gnome-shell/js/ui/workspacesView.js

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspacesView, WorkspacesDisplay */
const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
const Workspace = imports.ui.workspace;
var WORKSPACE_SWITCH_TIME = 250;
var SCROLL_TIMEOUT_TIME = 150;
var AnimationType = {
ZOOM: 0,
FADE: 1,
};
const MUTTER_SCHEMA = 'org.gnome.mutter';
var WorkspacesViewBase = GObject.registerClass({
GTypeFlags: GObject.TypeFlags.ABSTRACT,
}, class WorkspacesViewBase extends St.Widget {
_init(monitorIndex) {
super._init({ style_class: 'workspaces-view' });
this.connect('destroy', this._onDestroy.bind(this));
global.focus_manager.add_group(this);
// The actor itself isn't a drop target, so we don't want to pick on its area
this.set_size(0, 0);
this._monitorIndex = monitorIndex;
this._fullGeometry = null;
this._actualGeometry = null;
this._inDrag = false;
this._windowDragBeginId = Main.overview.connect('window-drag-begin', this._dragBegin.bind(this));
this._windowDragEndId = Main.overview.connect('window-drag-end', this._dragEnd.bind(this));
}
_onDestroy() {
this._dragEnd();
if (this._windowDragBeginId > 0) {
Main.overview.disconnect(this._windowDragBeginId);
this._windowDragBeginId = 0;
}
if (this._windowDragEndId > 0) {
Main.overview.disconnect(this._windowDragEndId);
this._windowDragEndId = 0;
}
}
_dragBegin(overview, window) {
this._inDrag = true;
this._setReservedSlot(window);
}
_dragEnd() {
this._inDrag = false;
this._setReservedSlot(null);
}
setFullGeometry(geom) {
this._fullGeometry = geom;
this._syncFullGeometry();
}
setActualGeometry(geom) {
this._actualGeometry = geom;
this._syncActualGeometry();
}
});
var WorkspacesView = GObject.registerClass(
class WorkspacesView extends WorkspacesViewBase {
_init(monitorIndex, scrollAdjustment) {
let workspaceManager = global.workspace_manager;
super._init(monitorIndex);
this._animating = false; // tweening
this._gestureActive = false; // touch(pad) gestures
this._scrollAdjustment = scrollAdjustment;
this._onScrollId =
this._scrollAdjustment.connect('notify::value',
this._onScroll.bind(this));
this._workspaces = [];
this._updateWorkspaces();
this._updateWorkspacesId =
workspaceManager.connect('notify::n-workspaces',
this._updateWorkspaces.bind(this));
this._reorderWorkspacesId =
workspaceManager.connect('workspaces-reordered', () => {
this._workspaces.sort((a, b) => {
return a.metaWorkspace.index() - b.metaWorkspace.index();
});
this._updateWorkspaceActors(false);
});
Restructure the way we handle positioning zooming in Workspace We currently show the workspace in the overview in a rectangle with the same aspect ratio as the screen. Originally this was probably done since it showed the desktop, but we don't do this anymore, and the positioning of the windows in the overview is strictly a grid, so its not in any way related to monitor geometry. Additionally, in the multihead case the screen aspect ratio is very different from the overview monitor geometry, so a lot of space is lost. So, instead we just fill the entire inner rectangle of the overview with the workspace. However, the way the zoom into and out of the workspace right now is by scaling the workspace so that it covers the entire monitor. This cannot really work anymore when the workspace is a different aspect ratio. Furthermore the coordinates of the window clone actors are of two very different types in the "original window" case and the "window in a slot case". One is screen relative, the other is workspace relative. This makes it very hard to compute the cost of window motion distance in computeWindowMotion. In order to handle this we change the way workspace actor positioning and scaling work. All workspace window clone actors are stored in true screen coordingates, both the original window positions and the in-a-slot ones. Global scaling of the workspace is never done, we just reposition everything in both the initial zoom and when the controls appear from the side. There is one issue in the initial and final animations, which is that the clip region we normally have for the workspacesView will limit the animation of the clones to/from the original positions, so we disable the clip region during these animations. https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-02 16:04:03 +00:00
this._overviewShownId =
Main.overview.connect('shown', () => {
this.set_clip(this._fullGeometry.x, this._fullGeometry.y,
this._fullGeometry.width, this._fullGeometry.height);
});
this._switchWorkspaceNotifyId =
global.window_manager.connect('switch-workspace',
this._activeWorkspaceChanged.bind(this));
}
_setReservedSlot(window) {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setReservedSlot(window);
}
_syncFullGeometry() {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setFullGeometry(this._fullGeometry);
}
_syncActualGeometry() {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setActualGeometry(this._actualGeometry);
}
getActiveWorkspace() {
let workspaceManager = global.workspace_manager;
let active = workspaceManager.get_active_workspace_index();
return this._workspaces[active];
}
animateToOverview(animationType) {
for (let w = 0; w < this._workspaces.length; w++) {
if (animationType == AnimationType.ZOOM)
this._workspaces[w].zoomToOverview();
else
this._workspaces[w].fadeToOverview();
}
this._updateWorkspaceActors(false);
}
animateFromOverview(animationType) {
this.remove_clip();
