2010-01-13 20:05:20 +00:00
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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2010-02-22 19:23:36 +00:00
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const Gtk = imports.gi.Gtk;
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2010-01-13 20:05:20 +00:00
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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2010-02-01 17:10:38 +00:00
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const Pango = imports.gi.Pango;
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2010-01-28 17:04:26 +00:00
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const Shell = imports.gi.Shell;
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2010-01-13 20:05:20 +00:00
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const Signals = imports.signals;
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2010-01-28 17:04:26 +00:00
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const St = imports.gi.St;
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2010-01-13 20:05:20 +00:00
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const Tweener = imports.ui.tweener;
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const Main = imports.ui.main;
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2010-08-18 20:01:33 +00:00
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const Params = imports.misc.params;
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2010-01-13 20:05:20 +00:00
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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2010-01-28 18:39:00 +00:00
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const SUMMARY_TIMEOUT = 1;
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2010-01-13 20:05:20 +00:00
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2010-02-25 19:42:18 +00:00
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const HIDE_TIMEOUT = 0.2;
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2010-08-31 19:50:18 +00:00
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const LONGER_HIDE_TIMEOUT = 0.6;
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2010-01-13 20:05:20 +00:00
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2010-06-11 21:19:18 +00:00
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const BUTTON_ICON_SIZE = 36;
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2010-01-13 20:05:20 +00:00
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2010-06-23 19:20:39 +00:00
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const MAX_SOURCE_TITLE_WIDTH = 180;
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[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
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const State = {
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HIDDEN: 0,
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SHOWING: 1,
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SHOWN: 2,
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HIDING: 3
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2010-01-28 18:39:00 +00:00
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};
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2010-02-01 20:23:49 +00:00
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function _cleanMarkup(text) {
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2010-02-20 03:28:47 +00:00
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// Support &, ", ', < and >, escape all other
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// occurrences of '&'.
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2010-05-13 19:46:04 +00:00
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let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
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2010-02-01 20:23:49 +00:00
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// Support <b>, <i>, and <u>, escape anything else
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// so it displays as raw markup.
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2010-05-13 19:46:04 +00:00
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return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, '<$1');
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2010-02-01 20:23:49 +00:00
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}
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2010-02-01 17:10:38 +00:00
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// Notification:
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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2010-08-18 20:01:33 +00:00
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// @params: optional additional params
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2010-02-01 17:10:38 +00:00
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//
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2010-08-30 20:03:08 +00:00
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// Creates a notification. In the banner mode, the notification
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// will show an icon, @title (in bold) and @banner, all on a single
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// line (with @banner ellipsized if necessary).
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2010-02-09 16:25:10 +00:00
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//
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2010-08-30 20:03:08 +00:00
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// The notification will be expandable if either it has additional
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// elements that were added to it or if the @banner text did not
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// fit fully in the banner mode. When the notification is expanded,
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// the @banner text from the top line is always removed. The complete
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// @banner text is added as the first element in the content section,
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// unless 'customContent' parameter with the value 'true' is specified
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// in @params.
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2010-08-05 17:09:27 +00:00
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//
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2010-08-30 20:03:08 +00:00
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// Additional notification content can be added with addActor() and
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// addBody() methods. The notification content is put inside a
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2010-02-22 19:23:36 +00:00
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// scrollview, so if it gets too tall, the notification will scroll
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2010-08-30 20:03:08 +00:00
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// rather than continue to grow. In addition to this main content
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// area, there is also a single-row action area, which is not
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// scrolled and can contain a single actor. The action area can
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// be set by calling setActionArea() method. There is also a
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// convenience method addButton() for adding a button to the action
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// area.
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//
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// @params can contain values for 'customContent', 'body', 'icon',
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// and 'clear' parameters.
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//
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// If @params contains a 'customContent' parameter with the value %true,
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// then @banner will not be shown in the body of the notification when the
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// notification is expanded and calls to update() will not clear the content
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// unless 'clear' parameter with value %true is explicitly specified.
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//
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// If @params contains a 'body' parameter, then that text will be added to
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// the content area (as with addBody()).
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2010-02-09 16:25:10 +00:00
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//
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2010-08-30 20:03:08 +00:00
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// By default, the icon shown is created by calling
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// source.createNotificationIcon(). However, if @params contains an 'icon'
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// parameter, the passed in icon will be used.
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//
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// If @params contains a 'clear' parameter with the value %true, then
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// the content and the action area of the notification will be cleared.
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// The content area is also always cleared if 'customContent' is false
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// because it might contain the @banner that didn't fit in the banner mode.
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2010-08-18 20:01:33 +00:00
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function Notification(source, title, banner, params) {
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this._init(source, title, banner, params);
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2010-01-13 20:05:20 +00:00
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}
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Notification.prototype = {
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2010-08-18 20:01:33 +00:00
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_init: function(source, title, banner, params) {
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2010-01-28 18:39:00 +00:00
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this.source = source;
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2010-04-28 19:34:27 +00:00
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this.urgent = false;
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2010-08-30 20:03:08 +00:00
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this._customContent = false;
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this._bannerBodyText = null;
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2010-08-29 05:34:27 +00:00
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this._titleFitsInBannerMode = true;
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2010-08-26 20:05:27 +00:00
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this._spacing = 0;
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2010-01-13 20:05:20 +00:00
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2010-07-21 04:42:37 +00:00
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this._hasFocus = false;
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2010-07-21 05:19:25 +00:00
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this._lockTrayOnFocusGrab = false;
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2010-07-21 04:42:37 +00:00
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// We use this._prevFocusedWindow and this._prevKeyFocusActor to return the
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// focus where it previously belonged after a focus grab, unless the user
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// has explicitly changed that.
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this._prevFocusedWindow = null;
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this._prevKeyFocusActor = null;
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this._focusWindowChangedId = 0;
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this._focusActorChangedId = 0;
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this._stageInputModeChangedId = 0;
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this._capturedEventId = 0;
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2010-07-21 05:26:25 +00:00
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this._keyPressId = 0;
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2010-07-21 04:42:37 +00:00
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2010-02-22 22:19:32 +00:00
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source.connect('clicked', Lang.bind(this,
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function() {
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this.emit('dismissed');
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}));
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2010-07-14 21:07:06 +00:00
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source.connect('destroy', Lang.bind(this, this.destroy));
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2010-02-22 19:23:36 +00:00
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this.actor = new St.Table({ name: 'notification',
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reactive: true });
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2010-04-29 14:54:05 +00:00
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this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
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2010-06-13 14:17:35 +00:00
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this.actor.connect('button-release-event', Lang.bind(this,
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function (actor, event) {
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if (!this._actionArea ||
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!this._actionArea.contains(event.get_source()))
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this.source.clicked();
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}));
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2010-07-28 15:02:32 +00:00
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// The first line should have the title, followed by the
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// banner text, but ellipsized if they won't both fit. We can't
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// make St.Table or St.BoxLayout do this the way we want (don't
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// show banner at all if title needs to be ellipsized), so we
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// use Shell.GenericContainer.
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this._bannerBox = new Shell.GenericContainer();
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this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
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this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
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this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
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this.actor.add(this._bannerBox, { row: 0,
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col: 1,
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y_expand: false,
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y_fill: false });
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this._titleLabel = new St.Label();
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this._bannerBox.add_actor(this._titleLabel);
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this._bannerLabel = new St.Label();
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this._bannerBox.add_actor(this._bannerLabel);
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2010-08-18 20:01:33 +00:00
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this.update(title, banner, params);
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2010-07-21 05:19:25 +00:00
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Main.overview.connect('showing', Lang.bind(this,
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function() {
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this._toggleFocusGrabMode();
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}));
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Main.overview.connect('hidden', Lang.bind(this,
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function() {
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this._toggleFocusGrabMode();
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}));
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2010-02-09 16:25:10 +00:00
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},
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2010-01-13 20:05:20 +00:00
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2010-02-09 16:25:10 +00:00
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// update:
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// @title: the new title
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// @banner: the new banner
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2010-08-18 20:01:33 +00:00
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// @params: as in the Notification constructor
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2010-02-09 16:25:10 +00:00
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//
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// Updates the notification by regenerating its icon and updating
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2010-08-18 20:01:33 +00:00
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// the title/banner. If @params.clear is %true, it will also
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// remove any additional actors/action buttons previously added.
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update: function(title, banner, params) {
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2010-08-30 20:03:08 +00:00
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params = Params.parse(params, { customContent: false,
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2010-08-18 20:01:33 +00:00
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body: null,
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2010-08-05 17:09:27 +00:00
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icon: null,
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2010-08-18 20:01:33 +00:00
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clear: false });
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2010-08-30 20:03:08 +00:00
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this._customContent = params.customContent;
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2010-02-22 19:23:36 +00:00
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if (this._icon)
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this._icon.destroy();
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2010-08-30 20:03:08 +00:00
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// We always clear the content area if we don't have custom
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// content because it might contain the @banner that didn't
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// fit in the banner mode.
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if (this._scrollArea && (!this._customContent || params.clear)) {
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2010-02-22 19:23:36 +00:00
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._contentArea = null;
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2010-02-09 16:25:10 +00:00
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}
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2010-08-18 20:01:33 +00:00
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if (this._actionArea && params.clear) {
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2010-02-22 19:23:36 +00:00
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this._actionArea.destroy();
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this._actionArea = null;
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this._buttonBox = null;
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2010-02-09 16:25:10 +00:00
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}
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2010-08-05 17:09:27 +00:00
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this._icon = params.icon || this.source.createNotificationIcon();
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2010-02-22 19:23:36 +00:00
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this.actor.add(this._icon, { row: 0,
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col: 0,
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x_expand: false,
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y_expand: false,
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2010-08-29 05:34:27 +00:00
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y_fill: false,
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y_align: St.Align.START });
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2010-02-01 17:10:38 +00:00
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2010-02-20 21:08:54 +00:00
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title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
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2010-02-09 16:20:51 +00:00
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this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
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2010-02-01 17:10:38 +00:00
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2010-08-30 20:03:08 +00:00
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// Unless the notification has custom content, we save this._bannerBodyText
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// to add it to the content of the notification if the notification is
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// expandable due to other elements in its content area or due to the banner
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// not fitting fully in the single-line mode.
