[MessageTray] use Params.parse in Notification
https://bugzilla.gnome.org/show_bug.cgi?id=627303
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@ -11,6 +11,7 @@ const St = imports.gi.St;
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const Tweener = imports.ui.tweener;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const ANIMATION_TIME = 0.2;
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const NOTIFICATION_TIMEOUT = 4;
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@ -43,7 +44,7 @@ function _cleanMarkup(text) {
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// @source: the notification's Source
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// @title: the title
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// @banner: the banner text
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// @bannerBody: whether or not to promote the banner to the body on overflow
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// @params: optional additional params
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//
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// Creates a notification. In banner mode, it will show
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// @source's icon, @title (in bold) and @banner, all on a single line
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@ -59,19 +60,22 @@ function _cleanMarkup(text) {
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// scrolled and can contain a single actor. There are also convenience
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// methods for creating a button box in the action area.
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//
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// If @bannerBody is %true, then @banner will also be used as the body
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// of the notification (as with addBody()) when the banner is expanded.
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// In this case, if @banner is too long to fit in the single-line mode,
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// the notification will be made expandable automatically.
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function Notification(source, title, banner, bannerBody) {
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this._init(source, title, banner, bannerBody);
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// If @params contains a 'body' parameter, that text will be displayed
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// in the body area (as with addBody()). Alternatively, if it includes
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// a 'bannerBody' parameter with the value %true, then @banner will
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// also be used as the body of the notification when the banner is
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// expanded. In this case, if @banner is too long to fit in the
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// single-line mode, the notification will be made expandable
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// automatically.
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function Notification(source, title, banner, params) {
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this._init(source, title, banner, params);
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}
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Notification.prototype = {
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_init: function(source, title, banner, bannerBody) {
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_init: function(source, title, banner, params) {
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this.source = source;
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this._bannerBody = bannerBody;
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this.urgent = false;
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this._bannerBody = false;
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this._hasFocus = false;
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this._lockTrayOnFocusGrab = false;
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@ -123,7 +127,7 @@ Notification.prototype = {
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this._bannerLabel = new St.Label();
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this._bannerBox.add_actor(this._bannerLabel);
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this.update(title, banner, true);
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this.update(title, banner, params);
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Main.overview.connect('showing', Lang.bind(this,
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function() {
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@ -138,25 +142,31 @@ Notification.prototype = {
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// update:
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// @title: the new title
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// @banner: the new banner
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// @clear: whether or not to clear out body and action actors
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// @params: as in the Notification constructor
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @clear is %true, it will also remove any
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// additional actors/action buttons previously added.
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update: function(title, banner, clear) {
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// the title/banner. If @params.clear is %true, it will also
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// remove any additional actors/action buttons previously added.
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update: function(title, banner, params) {
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params = Params.parse(params, { bannerBody: this._bannerBody,
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body: null,
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clear: false });
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if (this._icon)
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this._icon.destroy();
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if (this._scrollArea && (this._bannerBody || clear)) {
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if (this._scrollArea && (this._bannerBody || params.clear)) {
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._contentArea = null;
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}
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if (this._actionArea && clear) {
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if (this._actionArea && params.clear) {
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this._actionArea.destroy();
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this._actionArea = null;
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this._buttonBox = null;
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}
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this._bannerBody = params.bannerBody;
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this._icon = this.source.createIcon(ICON_SIZE);
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this.actor.add(this._icon, { row: 0,
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col: 0,
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@ -179,6 +189,8 @@ Notification.prototype = {
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// Add the bannerBody now if we know for sure we'll need it
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if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
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this._addBannerBody();
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else if (params.body)
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this.addBody(params.body);
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},
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// addActor:
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@ -207,7 +207,8 @@ NotificationDaemon.prototype = {
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if (notification == null) {
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id = nextNotificationId++;
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notification = new MessageTray.Notification(source, summary, body, true);
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notification = new MessageTray.Notification(source, summary, body,
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{ bannerBody: true });
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this._currentNotifications[id] = notification;
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notification.connect('dismissed', Lang.bind(this,
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function(n) {
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@ -219,9 +220,7 @@ NotificationDaemon.prototype = {
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}));
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notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id));
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} else {
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// passing in true as the last parameter will clear out extra actors,
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// such as actions
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notification.update(summary, body, true);
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notification.update(summary, body, { clear: true });
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}
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if (actions.length) {
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@ -70,11 +70,11 @@ WindowAttentionHandler.prototype = {
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source.connect('destroy', Lang.bind(this, function() { delete this._sources[appId]; }));
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}
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let notification = new MessageTray.Notification(source, this._getTitle(app, window), this._getBanner(app, window), true);
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let notification = new MessageTray.Notification(source, this._getTitle(app, window), this._getBanner(app, window), { bannerBody: true });
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source.notify(notification);
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window.connect('notify::title', Lang.bind(this, function(win) {
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notification.update(this._getTitle(app, win), this._getBanner(app, win), false);
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notification.update(this._getTitle(app, win), this._getBanner(app, win));
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}));
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window.connect('notify::demands-attention', Lang.bind(this, function() { source.destroy(); }));
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window.connect('focus', Lang.bind(this, function() { source.destroy(); }));
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