (ShellStartupSequence *sequence)
{
const char *appid;
ShellAppSystem *appsys;
ShellApp *app;
appid = sn_startup_sequence_get_application_id ((SnStartupSequence*)sequence);
if (!appid)
return NULL;
appsys = shell_app_system_get_default ();
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 13:35:01 -04:00
app = shell_app_system_lookup_app_for_path (appsys, appid);
return app;
}
const char *
shell_startup_sequence_get_name (ShellStartupSequence *sequence)
{
return sn_startup_sequence_get_name ((SnStartupSequence*)sequence);
}
gboolean
shell_startup_sequence_get_completed (ShellStartupSequence *sequence)
{
return sn_startup_sequence_get_completed ((SnStartupSequence*)sequence);
}
/**
* shell_startup_sequence_create_icon:
* @sequence:
* @size: Size in pixels of icon
*
* Returns: (transfer none): A new #ClutterTexture containing an icon for the sequence
*/
ClutterActor *
shell_startup_sequence_create_icon (ShellStartupSequence *sequence, guint size)
{
GIcon *themed;
const char *icon_name;
ClutterActor *texture;
icon_name = sn_startup_sequence_get_icon_name ((SnStartupSequence*)sequence);
if (!icon_name)
{
texture = clutter_texture_new ();
clutter_actor_set_size (texture, size, size);
return texture;
}
themed = g_themed_icon_new (icon_name);
texture = st_texture_cache_load_gicon (st_texture_cache_get_default (),
NULL, themed, size);
g_object_unref (G_OBJECT (themed));
return texture;
}
/**
* shell_window_tracker_get_default:
*
* Return Value: (transfer none): The global #ShellWindowTracker instance
*/
ShellWindowTracker *
shell_window_tracker_get_default ()
{
static ShellWindowTracker *instance;
if (instance == NULL)
instance = g_object_new (SHELL_TYPE_WINDOW_TRACKER, NULL);
return instance;
}