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this._bannerBodyText = this._customContent ? null : banner;
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2010-02-09 16:25:10 +00:00
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2010-02-20 21:08:54 +00:00
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banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
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2010-02-09 16:20:51 +00:00
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this._bannerLabel.clutter_text.set_markup(banner);
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2010-07-28 15:02:32 +00:00
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this._bannerLabel.queue_relayout();
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2010-04-29 14:54:05 +00:00
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// Add the bannerBody now if we know for sure we'll need it
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if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
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this._addBannerBody();
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2010-08-30 20:03:08 +00:00
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if (params.body)
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2010-08-18 20:01:33 +00:00
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this.addBody(params.body);
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2010-02-09 16:25:10 +00:00
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},
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2010-02-01 17:10:38 +00:00
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2010-02-09 16:25:10 +00:00
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// addActor:
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2010-02-22 19:23:36 +00:00
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// @actor: actor to add to the body of the notification
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2010-02-09 16:25:10 +00:00
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//
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2010-02-22 19:23:36 +00:00
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// Appends @actor to the notification's body
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addActor: function(actor) {
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if (!this._scrollArea) {
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this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
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vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
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hscrollbar_policy: Gtk.PolicyType.NEVER,
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vshadows: true });
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this.actor.add(this._scrollArea, { row: 1,
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col: 1 });
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this._contentArea = new St.BoxLayout({ name: 'notification-body',
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vertical: true });
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this._scrollArea.add_actor(this._contentArea);
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2010-08-30 20:03:08 +00:00
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// If we know the notification will be expandable, we need to add
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// the banner text to the body as the first element.
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this._addBannerBody();
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2010-02-01 17:10:38 +00:00
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}
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2010-02-01 20:23:49 +00:00
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2010-02-22 19:23:36 +00:00
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this._contentArea.add(actor);
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2010-02-01 20:41:22 +00:00
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},
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2010-02-09 16:25:10 +00:00
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// addBody:
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// @text: the text
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//
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// Adds a multi-line label containing @text to the notification.
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2010-02-22 19:23:36 +00:00
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//
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// Return value: the newly-added label
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addBody: function(text) {
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2010-02-09 16:25:10 +00:00
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let body = new St.Label();
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body.clutter_text.line_wrap = true;
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2010-02-12 21:10:24 +00:00
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body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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2010-02-09 16:25:10 +00:00
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body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
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text = text ? _cleanMarkup(text) : '';
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body.clutter_text.set_markup(text);
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2010-02-22 19:23:36 +00:00
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this.addActor(body);
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return body;
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2010-02-09 16:25:10 +00:00
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},
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2010-02-12 20:15:03 +00:00
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_addBannerBody: function() {
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2010-08-30 20:03:08 +00:00
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if (this._bannerBodyText) {
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let text = this._bannerBodyText;
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|
this._bannerBodyText = null;
|
|
|
|
this.addBody(text);
|
|
|
|
}
|
2010-02-12 20:15:03 +00:00
|
|
|
},
|
|
|
|
|
2010-02-22 19:23:36 +00:00
|
|
|
// scrollTo:
|
|
|
|
// @side: St.Side.TOP or St.Side.BOTTOM
|
|
|
|
//
|
|
|
|
// Scrolls the content area (if scrollable) to the indicated edge
|
|
|
|
scrollTo: function(side) {
|
|
|
|
// Hack to force a relayout, since the caller probably
|
|
|
|
// just added or removed something to scrollArea, and
|
|
|
|
// the adjustment needs to reflect that.
|
|
|
|
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
|
|
|
|
|
|
|
|
let adjustment = this._scrollArea.vscroll.adjustment;
|
|
|
|
if (side == St.Side.TOP)
|
|
|
|
adjustment.value = adjustment.lower;
|
|
|
|
else if (side == St.Side.BOTTOM)
|
|
|
|
adjustment.value = adjustment.upper;
|
|
|
|
},
|
|
|
|
|
|
|
|
// setActionArea:
|
|
|
|
// @actor: the actor
|
|
|
|
// @props: (option) St.Table child properties
|
|
|
|
//
|
|
|
|
// Puts @actor into the action area of the notification, replacing
|
|
|
|
// the previous contents
|
|
|
|
setActionArea: function(actor, props) {
|
|
|
|
if (this._actionArea) {
|
|
|
|
this._actionArea.destroy();
|
|
|
|
this._actionArea = null;
|
|
|
|
if (this._buttonBox)
|
|
|
|
this._buttonBox = null;
|
|
|
|
}
|
|
|
|
this._actionArea = actor;
|
|
|
|
|
|
|
|
if (!props)
|
|
|
|
props = {};
|
|
|
|
props.row = 2;
|
|
|
|
props.col = 1;
|
|
|
|
|
|
|
|
this.actor.add(this._actionArea, props);
|
|
|
|
},
|
|
|
|
|
|
|
|
// addButton:
|
2010-02-09 16:25:10 +00:00
|
|
|
// @id: the action ID
|
|
|
|
// @label: the label for the action's button
|
|
|
|
//
|
|
|
|
// Adds a button with the given @label to the notification. All
|
|
|
|
// action buttons will appear in a single row at the bottom of
|
|
|
|
// the notification.
|
|
|
|
//
|
|
|
|
// If the button is clicked, the notification will emit the
|
|
|
|
// %action-invoked signal with @id as a parameter
|
2010-02-22 19:23:36 +00:00
|
|
|
addButton: function(id, label) {
|
|
|
|
if (!this._buttonBox) {
|
2010-02-12 20:15:03 +00:00
|
|
|
|
2010-02-09 16:25:10 +00:00
|
|
|
let box = new St.BoxLayout({ name: 'notification-actions' });
|
2010-02-22 19:23:36 +00:00
|
|
|
this.setActionArea(box, { x_expand: false,
|
|
|
|
x_fill: false,
|
|
|
|
x_align: St.Align.END });
|
|
|
|
this._buttonBox = box;
|
2010-02-01 20:41:22 +00:00
|
|
|
}
|
|
|
|
|
2010-06-11 21:19:18 +00:00
|
|
|
let button = new St.Button();
|
|
|
|
|
|
|
|
if (Gtk.IconTheme.get_default().has_icon(id)) {
|
|
|
|
button.add_style_class_name('notification-icon-button');
|
|
|
|
button.child = St.TextureCache.get_default().load_icon_name(id, BUTTON_ICON_SIZE);
|
|
|
|
} else {
|
|
|
|
button.add_style_class_name('notification-button');
|
|
|
|
button.label = label;
|
|
|
|
}
|
|
|
|
|
2010-02-22 19:23:36 +00:00
|
|
|
this._buttonBox.add(button);
|
2010-02-01 20:41:22 +00:00
|
|
|
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
|
2010-02-01 17:10:38 +00:00
|
|
|
},
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-04-28 19:34:27 +00:00
|
|
|
setUrgent: function(urgent) {
|
|
|
|
this.urgent = urgent;
|
|
|
|
},
|
|
|
|
|
2010-04-29 14:54:05 +00:00
|
|
|
_styleChanged: function() {
|
2010-08-26 20:05:27 +00:00
|
|
|
let [hasSpacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
|
|
|
|
this._spacing = hasSpacing ? spacing : 0;
|
2010-04-29 14:54:05 +00:00
|
|
|
},
|
|
|
|
|
2010-02-01 17:10:38 +00:00
|
|
|
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
|
2010-02-09 16:20:51 +00:00
|
|
|
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
|
|
|
|
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
|
2010-01-28 18:39:00 +00:00
|
|
|
|
2010-02-01 17:10:38 +00:00
|
|
|
alloc.min_size = titleMin;
|
2010-04-29 14:54:05 +00:00
|
|
|
alloc.natural_size = titleNat + this._spacing + bannerNat;
|
2010-02-01 17:10:38 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
|
|
|
|
[alloc.min_size, alloc.natural_size] =
|
2010-02-09 16:20:51 +00:00
|
|
|
this._titleLabel.get_preferred_height(forWidth);
|
2010-02-01 17:10:38 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_bannerBoxAllocate: function(actor, box, flags) {
|
2010-02-09 16:20:51 +00:00
|
|
|
let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
|
|
|
|
let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
|
|
|
|
let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
|
2010-02-01 17:10:38 +00:00
|
|
|
let availWidth = box.x2 - box.x1;
|
|
|
|
|
|
|
|
let titleBox = new Clutter.ActorBox();
|
|
|
|
titleBox.x1 = titleBox.y1 = 0;
|
|
|
|
titleBox.x2 = Math.min(titleNatW, availWidth);
|
|
|
|
titleBox.y2 = titleNatH;
|
2010-02-09 16:20:51 +00:00
|
|
|
this._titleLabel.allocate(titleBox, flags);
|
2010-08-29 05:34:27 +00:00
|
|
|
this._titleFitsInBannerMode = (titleNatW <= availWidth);
|
2010-02-01 17:10:38 +00:00
|
|
|
|
2010-08-26 20:05:27 +00:00
|
|
|
let bannerFits = true;
|
2010-04-29 14:54:05 +00:00
|
|
|
if (titleBox.x2 + this._spacing > availWidth) {
|
2010-02-09 16:20:51 +00:00
|
|
|
this._bannerLabel.hide();
|
2010-08-26 20:05:27 +00:00
|
|
|
bannerFits = false;
|
2010-02-03 20:15:12 +00:00
|
|
|
} else {
|
|
|
|
let bannerBox = new Clutter.ActorBox();
|
2010-04-29 14:54:05 +00:00
|
|
|
bannerBox.x1 = titleBox.x2 + this._spacing;
|
2010-02-03 20:15:12 +00:00
|
|
|
bannerBox.y1 = 0;
|
|
|
|
bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
|
|
|
|
bannerBox.y2 = titleNatH;
|
2010-08-26 20:05:27 +00:00
|
|
|
bannerFits = (bannerBox.x1 + bannerNatW <= availWidth);
|
2010-02-09 16:20:51 +00:00
|
|
|
this._bannerLabel.show();
|
|
|
|
this._bannerLabel.allocate(bannerBox, flags);
|
2010-02-09 16:25:10 +00:00
|
|
|
}
|
2010-08-26 20:05:27 +00:00
|
|
|
|
2010-08-30 20:03:08 +00:00
|
|
|
// If the banner doesn't fully fit in the banner box, we possibly need to add the
|
|
|
|
// banner to the body. We can't do that from here though since that will force a
|
|
|
|
// relayout, so we add it to the main loop.
|
|
|
|
if (!bannerFits)
|
2010-08-26 20:05:27 +00:00
|
|
|
Mainloop.idle_add(Lang.bind(this,
|
|
|
|
function() {
|
|
|
|
this._addBannerBody();
|
|
|
|
return false;
|
|
|
|
}));
|
2010-02-01 17:10:38 +00:00
|
|
|
},
|
|
|
|
|
2010-08-29 04:04:33 +00:00
|
|
|
popOut: function(animate) {
|
2010-08-29 05:34:27 +00:00
|
|
|
// The banner is never shown when the title did not fit, so this
|
|
|
|
// can be an if-else statement.
|
|
|
|
if (!this._titleFitsInBannerMode) {
|
|
|
|
// Remove ellipsization from the title label and make it wrap so that
|
|
|
|
// we show the full title when the notification is expanded.
|
|
|
|
this._titleLabel.clutter_text.line_wrap = true;
|
|
|
|
this._titleLabel.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
|
|
|
|
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
|
|
|
return true;
|
|
|
|
} else if (this.actor.row_count > 1) {
|
|
|
|
// We always hide the banner if the notification has additional content.
|
|
|
|
//
|
|
|
|
// We don't need to wrap the banner that doesn't fit the way we wrap the
|
|
|
|
// title that doesn't fit because we won't have a notification with
|
|
|
|
// row_count=1 that has a banner that doesn't fully fit. We'll either add
|
|
|
|
// that banner to the content of the notification in _bannerBoxAllocate()
|
|
|
|
// or the notification will have custom content.
|
|
|
|
if (animate)
|
|
|
|
Tweener.addTween(this._bannerLabel,
|
|
|
|
{ opacity: 0,
|
|
|
|
time: ANIMATION_TIME,
|
|
|
|
transition: 'easeOutQuad' });
|
|
|
|
else
|
|
|
|
this._bannerLabel.opacity = 0;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2010-02-01 17:10:38 +00:00
|
|
|
},
|
|
|
|
|
2010-08-29 04:04:33 +00:00
|
|
|
popInCompleted: function() {
|
2010-08-29 05:34:27 +00:00
|
|
|
// Make sure we don't line wrap the title, and ellipsize it instead.
|
|
|
|
this._titleLabel.clutter_text.line_wrap = false;
|
|
|
|
this._titleLabel.clutter_text.ellipsize = Pango.EllipsizeMode.END;
|
|
|
|
// Restore banner opacity in case the notification is shown in the
|
|
|
|
// banner mode again on update.
|
2010-08-29 04:04:33 +00:00
|
|
|
this._bannerLabel.opacity = 255;
|
2010-02-22 22:19:32 +00:00
|
|
|
},
|
|
|
|
|
2010-07-21 05:19:25 +00:00
|
|
|
grabFocus: function(lockTray) {
|
2010-07-21 04:42:37 +00:00
|
|
|
if (this._hasFocus)
|
|
|
|
return;
|
|
|
|
|
2010-07-21 05:19:25 +00:00
|
|
|
this._lockTrayOnFocusGrab = lockTray;
|
|
|
|
|
2010-07-21 04:42:37 +00:00
|
|
|
let metaDisplay = global.screen.get_display();
|
|
|
|
|
|
|
|
this._prevFocusedWindow = metaDisplay.focus_window;
|
|
|
|
this._prevKeyFocus = global.stage.get_key_focus();
|
|
|
|
|
|
|
|
// We need to use the captured event in the overview, because we don't want to change the stage input mode to
|
|
|
|
// FOCUSED there. On the other hand, using the captured event doesn't work correctly in the main view because
|
|
|
|
// it doesn't allow focusing the windows again correctly. So we are using the FOCUSED stage input mode in the
|
|
|
|
// main view.
|
|
|
|
if (Main.overview.visible) {
|
|
|
|
if (!Main.pushModal(this.actor))
|
|
|
|
return;
|
|
|
|
this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
|
|
|
|
} else {
|
|
|
|
global.set_stage_input_mode(Shell.StageInputMode.FOCUSED);
|
|
|
|
|
|
|
|
this._focusWindowChangedId = metaDisplay.connect('notify::focus-window', Lang.bind(this, this._focusWindowChanged));
|
|
|
|
this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged));
|
2010-07-21 05:26:25 +00:00
|
|
|
|
|
|
|
this._keyPressId = global.stage.connect('key-press-event', Lang.bind(this, this._onKeyPress));
|
2010-07-21 04:42:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// We need to listen to this signal in the overview, as well as in the main view, to make the key bindings such as
|
|
|
|
// Alt+F2 work. When a notification has key focus, which is the case with chat notifications, all captured KEY_PRESS
|
|
|
|
// events have the actor with the key focus as their source. This makes it impossible to distinguish between the chat
|
|
|
|
// window input and the key bindings based solely on the KEY_PRESS event.
|
|
|
|
this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
|
|
|
|
|
|
|
|
this._hasFocus = true;
|
2010-07-21 05:19:25 +00:00
|
|
|
if (lockTray)
|
|
|
|
Main.messageTray.lock();
|
2010-07-21 04:42:37 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_focusWindowChanged: function() {
|
|
|
|
let metaDisplay = global.screen.get_display();
|
|
|
|
// this._focusWindowChanged() will be called when we call
|
|
|
|
// global.set_stage_input_mode(Shell.StageInputMode.FOCUSED) ,
|
|
|
|
// however metaDisplay.focus_window will be null in that case. We only
|
|
|
|
// want to ungrab focus if the focus has been moved to an application
|
|
|
|
// window.
|
|
|
|
if (metaDisplay.focus_window) {
|
|
|
|
this._prevFocusedWindow = null;
|
|
|
|
this.ungrabFocus();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_focusActorChanged: function() {
|
|
|
|
let focusedActor = global.stage.get_key_focus();
|
|
|
|
if (!focusedActor || !this.actor.contains(focusedActor)) {
|
|
|
|
this._prevKeyFocusActor = null;
|
|
|
|
this.ungrabFocus();
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_stageInputModeChanged: function() {
|
|
|
|
let focusedActor = global.stage.get_key_focus();
|
|
|
|
// TODO: We need to set this._prevFocusedWindow to null in order to
|
|
|
|
// get the cursor in the run dialog. However, that also means it's
|
|
|
|
// set to null when the application menu is activated, which defeats
|
|
|
|
// the point of keeping the name of the previously focused application
|
|
|
|
// in the panel. It'd be good to be able to distinguish between these
|
|
|
|
// two cases.
|
|
|
|
this._prevFocusedWindow = null;
|
|
|
|
this._prevKeyFocusActor = null;
|
|
|
|
this.ungrabFocus();
|
|
|
|
},
|
|
|
|
|
|
|
|
_onCapturedEvent: function(actor, event) {
|
|
|
|
let source = event.get_source();
|
2010-07-21 05:26:25 +00:00
|
|
|
switch (event.type()) {
|
|
|
|
case Clutter.EventType.BUTTON_PRESS:
|
|
|
|
if (!this.actor.contains(source))
|
|
|
|
this.ungrabFocus();
|
|
|
|
break;
|
|
|
|
case Clutter.EventType.KEY_PRESS:
|
|
|
|
let symbol = event.get_key_symbol();
|
|
|
|
if (symbol == Clutter.Escape) {
|
|
|
|
Main.messageTray.escapeTray();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
|
|
|
|
_onKeyPress: function(actor, event) {
|
|
|
|
let symbol = event.get_key_symbol();
|
|
|
|
if (symbol == Clutter.Escape) {
|
|
|
|
Main.messageTray.escapeTray();
|
|
|
|
return true;
|
|
|
|
}
|
2010-07-21 04:42:37 +00:00
|
|
|
return false;
|
|
|
|
},
|
|
|
|
|
|
|
|
ungrabFocus: function() {
|
|
|
|
if (!this._hasFocus)
|
|
|
|
return;
|
|
|
|
|
|
|
|
let metaDisplay = global.screen.get_display();
|
|
|
|
if (this._focusWindowChangedId > 0) {
|
|
|
|
metaDisplay.disconnect(this._focusWindowChangedId);
|
|
|
|
this._focusWindowChangedId = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._focusActorChangedId > 0) {
|
|
|
|
global.stage.disconnect(this._focusActorChangedId);
|
|
|
|
this._focusActorChangedId = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._stageInputModeChangedId) {
|
|
|
|
global.disconnect(this._stageInputModeChangedId);
|
|
|
|
this._stageInputModeChangedId = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._capturedEventId > 0) {
|
|
|
|
Main.popModal(this.actor);
|
|
|
|
global.stage.disconnect(this._capturedEventId);
|
|
|
|
this._capturedEventId = 0;
|
|
|
|
}
|
|
|
|
|
2010-07-21 05:26:25 +00:00
|
|
|
if (this._keyPressId > 0) {
|
|
|
|
global.stage.disconnect(this._keyPressId);
|
|
|
|
this._keyPressId = 0;
|
|
|
|
}
|
|
|
|
|
2010-07-21 04:42:37 +00:00
|
|
|
this._hasFocus = false;
|
|
|
|
Main.messageTray.unlock();
|
|
|
|
|
|
|
|
if (this._prevFocusedWindow) {
|
|
|
|
metaDisplay.set_input_focus_window(this._prevFocusedWindow, false, global.get_current_time());
|
|
|
|
this._prevFocusedWindow = null;
|
|
|
|
}
|
|
|
|
if (this._prevKeyFocusActor) {
|
|
|
|
global.stage.set_key_focus(this._prevKeyFocusActor);
|
|
|
|
this._prevKeyFocusActor = null;
|
|
|
|
} else {
|
|
|
|
// We don't want to keep the actor inside the notification focused.
|
|
|
|
let focusedActor = global.stage.get_key_focus();
|
|
|
|
if (focusedActor && this.actor.contains(focusedActor))
|
|
|
|
global.stage.set_key_focus(null);
|
|
|
|
}
|
2010-07-21 05:19:25 +00:00
|
|
|
},
|
2010-07-21 04:42:37 +00:00
|
|
|
|
2010-07-21 05:19:25 +00:00
|
|
|
// Because we grab focus differently in the overview
|
|
|
|
// and in the main view, we need to change how it is
|
|
|
|
// done when we move between the two.
|
|
|
|
_toggleFocusGrabMode: function() {
|
|
|
|
if (this._hasFocus) {
|
|
|
|
this.ungrabFocus();
|
|
|
|
this.grabFocus(this._lockTrayOnFocusGrab);
|
|
|
|
}
|
2010-07-21 04:42:37 +00:00
|
|
|
},
|
|
|
|
|
2010-02-22 22:19:32 +00:00
|
|
|
destroy: function() {
|
|
|
|
this.emit('destroy');
|
2010-01-13 20:05:20 +00:00
|
|
|
}
|
|
|
|
};
|
2010-02-01 20:41:22 +00:00
|
|
|
Signals.addSignalMethods(Notification.prototype);
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-08-05 17:09:27 +00:00
|
|
|
function Source(title) {
|
|
|
|
this._init(title);
|
2010-01-13 20:05:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Source.prototype = {
|
2010-08-05 17:09:27 +00:00
|
|
|
ICON_SIZE: 24,
|
|
|
|
|
|
|
|
_init: function(title) {
|
2010-06-23 19:20:39 +00:00
|
|
|
this.title = title;
|
2010-08-05 17:09:27 +00:00
|
|
|
this._iconBin = new St.Bin({ width: this.ICON_SIZE,
|
|
|
|
height: this.ICON_SIZE });
|
|
|
|
},
|
|
|
|
|
|
|
|
// Called to create a new icon actor (of size this.ICON_SIZE).
|
|
|
|
// Must be overridden by the subclass if you do not pass icons
|
|
|
|
// explicitly to the Notification() constructor.
|
|
|
|
createNotificationIcon: function() {
|
|
|
|
throw new Error('no implementation of createNotificationIcon in ' + this);
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-08-05 17:09:27 +00:00
|
|
|
// Unlike createNotificationIcon, this always returns the same actor;
|
|
|
|
// there is only one summary icon actor for a Source.
|
|
|
|
getSummaryIcon: function() {
|
|
|
|
return this._iconBin;
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-02-01 20:23:49 +00:00
|
|
|
notify: function(notification) {
|
2010-02-25 19:42:18 +00:00
|
|
|
if (this.notification)
|
|
|
|
this.notification.disconnect(this._notificationDestroyedId);
|
|
|
|
|
|
|
|
this.notification = notification;
|
|
|
|
|
|
|
|
this._notificationDestroyedId = notification.connect('destroy', Lang.bind(this,
|
|
|
|
function () {
|
|
|
|
if (this.notification == notification) {
|
|
|
|
this.notification = null;
|
|
|
|
this._notificationDestroyedId = 0;
|
|
|
|
}
|
|
|
|
}));
|
|
|
|
|
2010-02-01 20:23:49 +00:00
|
|
|
this.emit('notify', notification);
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
clicked: function() {
|
|
|
|
this.emit('clicked');
|
|
|
|
},
|
|
|
|
|
|
|
|
destroy: function() {
|
|
|
|
this.emit('destroy');
|
2010-08-05 17:09:27 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
//// Protected methods ////
|
|
|
|
|
|
|
|
// The subclass must call this at least once to set the summary icon.
|
|
|
|
_setSummaryIcon: function(icon) {
|
|
|
|
if (this._iconBin.child)
|
|
|
|
this._iconBin.child.destroy();
|
|
|
|
this._iconBin.child = icon;
|
2010-01-13 20:05:20 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
Signals.addSignalMethods(Source.prototype);
|
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
function SummaryItem(source, minTitleWidth) {
|
|
|
|
this._init(source, minTitleWidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
SummaryItem.prototype = {
|
|
|
|
_init: function(source, minTitleWidth) {
|
|
|
|
this.source = source;
|
|
|
|
// The message tray items should all be the same width when expanded. Because the only variation is introduced by the width of the title,
|
|
|
|
// we pass in the desired minimum title width, which is the maximum title width of the items which are currently in the tray. If the width
|
|
|
|
// of the title of this item is greater (up to MAX_SOURCE_TITLE_WIDTH), then that width will be used, and the width of all the other items
|
|
|
|
// in the message tray will be readjusted.
|
|
|
|
this._minTitleWidth = minTitleWidth;
|
|
|
|
this.actor = new St.Button({ style_class: 'summary-source-button',
|
|
|
|
reactive: true,
|
|
|
|
track_hover: true });
|
|
|
|
|
|
|
|
this._sourceBox = new Shell.GenericContainer({ style_class: 'summary-source',
|
|
|
|
reactive: true });
|
|
|
|
this._sourceBox.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
|
|
|
|
this._sourceBox.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
|
|
|
|
this._sourceBox.connect('allocate', Lang.bind(this, this._allocate));
|
|
|
|
|
2010-08-05 17:09:27 +00:00
|
|
|
this._sourceIcon = source.getSummaryIcon();
|
2010-06-23 19:20:39 +00:00
|
|
|
this._sourceTitleBin = new St.Bin({ y_align: St.Align.MIDDLE, x_fill: true });
|
|
|
|
this._sourceTitle = new St.Label({ style_class: 'source-title',
|
|
|
|
text: source.title });
|
|
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
|
|
|
this._sourceTitleBin.child = this._sourceTitle;
|
|
|
|
|
|
|
|
this._sourceBox.add_actor(this._sourceIcon);
|
|
|
|
this._sourceBox.add_actor(this._sourceTitleBin);
|
|
|
|
this._widthFraction = 0;
|
|
|
|
this.actor.child = this._sourceBox;
|
|
|
|
},
|
|
|
|
|
|
|
|
getTitleNaturalWidth: function() {
|
|
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
|
|
|
|
this._sourceTitleBin.get_preferred_width(-1);
|
|
|
|
return Math.min(sourceTitleBinNaturalWidth, MAX_SOURCE_TITLE_WIDTH);
|
|
|
|
},
|
|
|
|
|
|
|
|
setMinTitleWidth: function(minTitleWidth) {
|
|
|
|
this._minTitleWidth = minTitleWidth;
|
|
|
|
},
|
|
|
|
|
|
|
|
_getPreferredWidth: function(actor, forHeight, alloc) {
|
|
|
|
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
|
|
|
|
if (!found)
|
|
|
|
spacing = 0;
|
|
|
|
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(forHeight);
|
|
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
|
|
|
|
this._sourceTitleBin.get_preferred_width(forHeight);
|
|
|
|
let minWidth = sourceIconNaturalWidth +
|
|
|
|
(this._widthFraction > 0 ? spacing : 0) +
|
|
|
|
this._widthFraction * Math.min(Math.max(sourceTitleBinNaturalWidth, this._minTitleWidth),
|
|
|
|
MAX_SOURCE_TITLE_WIDTH);
|
|
|
|
alloc.min_size = minWidth;
|
|
|
|
alloc.natural_size = minWidth;
|
|
|
|
},
|
|
|
|
|
|
|
|
_getPreferredHeight: function(actor, forWidth, alloc) {
|
|
|
|
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(forWidth);
|
|
|
|
alloc.min_size = sourceIconNaturalHeight;
|
|
|
|
alloc.natural_size = sourceIconNaturalHeight;
|
|
|
|
},
|
|
|
|
|
|
|
|
_allocate: function (actor, box, flags) {
|
|
|
|
let width = box.x2 - box.x1;
|
|
|
|
let height = box.y2 - box.y1;
|
|
|
|
|
|
|
|
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(-1);
|
|
|
|
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(-1);
|
|
|
|
|
|
|
|
let iconBox = new Clutter.ActorBox();
|
|
|
|
iconBox.x1 = 0;
|
|
|
|
iconBox.y1 = 0;
|
|
|
|
iconBox.x2 = sourceIconNaturalWidth;
|
|
|
|
iconBox.y2 = sourceIconNaturalHeight;
|
|
|
|
|
|
|
|
this._sourceIcon.allocate(iconBox, flags);
|
|
|
|
|
|
|
|
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
|
|
|
|
if (!found)
|
|
|
|
spacing = 0;
|
|
|
|
|
|
|
|
let titleBox = new Clutter.ActorBox();
|
|
|
|
if (width > sourceIconNaturalWidth + spacing) {
|
|
|
|
titleBox.x1 = iconBox.x2 + spacing;
|
|
|
|
titleBox.x2 = width;
|
|
|
|
} else {
|
|
|
|
titleBox.x1 = iconBox.x2;
|
|
|
|
titleBox.x2 = iconBox.x2;
|
|
|
|
}
|
|
|
|
titleBox.y1 = 0;
|
|
|
|
titleBox.y2 = height;
|
|
|
|
|
|
|
|
this._sourceTitleBin.allocate(titleBox, flags);
|
|
|
|
|
|
|
|
this._sourceTitleBin.set_clip(0, 0, titleBox.x2 - titleBox.x1, height);
|
|
|
|
},
|
|
|
|
|
|
|
|
expand: function() {
|
|
|
|
// this._adjustEllipsization replaces some text with the dots at the end of the animation,
|
|
|
|
// and then we replace the dots with the text before we begin the animation to collapse
|
|
|
|
// the title. These changes are not noticeable at the speed with which we do the animation,
|
|
|
|
// while animating in the ellipsized mode does not look good.
|
|
|
|
Tweener.addTween(this,
|
|
|
|
{ widthFraction: 1,
|
|
|
|
time: ANIMATION_TIME,
|
|
|
|
transition: 'linear',
|
|
|
|
onComplete: this._adjustEllipsization,
|
|
|
|
onCompleteScope: this });
|
|
|
|
},
|
|
|
|
|
|
|
|
collapse: function() {
|
|
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
|
|
|
|
Tweener.addTween(this,
|
|
|
|
{ widthFraction: 0,
|
|
|
|
time: ANIMATION_TIME,
|
|
|
|
transition: 'linear' });
|
|
|
|
},
|
|
|
|
|
|
|
|
_adjustEllipsization: function() {
|
|
|
|
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] = this._sourceTitleBin.get_preferred_width(-1);
|
|
|
|
if (sourceTitleBinNaturalWidth > MAX_SOURCE_TITLE_WIDTH)
|
|
|
|
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.END;
|
|
|
|
},
|
|
|
|
|
|
|
|
set widthFraction(widthFraction) {
|
|
|
|
this._widthFraction = widthFraction;
|
|
|
|
this._sourceBox.queue_relayout();
|
|
|
|
},
|
|
|
|
|
|
|
|
get widthFraction() {
|
|
|
|
return this._widthFraction;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2010-01-13 20:05:20 +00:00
|
|
|
function MessageTray() {
|
|
|
|
this._init();
|
|
|
|
}
|
|
|
|
|
|
|
|
MessageTray.prototype = {
|
|
|
|
_init: function() {
|
2010-03-22 00:39:49 +00:00
|
|
|
this.actor = new St.Group({ name: 'message-tray',
|
|
|
|
reactive: true,
|
|
|
|
track_hover: true });
|
2010-03-15 16:20:10 +00:00
|
|
|
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-04-08 18:36:20 +00:00
|
|
|
this._notificationBin = new St.Bin();
|
2010-03-22 00:39:49 +00:00
|
|
|
this.actor.add_actor(this._notificationBin);
|
2010-01-28 17:04:26 +00:00
|
|
|
this._notificationBin.hide();
|
2010-01-13 20:05:20 +00:00
|
|
|
this._notificationQueue = [];
|
2010-02-01 20:23:49 +00:00
|
|
|
this._notification = null;
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-03-26 19:23:53 +00:00
|
|
|
this._summaryBin = new St.Bin({ anchor_gravity: Clutter.Gravity.NORTH_EAST });
|
2010-03-22 00:39:49 +00:00
|
|
|
this.actor.add_actor(this._summaryBin);
|
2010-02-09 18:31:39 +00:00
|
|
|
this._summary = new St.BoxLayout({ name: 'summary-mode',
|
2010-03-15 16:20:10 +00:00
|
|
|
reactive: true,
|
|
|
|
track_hover: true });
|
|
|
|
this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged));
|
|
|
|
this._summaryBin.child = this._summary;
|
2010-02-11 20:39:43 +00:00
|
|
|
this._summaryBin.opacity = 0;
|
2010-02-09 18:31:39 +00:00
|
|
|
|
2010-02-25 19:42:18 +00:00
|
|
|
this._summaryNotificationBin = new St.Bin({ name: 'summary-notification-bin',
|
2010-03-26 19:23:53 +00:00
|
|
|
anchor_gravity: Clutter.Gravity.NORTH_EAST,
|
2010-02-25 19:42:18 +00:00
|
|
|
reactive: true,
|
|
|
|
track_hover: true });
|
2010-03-22 00:39:49 +00:00
|
|
|
this.actor.add_actor(this._summaryNotificationBin);
|
2010-02-25 19:42:18 +00:00
|
|
|
this._summaryNotificationBin.lower_bottom();
|
|
|
|
this._summaryNotificationBin.hide();
|
|
|
|
this._summaryNotification = null;
|
2010-06-23 19:20:39 +00:00
|
|
|
this._clickedSummaryItem = null;
|
2010-02-25 19:42:18 +00:00
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._trayState = State.HIDDEN;
|
2010-07-21 04:42:37 +00:00
|
|
|
this._locked = false;
|
2010-08-31 19:50:18 +00:00
|
|
|
this._useLongerTrayLeftTimeout = false;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._trayLeftTimeoutId = 0;
|
|
|
|
this._pointerInTray = false;
|
|
|
|
this._summaryState = State.HIDDEN;
|
|
|
|
this._summaryTimeoutId = 0;
|
|
|
|
this._pointerInSummary = false;
|
|
|
|
this._notificationState = State.HIDDEN;
|
|
|
|
this._notificationTimeoutId = 0;
|
2010-02-25 19:42:18 +00:00
|
|
|
this._summaryNotificationState = State.HIDDEN;
|
|
|
|
this._summaryNotificationTimeoutId = 0;
|
2010-07-21 05:19:25 +00:00
|
|
|
this._overviewVisible = Main.overview.visible;
|
2010-02-22 22:19:32 +00:00
|
|
|
this._notificationRemoved = false;
|
2010-02-09 18:31:39 +00:00
|
|
|
|
2010-02-12 17:33:00 +00:00
|
|
|
Main.chrome.addActor(this.actor, { affectsStruts: false,
|
|
|
|
visibleInOverview: true });
|
2010-04-28 15:03:58 +00:00
|
|
|
Main.chrome.trackActor(this._notificationBin);
|
|
|
|
Main.chrome.trackActor(this._summaryNotificationBin);
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-06-03 15:14:58 +00:00
|
|
|
global.gdk_screen.connect('monitors-changed', Lang.bind(this, this._setSizePosition));
|
|
|
|
|
2010-01-28 17:04:26 +00:00
|
|
|
this._setSizePosition();
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-02-19 00:42:09 +00:00
|
|
|
Main.overview.connect('showing', Lang.bind(this,
|
|
|
|
function() {
|
|
|
|
this._overviewVisible = true;
|
2010-07-21 05:19:25 +00:00
|
|
|
if (this._locked)
|
|
|
|
this.unlock();
|
|
|
|
else
|
|
|
|
this._updateState();
|
2010-02-19 00:42:09 +00:00
|
|
|
}));
|
|
|
|
Main.overview.connect('hiding', Lang.bind(this,
|
|
|
|
function() {
|
|
|
|
this._overviewVisible = false;
|
2010-07-21 05:19:25 +00:00
|
|
|
if (this._locked)
|
|
|
|
this.unlock();
|
|
|
|
else
|
|
|
|
this._updateState();
|
2010-02-19 00:42:09 +00:00
|
|
|
}));
|
2010-02-12 17:33:00 +00:00
|
|
|
|
2010-08-09 17:18:15 +00:00
|
|
|
this._summaryItems = [];
|
2010-06-23 19:20:39 +00:00
|
|
|
this._longestSummaryItem = null;
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-01-25 18:28:35 +00:00
|
|
|
_setSizePosition: function() {
|
|
|
|
let primary = global.get_primary_monitor();
|
2010-02-02 13:02:32 +00:00
|
|
|
this.actor.x = primary.x;
|
|
|
|
this.actor.y = primary.y + primary.height - 1;
|
2010-01-25 18:28:35 +00:00
|
|
|
this.actor.width = primary.width;
|
2010-04-08 18:36:20 +00:00
|
|
|
this._notificationBin.x = 0;
|
|
|
|
this._notificationBin.width = primary.width;
|
2010-01-28 17:04:26 +00:00
|
|
|
|
2010-03-26 19:23:53 +00:00
|
|
|
// These work because of their anchor_gravity
|
|
|
|
this._summaryBin.x = primary.width;
|
|
|
|
this._summaryNotificationBin.x = primary.width;
|
2010-01-25 18:28:35 +00:00
|
|
|
},
|
|
|
|
|
2010-01-13 20:05:20 +00:00
|
|
|
contains: function(source) {
|
2010-08-09 17:18:15 +00:00
|
|
|
return this._getIndexOfSummaryItemForSource(source) >= 0;
|
|
|
|
},
|
|
|
|
|
|
|
|
_getIndexOfSummaryItemForSource: function(source) {
|
|
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
|
|
if (this._summaryItems[i].source == source)
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
return -1;
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
add: function(source) {
|
|
|
|
if (this.contains(source)) {
|
2010-08-09 17:18:15 +00:00
|
|
|
log('Trying to re-add source ' + source.title);
|
2010-01-13 20:05:20 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
let minTitleWidth = (this._longestSummaryItem ? this._longestSummaryItem.getTitleNaturalWidth() : 0);
|
|
|
|
let summaryItem = new SummaryItem(source, minTitleWidth);
|
|
|
|
|
|
|
|
this._summary.insert_actor(summaryItem.actor, 0);
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._summaryNeedsToBeShown = true;
|
2010-06-23 19:20:39 +00:00
|
|
|
|
|
|
|
let newItemTitleWidth = summaryItem.getTitleNaturalWidth();
|
|
|
|
if (newItemTitleWidth > minTitleWidth) {
|
2010-08-09 17:18:15 +00:00
|
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
|
|
this._summaryItems[i].setMinTitleWidth(newItemTitleWidth);
|
2010-06-23 19:20:39 +00:00
|
|
|
}
|
|
|
|
summaryItem.setMinTitleWidth(newItemTitleWidth);
|
|
|
|
this._longestSummaryItem = summaryItem;
|
|
|
|
}
|
|
|
|
|
2010-08-09 17:18:15 +00:00
|
|
|
this._summaryItems.push(summaryItem);
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-01-28 18:12:03 +00:00
|
|
|
source.connect('notify', Lang.bind(this, this._onNotify));
|
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
summaryItem.actor.connect('notify::hover', Lang.bind(this,
|
2010-02-25 19:42:18 +00:00
|
|
|
function () {
|
2010-06-23 19:20:39 +00:00
|
|
|
this._onSummaryItemHoverChanged(summaryItem);
|
2010-02-25 19:42:18 +00:00
|
|
|
}));
|
2010-06-23 19:20:39 +00:00
|
|
|
|
|
|
|
summaryItem.actor.connect('clicked', Lang.bind(this,
|
2010-01-13 20:05:20 +00:00
|
|
|
function () {
|
2010-06-23 19:20:39 +00:00
|
|
|
this._onSummaryItemClicked(summaryItem);
|
2010-01-13 20:05:20 +00:00
|
|
|
}));
|
|
|
|
|
|
|
|
source.connect('destroy', Lang.bind(this,
|
|
|
|
function () {
|
2010-02-22 22:19:32 +00:00
|
|
|
this.removeSource(source);
|
2010-01-13 20:05:20 +00:00
|
|
|
}));
|
|
|
|
},
|
|
|
|
|
2010-02-22 22:19:32 +00:00
|
|
|
removeSource: function(source) {
|
2010-08-09 17:18:15 +00:00
|
|
|
let index = this._getIndexOfSummaryItemForSource(source);
|
|
|
|
if (index == -1)
|
2010-01-13 20:05:20 +00:00
|
|
|
return;
|
|
|
|
|
2010-01-28 18:39:00 +00:00
|
|
|
// remove all notifications with this source from the queue
|
|
|
|
let newNotificationQueue = [];
|
|
|
|
for (let i = 0; i < this._notificationQueue.length; i++) {
|
|
|
|
if (this._notificationQueue[i].source != source)
|
|
|
|
newNotificationQueue.push(this._notificationQueue[i]);
|
|
|
|
}
|
|
|
|
this._notificationQueue = newNotificationQueue;
|
|
|
|
|
2010-08-09 17:18:15 +00:00
|
|
|
this._summary.remove_actor(this._summaryItems[index].actor);
|
2010-02-22 22:19:32 +00:00
|
|
|
if (this._summary.get_children().length > 0)
|
|
|
|
this._summaryNeedsToBeShown = true;
|
|
|
|
else
|
|
|
|
this._summaryNeedsToBeShown = false;
|
2010-06-23 19:20:39 +00:00
|
|
|
|
2010-08-09 17:18:15 +00:00
|
|
|
this._summaryItems.splice(index, 1);
|
2010-06-23 19:20:39 +00:00
|
|
|
if (this._longestSummaryItem.source == source) {
|
|
|
|
|
|
|
|
let maxTitleWidth = 0;
|
|
|
|
this._longestSummaryItem = null;
|
2010-08-09 17:18:15 +00:00
|
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
|
|
let summaryItem = this._summaryItems[i];
|
2010-06-23 19:20:39 +00:00
|
|
|
if (summaryItem.getTitleNaturalWidth() > maxTitleWidth) {
|
|
|
|
maxTitleWidth = summaryItem.getTitleNaturalWidth();
|
|
|
|
this._longestSummaryItem = summaryItem;
|
|
|
|
}
|
|
|
|
}
|
2010-08-09 17:18:15 +00:00
|
|
|
for (let i = 0; i < this._summaryItems.length; i++) {
|
|
|
|
this._summaryItems[i].setMinTitleWidth(maxTitleWidth);
|
2010-06-23 19:20:39 +00:00
|
|
|
}
|
|
|
|
}
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
|
2010-02-25 19:42:18 +00:00
|
|
|
let needUpdate = false;
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
if (this._notification && this._notification.source == source) {
|
|
|
|
if (this._notificationTimeoutId) {
|
|
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
|
|
this._notificationTimeoutId = 0;
|
|
|
|
}
|
2010-02-22 22:19:32 +00:00
|
|
|
this._notificationRemoved = true;
|
2010-02-25 19:42:18 +00:00
|
|
|
needUpdate = true;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
}
|
2010-06-23 19:20:39 +00:00
|
|
|
if (this._clickedSummaryItem && this._clickedSummaryItem.source == source) {
|
|
|
|
this._clickedSummaryItem = null;
|
2010-02-25 19:42:18 +00:00
|
|
|
needUpdate = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (needUpdate);
|
|
|
|
this._updateState();
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-02-22 22:19:32 +00:00
|
|
|
removeNotification: function(notification) {
|
|
|
|
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
|
|
|
|
if (this._notificationTimeoutId) {
|
|
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
|
|
this._notificationTimeoutId = 0;
|
|
|
|
}
|
|
|
|
this._notificationRemoved = true;
|
|
|
|
this._updateState();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let index = this._notificationQueue.indexOf(notification);
|
|
|
|
if (index != -1)
|
|
|
|
this._notificationQueue.splice(index, 1);
|
|
|
|
},
|
|
|
|
|
2010-08-11 13:43:40 +00:00
|
|
|
_hasNotification: function(notification) {
|
|
|
|
if (this._notification == notification)
|
|
|
|
return true;
|
|
|
|
return this._notificationQueue.indexOf(notification) != -1;
|
2010-02-22 22:19:32 +00:00
|
|
|
},
|
|
|
|
|
2010-02-22 19:23:36 +00:00
|
|
|
lock: function() {
|
|
|
|
this._locked = true;
|
|
|
|
},
|
|
|
|
|
|
|
|
unlock: function() {
|
2010-07-21 05:19:25 +00:00
|
|
|
if (!this._locked)
|
|
|
|
return;
|
2010-02-22 19:23:36 +00:00
|
|
|
this._locked = false;
|
2010-07-21 04:42:37 +00:00
|
|
|
this._clickedSummaryItem = null;
|
2010-02-22 19:23:36 +00:00
|
|
|
this._updateState();
|
|
|
|
},
|
|
|
|
|
2010-02-01 20:23:49 +00:00
|
|
|
_onNotify: function(source, notification) {
|
2010-04-07 19:32:47 +00:00
|
|
|
if (notification == this._summaryNotification)
|
|
|
|
return;
|
|
|
|
|
2010-08-11 13:43:40 +00:00
|
|
|
if (!this._hasNotification(notification)) {
|
2010-02-22 22:19:32 +00:00
|
|
|
notification.connect('destroy',
|
|
|
|
Lang.bind(this, this.removeNotification));
|
2010-04-28 19:34:27 +00:00
|
|
|
|
|
|
|
if (notification.urgent)
|
|
|
|
this._notificationQueue.unshift(notification);
|
|
|
|
else
|
|
|
|
this._notificationQueue.push(notification);
|
2010-02-22 22:19:32 +00:00
|
|
|
}
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._updateState();
|
2010-01-28 18:12:03 +00:00
|
|
|
},
|
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
_onSummaryItemHoverChanged: function(summaryItem) {
|
|
|
|
if (summaryItem.actor.hover)
|
|
|
|
summaryItem.expand();
|
|
|
|
else
|
|
|
|
summaryItem.collapse();
|
2010-02-25 19:42:18 +00:00
|
|
|
},
|
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
_onSummaryItemClicked: function(summaryItem) {
|
|
|
|
if (!this._clickedSummaryItem || this._clickedSummaryItem != summaryItem)
|
2010-06-24 12:14:27 +00:00
|
|
|
this._clickedSummaryItem = summaryItem;
|
2010-06-23 19:20:39 +00:00
|
|
|
else
|
|
|
|
this._clickedSummaryItem = null;
|
2010-02-25 19:42:18 +00:00
|
|
|
|
2010-06-23 19:20:39 +00:00
|
|
|
this._updateState();
|
2010-02-25 19:42:18 +00:00
|
|
|
},
|
|
|
|
|
2010-03-15 16:20:10 +00:00
|
|
|
_onSummaryHoverChanged: function() {
|
|
|
|
this._pointerInSummary = this._summary.hover;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._updateState();
|
|
|
|
},
|
2010-01-28 18:39:00 +00:00
|
|
|
|
2010-03-15 16:20:10 +00:00
|
|
|
_onTrayHoverChanged: function() {
|
|
|
|
if (this.actor.hover) {
|
2010-08-31 19:50:18 +00:00
|
|
|
// Don't do anything if the one pixel area at the bottom is hovered over while the tray is hidden.
|
|
|
|
if (this._trayState == State.HIDDEN)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Don't do anything if this._useLongerTrayLeftTimeout is true, meaning the notification originally
|
|
|
|
// popped up under the pointer, but this._trayLeftTimeoutId is 0, meaning the pointer didn't leave
|
|
|
|
// the tray yet. We need to check for this case because sometimes _onTrayHoverChanged() gets called
|
|
|
|
// multiple times while this.actor.hover is true.
|
|
|
|
if (this._useLongerTrayLeftTimeout && !this._trayLeftTimeoutId)
|
|
|
|
return;
|
|
|
|
|
|
|
|
this._useLongerTrayLeftTimeout = false;
|
2010-03-15 16:20:10 +00:00
|
|
|
if (this._trayLeftTimeoutId) {
|
|
|
|
Mainloop.source_remove(this._trayLeftTimeoutId);
|
|
|
|
this._trayLeftTimeoutId = 0;
|
|
|
|
return;
|
|
|
|
}
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-08-31 19:50:18 +00:00
|
|
|
if (this._showNotificationMouseX >= 0) {
|
|
|
|
let actorAtShowNotificationPosition =
|
|
|
|
global.stage.get_actor_at_pos(Clutter.PickMode.ALL, this._showNotificationMouseX, this._showNotificationMouseY);
|
|
|
|
this._showNotificationMouseX = -1;
|
|
|
|
this._showNotificationMouseY = -1;
|
|
|
|
// Don't set this._pointerInTray to true if the pointer was initially in the area where the notification
|
|
|
|
// popped up. That way we will not be expanding notifications that happen to pop up over the pointer
|
|
|
|
// automatically. Instead, the user is able to expand the notification by mousing away from it and then
|
|
|
|
// mousing back in. Because this is an expected action, we set the boolean flag that indicates that a longer
|
|
|
|
// timeout should be used before popping down the notification.
|
|
|
|
if (this._notificationBin.contains(actorAtShowNotificationPosition)) {
|
|
|
|
this._useLongerTrayLeftTimeout = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2010-03-15 16:20:10 +00:00
|
|
|
this._pointerInTray = true;
|
|
|
|
this._updateState();
|
|
|
|
} else {
|
2010-08-31 19:50:18 +00:00
|
|
|
// We wait just a little before hiding the message tray in case the user quickly moves the mouse back into it.
|
|
|
|
// We wait for a longer period if the notification popped up where the mouse pointer was already positioned.
|
|
|
|
// That gives the user more time to mouse away from the notification and mouse back in in order to expand it.
|
|
|
|
let timeout = this._useLongerHideTimeout ? LONGER_HIDE_TIMEOUT * 1000 : HIDE_TIMEOUT * 1000;
|
2010-03-15 16:20:10 +00:00
|
|
|
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
}
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
_onTrayLeftTimeout: function() {
|
2010-08-31 19:50:18 +00:00
|
|
|
this._useLongerTrayLeftTimeout = false;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._trayLeftTimeoutId = 0;
|
|
|
|
this._pointerInTray = false;
|
|
|
|
this._pointerInSummary = false;
|
|
|
|
this._updateState();
|
|
|
|
return false;
|
|
|
|
},
|
2010-01-28 18:39:00 +00:00
|
|
|
|
2010-07-21 05:26:25 +00:00
|
|
|
escapeTray: function() {
|
|
|
|
this.unlock();
|
|
|
|
this._pointerInTray = false;
|
|
|
|
this._pointerInSummary = false;
|
|
|
|
if (this._notificationTimeoutId) {
|
|
|
|
Mainloop.source_remove(this._notificationTimeoutId);
|
|
|
|
this._notificationTimeoutId = 0;
|
|
|
|
}
|
|
|
|
this._updateState();
|
|
|
|
},
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
// All of the logic for what happens when occurs here; the various
|
|
|
|
// event handlers merely update variables such as
|
2010-05-13 19:46:04 +00:00
|
|
|
// 'this._pointerInTray', 'this._summaryState', etc, and
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
// _updateState() figures out what (if anything) needs to be done
|
|
|
|
// at the present time.
|
|
|
|
_updateState: function() {
|
|
|
|
// Notifications
|
|
|
|
let notificationsPending = this._notificationQueue.length > 0;
|
2010-02-22 22:19:32 +00:00
|
|
|
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
let notificationExpanded = this._notificationBin.y < 0;
|
2010-02-22 19:23:36 +00:00
|
|
|
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
|
|
|
|
if (this._notificationState == State.HIDDEN) {
|
|
|
|
if (notificationsPending)
|
2010-01-28 18:39:00 +00:00
|
|
|
this._showNotification();
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
} else if (this._notificationState == State.SHOWN) {
|
|
|
|
if (notificationExpired)
|
2010-01-28 18:39:00 +00:00
|
|
|
this._hideNotification();
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
else if (notificationPinned && !notificationExpanded)
|
|
|
|
this._expandNotification();
|
2010-07-21 05:19:25 +00:00
|
|
|
else if (notificationPinned)
|
|
|
|
this._ensureNotificationFocused();
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Summary
|
2010-02-19 00:42:09 +00:00
|
|
|
let summarySummoned = this._pointerInSummary || this._overviewVisible;
|
2010-07-21 04:42:37 +00:00
|
|
|
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned || this._locked;
|
2010-02-22 22:19:32 +00:00
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
let notificationsVisible = (this._notificationState == State.SHOWING ||
|
|
|
|
this._notificationState == State.SHOWN);
|
|
|
|
let notificationsDone = !notificationsVisible && !notificationsPending;
|
|
|
|
|
|
|
|
if (this._summaryState == State.HIDDEN) {
|
|
|
|
if (notificationsDone && this._summaryNeedsToBeShown)
|
|
|
|
this._showSummary(true);
|
2010-07-21 04:18:54 +00:00
|
|
|
else if (summarySummoned)
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._showSummary(false);
|
|
|
|
} else if (this._summaryState == State.SHOWN) {
|
|
|
|
if (!summaryPinned)
|
2010-01-28 18:39:00 +00:00
|
|
|
this._hideSummary();
|
|
|
|
}
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-02-25 19:42:18 +00:00
|
|
|
// Summary notification
|
2010-06-23 19:20:39 +00:00
|
|
|
let haveSummaryNotification = this._clickedSummaryItem != null;
|
2010-02-25 19:42:18 +00:00
|
|
|
let summaryNotificationIsMainNotification = (haveSummaryNotification &&
|
2010-06-23 19:20:39 +00:00
|
|
|
this._clickedSummaryItem.source.notification == this._notification);
|
2010-02-25 19:42:18 +00:00
|
|
|
let canShowSummaryNotification = this._summaryState == State.SHOWN;
|
|
|
|
let wrongSummaryNotification = (haveSummaryNotification &&
|
2010-06-23 19:20:39 +00:00
|
|
|
this._summaryNotification != this._clickedSummaryItem.source.notification);
|
2010-02-25 19:42:18 +00:00
|
|
|
|
|
|
|
if (this._summaryNotificationState == State.HIDDEN) {
|
|
|
|
if (haveSummaryNotification && !summaryNotificationIsMainNotification && canShowSummaryNotification)
|
|
|
|
this._showSummaryNotification();
|
|
|
|
} else if (this._summaryNotificationState == State.SHOWN) {
|
|
|
|
if (!haveSummaryNotification || !canShowSummaryNotification || wrongSummaryNotification)
|
|
|
|
this._hideSummaryNotification();
|
|
|
|
}
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
// Tray itself
|
|
|
|
let trayIsVisible = (this._trayState == State.SHOWING ||
|
|
|
|
this._trayState == State.SHOWN);
|
|
|
|
let trayShouldBeVisible = (!notificationsDone ||
|
|
|
|
this._summaryState == State.SHOWING ||
|
|
|
|
this._summaryState == State.SHOWN);
|
|
|
|
if (!trayIsVisible && trayShouldBeVisible)
|
|
|
|
this._showTray();
|
|
|
|
else if (trayIsVisible && !trayShouldBeVisible)
|
|
|
|
this._hideTray();
|
|
|
|
},
|
|
|
|
|
|
|
|
_tween: function(actor, statevar, value, params) {
|
|
|
|
let onComplete = params.onComplete;
|
|
|
|
let onCompleteScope = params.onCompleteScope;
|
|
|
|
let onCompleteParams = params.onCompleteParams;
|
|
|
|
|
|
|
|
params.onComplete = this._tweenComplete;
|
|
|
|
params.onCompleteScope = this;
|
|
|
|
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
|
|
|
|
|
|
|
|
Tweener.addTween(actor, params);
|
|
|
|
|
|
|
|
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
|
|
|
|
this[statevar] = valuing;
|
|
|
|
},
|
|
|
|
|
|
|
|
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
|
|
|
|
this[statevar] = value;
|
|
|
|
if (onComplete)
|
|
|
|
onComplete.apply(onCompleteScope, onCompleteParams);
|
|
|
|
this._updateState();
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-01-28 18:39:00 +00:00
|
|
|
_showTray: function() {
|
2010-01-13 20:05:20 +00:00
|
|
|
let primary = global.get_primary_monitor();
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this.actor, '_trayState', State.SHOWN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: primary.y + primary.height - this.actor.height,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
});
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-01-28 18:39:00 +00:00
|
|
|
_hideTray: function() {
|
2010-01-13 20:05:20 +00:00
|
|
|
let primary = global.get_primary_monitor();
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this.actor, '_trayState', State.HIDDEN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: primary.y + primary.height - 1,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
});
|
2010-01-13 20:05:20 +00:00
|
|
|
},
|
|
|
|
|
2010-01-28 18:39:00 +00:00
|
|
|
_showNotification: function() {
|
2010-02-01 20:23:49 +00:00
|
|
|
this._notification = this._notificationQueue.shift();
|
|
|
|
this._notificationBin.child = this._notification.actor;
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-01-28 17:04:26 +00:00
|
|
|
this._notificationBin.opacity = 0;
|
|
|
|
this._notificationBin.y = this.actor.height;
|
|
|
|
this._notificationBin.show();
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: 0,
|
|
|
|
opacity: 255,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad',
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
onComplete: this._showNotificationCompleted,
|
|
|
|
onCompleteScope: this
|
|
|
|
});
|
2010-04-28 19:34:27 +00:00
|
|
|
|
|
|
|
if (this._notification.urgent) {
|
|
|
|
// This will overwrite the y tween, but leave the opacity
|
|
|
|
// tween, and so the onComplete will remain as well.
|
|
|
|
this._expandNotification();
|
|
|
|
}
|
2010-04-29 19:06:51 +00:00
|
|
|
|
|
|
|
let [x, y, mods] = global.get_pointer();
|
2010-08-31 19:50:18 +00:00
|
|
|
// We save the position of the mouse at the time when we started showing the notification
|
|
|
|
// in order to determine if the notification popped up under it. We make that check if
|
|
|
|
// the user starts moving the mouse and _onTrayHoverChanged() gets called. We don't
|
|
|
|
// expand the notification if it just happened to pop up under the mouse unless the user
|
|
|
|
// explicitly mouses away from it and then mouses back in.
|
|
|
|
this._showNotificationMouseX = x;
|
|
|
|
this._showNotificationMouseY = y;
|
|
|
|
// We save the y coordinate of the mouse at the time when we started showing the notification
|
|
|
|
// and then we update it in _notifiationTimeout() if the mouse is moving towards the
|
|
|
|
// notification. We don't pop down the notification if the mouse is moving towards it.
|
2010-04-29 19:06:51 +00:00
|
|
|
this._lastSeenMouseY = y;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_showNotificationCompleted: function() {
|
|
|
|
this._notificationTimeoutId =
|
|
|
|
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
|
|
|
|
Lang.bind(this, this._notificationTimeout));
|
|
|
|
},
|
|
|
|
|
|
|
|
_notificationTimeout: function() {
|
2010-04-29 19:06:51 +00:00
|
|
|
let [x, y, mods] = global.get_pointer();
|
|
|
|
if (y > this._lastSeenMouseY + 10 && y < this.actor.y) {
|
|
|
|
// The mouse is moving towards the notification, so don't
|
|
|
|
// hide it yet. (We just create a new timeout (and destroy
|
|
|
|
// the old one) each time because the bookkeeping is
|
|
|
|
// simpler.)
|
|
|
|
this._lastSeenMouseY = y;
|
|
|
|
this._notificationTimeoutId =
|
|
|
|
Mainloop.timeout_add(1000,
|
|
|
|
Lang.bind(this, this._notificationTimeout));
|
|
|
|
} else {
|
|
|
|
this._notificationTimeoutId = 0;
|
|
|
|
this._updateState();
|
|
|
|
}
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
return false;
|
2010-01-28 18:39:00 +00:00
|
|
|
},
|
2010-01-13 20:05:20 +00:00
|
|
|
|
2010-01-28 18:39:00 +00:00
|
|
|
_hideNotification: function() {
|
2010-07-21 05:19:25 +00:00
|
|
|
this._notification.ungrabFocus();
|
2010-02-01 17:10:38 +00:00
|
|
|
|
2010-02-22 19:23:36 +00:00
|
|
|
if (this._reExpandNotificationId) {
|
|
|
|
this._notificationBin.disconnect(this._reExpandNotificationId);
|
|
|
|
this._reExpandNotificationId = 0;
|
|
|
|
}
|
|
|
|
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._notificationBin, '_notificationState', State.HIDDEN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: this.actor.height,
|
|
|
|
opacity: 0,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad',
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
onComplete: this._hideNotificationCompleted,
|
|
|
|
onCompleteScope: this
|
|
|
|
});
|
2010-01-28 18:39:00 +00:00
|
|
|
},
|
2010-01-13 20:05:20 +00:00
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
_hideNotificationCompleted: function() {
|
2010-02-25 21:19:11 +00:00
|
|
|
this._notificationRemoved = false;
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._notificationBin.hide();
|
|
|
|
this._notificationBin.child = null;
|
2010-08-29 04:04:33 +00:00
|
|
|
this._notification.popInCompleted();
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
this._notification = null;
|
|
|
|
},
|
|
|
|
|
|
|
|
_expandNotification: function() {
|
2010-08-29 04:04:33 +00:00
|
|
|
if (this._notification && this._notification.popOut(true)) {
|
2010-07-21 05:19:25 +00:00
|
|
|
// Don't grab focus in urgent notifications that are auto-expanded.
|
|
|
|
if (!this._notification.urgent)
|
|
|
|
this._notification.grabFocus(false);
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: this.actor.height - this._notificationBin.height,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
});
|
2010-02-22 19:23:36 +00:00
|
|
|
|
|
|
|
if (!this._reExpandNotificationId)
|
|
|
|
this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
}
|
|
|
|
},
|
|
|
|
|
2010-07-21 05:19:25 +00:00
|
|
|
// We use this function to grab focus when the user moves the pointer
|
|
|
|
// to an urgent notification that was already auto-expanded.
|
|
|
|
_ensureNotificationFocused: function() {
|
|
|
|
this._notification.grabFocus(false);
|
|
|
|
},
|
|
|
|
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
_showSummary: function(withTimeout) {
|
2010-02-02 13:02:32 +00:00
|
|
|
let primary = global.get_primary_monitor();
|
2010-01-28 18:39:00 +00:00
|
|
|
this._summaryBin.opacity = 0;
|
|
|
|
this._summaryBin.y = this.actor.height;
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._summaryBin, '_summaryState', State.SHOWN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ y: 0,
|
|
|
|
opacity: 255,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad',
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
onComplete: this._showSummaryCompleted,
|
|
|
|
onCompleteScope: this,
|
|
|
|
onCompleteParams: [withTimeout]
|
|
|
|
});
|
|
|
|
},
|
|
|
|
|
|
|
|
_showSummaryCompleted: function(withTimeout) {
|
|
|
|
this._summaryNeedsToBeShown = false;
|
|
|
|
|
|
|
|
if (withTimeout) {
|
|
|
|
this._summaryTimeoutId =
|
|
|
|
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
|
|
|
|
Lang.bind(this, this._summaryTimeout));
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
_summaryTimeout: function() {
|
|
|
|
this._summaryTimeoutId = 0;
|
|
|
|
this._updateState();
|
|
|
|
return false;
|
2010-01-28 18:39:00 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_hideSummary: function() {
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._summaryBin, '_summaryState', State.HIDDEN,
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
{ opacity: 0,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
[MessageTray] reimplement the state machine
Previously, every time _updateState was called, it would make some
change, and so it was necessary to very carefully set up all the calls
to it, to ensure it was always called at exactly the right time. Now,
instead, we keep a bunch of state variables like "_notificationState"
and "_pointerInSummary", and potentially multiple timeouts, and
_updateState looks at all of them and figure out what, if anything,
needs to be changed.
By making the rules about what causes changes more explicit, it will
be easier to change those rules in the future as we add new
functionality.
Also, update the rules a bit, so that notifications can appear while
the summary is visible, and the summary only shows after a
notification if the summary has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=609765
2010-02-11 20:31:12 +00:00
|
|
|
});
|
|
|
|
this._summaryNeedsToBeShown = false;
|
2010-02-25 19:42:18 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_showSummaryNotification: function() {
|
2010-06-23 19:20:39 +00:00
|
|
|
this._summaryNotification = this._clickedSummaryItem.source.notification;
|
2010-02-25 19:42:18 +00:00
|
|
|
|
|
|
|
let index = this._notificationQueue.indexOf(this._summaryNotification);
|
|
|
|
if (index != -1)
|
|
|
|
this._notificationQueue.splice(index, 1);
|
|
|
|
|
|
|
|
this._summaryNotificationBin.child = this._summaryNotification.actor;
|
2010-08-29 04:04:33 +00:00
|
|
|
this._summaryNotification.popOut(false);
|
2010-07-21 05:19:25 +00:00
|
|
|
this._summaryNotification.grabFocus(true);
|
2010-02-25 19:42:18 +00:00
|
|
|
|
|
|
|
this._summaryNotificationBin.opacity = 0;
|
|
|
|
this._summaryNotificationBin.y = this.actor.height;
|
|
|
|
this._summaryNotificationBin.show();
|
|
|
|
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
|
2010-02-25 19:42:18 +00:00
|
|
|
{ y: this.actor.height - this._summaryNotificationBin.height,
|
|
|
|
opacity: 255,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
2010-02-25 19:42:18 +00:00
|
|
|
});
|
2010-04-07 16:53:52 +00:00
|
|
|
|
|
|
|
if (!this._reExpandSummaryNotificationId)
|
|
|
|
this._reExpandSummaryNotificationId = this._summaryNotificationBin.connect('notify::height', Lang.bind(this, this._reExpandSummaryNotification));
|
|
|
|
},
|
|
|
|
|
|
|
|
_reExpandSummaryNotification: function() {
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
|
2010-04-07 16:53:52 +00:00
|
|
|
{ y: this.actor.height - this._summaryNotificationBin.height,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad'
|
2010-04-07 16:53:52 +00:00
|
|
|
});
|
2010-02-25 19:42:18 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_hideSummaryNotification: function() {
|
2010-06-23 19:20:39 +00:00
|
|
|
// Unset this._clickedSummaryItem if we are no longer showing the summary
|
|
|
|
if (this._summaryState != State.SHOWN)
|
|
|
|
this._clickedSummaryItem = null;
|
2010-07-21 04:42:37 +00:00
|
|
|
this._summaryNotification.ungrabFocus();
|
2010-02-25 19:42:18 +00:00
|
|
|
|
2010-05-13 19:46:04 +00:00
|
|
|
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.HIDDEN,
|
2010-02-25 19:42:18 +00:00
|
|
|
{ y: this.actor.height,
|
|
|
|
opacity: 0,
|
|
|
|
time: ANIMATION_TIME,
|
2010-05-13 19:46:04 +00:00
|
|
|
transition: 'easeOutQuad',
|
2010-02-25 19:42:18 +00:00
|
|
|
onComplete: this._hideSummaryNotificationCompleted,
|
|
|
|
onCompleteScope: this
|
|
|
|
});
|
2010-04-07 16:53:52 +00:00
|
|
|
|
|
|
|
if (this._reExpandSummaryNotificationId) {
|
|
|
|
this._summaryNotificationBin.disconnect(this._reExpandSummaryNotificationId);
|
|
|
|
this._reExpandSummaryNotificationId = 0;
|
|
|
|
}
|
2010-02-25 19:42:18 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
_hideSummaryNotificationCompleted: function() {
|
|
|
|
this._summaryNotificationBin.hide();
|
|
|
|
this._summaryNotificationBin.child = null;
|
2010-08-29 04:04:33 +00:00
|
|
|
this._summaryNotification.popInCompleted();
|
2010-02-25 19:42:18 +00:00
|
|
|
this._summaryNotification = null;
|
2010-01-28 18:39:00 +00:00
|
|
|
}
|
2010-01-13 20:05:20 +00:00
|
|
|
};
|