Restructure the way we handle positioning zooming in Workspace We currently show the workspace in the overview in a rectangle with the same aspect ratio as the screen. Originally this was probably done since it showed the desktop, but we don't do this anymore, and the positioning of the windows in the overview is strictly a grid, so its not in any way related to monitor geometry. Additionally, in the multihead case the screen aspect ratio is very different from the overview monitor geometry, so a lot of space is lost. So, instead we just fill the entire inner rectangle of the overview with the workspace. However, the way the zoom into and out of the workspace right now is by scaling the workspace so that it covers the entire monitor. This cannot really work anymore when the workspace is a different aspect ratio. Furthermore the coordinates of the window clone actors are of two very different types in the "original window" case and the "window in a slot case". One is screen relative, the other is workspace relative. This makes it very hard to compute the cost of window motion distance in computeWindowMotion. In order to handle this we change the way workspace actor positioning and scaling work. All workspace window clone actors are stored in true screen coordingates, both the original window positions and the in-a-slot ones. Global scaling of the workspace is never done, we just reposition everything in both the initial zoom and when the controls appear from the side. There is one issue in the initial and final animations, which is that the clip region we normally have for the workspacesView will limit the animation of the clones to/from the original positions, so we disable the clip region during these animations. https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-02 16:04:03 +00:00
for (let w = 0; w < this._workspaces.length; w++) {
if (animationType == AnimationType.ZOOM)
this._workspaces[w].zoomFromOverview();
else
this._workspaces[w].fadeFromOverview();
}
}
syncStacking(stackIndices) {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
}
Restructure the way we handle positioning zooming in Workspace We currently show the workspace in the overview in a rectangle with the same aspect ratio as the screen. Originally this was probably done since it showed the desktop, but we don't do this anymore, and the positioning of the windows in the overview is strictly a grid, so its not in any way related to monitor geometry. Additionally, in the multihead case the screen aspect ratio is very different from the overview monitor geometry, so a lot of space is lost. So, instead we just fill the entire inner rectangle of the overview with the workspace. However, the way the zoom into and out of the workspace right now is by scaling the workspace so that it covers the entire monitor. This cannot really work anymore when the workspace is a different aspect ratio. Furthermore the coordinates of the window clone actors are of two very different types in the "original window" case and the "window in a slot case". One is screen relative, the other is workspace relative. This makes it very hard to compute the cost of window motion distance in computeWindowMotion. In order to handle this we change the way workspace actor positioning and scaling work. All workspace window clone actors are stored in true screen coordingates, both the original window positions and the in-a-slot ones. Global scaling of the workspace is never done, we just reposition everything in both the initial zoom and when the controls appear from the side. There is one issue in the initial and final animations, which is that the clip region we normally have for the workspacesView will limit the animation of the clones to/from the original positions, so we disable the clip region during these animations. https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-02 16:04:03 +00:00
// Update workspace actors parameters
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors(showAnimation) {
let workspaceManager = global.workspace_manager;
let active = workspaceManager.get_active_workspace_index();
this._animating = showAnimation;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.remove_all_transitions();
let params = {};
if (workspaceManager.layout_rows == -1)
params.y = (w - active) * this._fullGeometry.height;
else if (this.text_direction == Clutter.TextDirection.RTL)
params.x = (active - w) * this._fullGeometry.width;
else
params.x = (w - active) * this._fullGeometry.width;
if (showAnimation) {
let easeParams = Object.assign(params, {
duration: WORKSPACE_SWITCH_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
});
// we have to call _updateVisibility() once before the
// animation and once afterwards - it does not really
// matter which tween we use, so we pick the first one ...
if (w == 0) {
this._updateVisibility();
easeParams.onComplete = () => {
this._animating = false;
this._updateVisibility();
};
}
workspace.ease(easeParams);
} else {
workspace.set(params);
if (w == 0)
this._updateVisibility();
}
}
}
_updateVisibility() {
let workspaceManager = global.workspace_manager;
let active = workspaceManager.get_active_workspace_index();
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
if (this._animating || this._gestureActive)
workspace.show();
else if (this._inDrag)
workspace.visible = Math.abs(w - active) <= 1;
else
workspace.visible = w == active;
}
}
_updateWorkspaces() {
let workspaceManager = global.workspace_manager;
let newNumWorkspaces = workspaceManager.n_workspaces;
for (let j = 0; j < newNumWorkspaces; j++) {
let metaWorkspace = workspaceManager.get_workspace_by_index(j);
let workspace;
if (j >= this._workspaces.length) { /* added */
workspace = new Workspace.Workspace(metaWorkspace, this._monitorIndex);
this.add_actor(workspace);
this._workspaces[j] = workspace;
} else {
workspace = this._workspaces[j];
if (workspace.metaWorkspace != metaWorkspace) { /* removed */
workspace.destroy();
this._workspaces.splice(j, 1);
} /* else kept */
}
}
if (this._fullGeometry) {
this._updateWorkspaceActors(false);
this._syncFullGeometry();
}
if (this._actualGeometry)
this._syncActualGeometry();
}
_activeWorkspaceChanged(_wm, _from, _to, _direction) {
if (this._scrolling)
return;
this._updateWorkspaceActors(true);
}
_onDestroy() {
super._onDestroy();
this._scrollAdjustment.disconnect(this._onScrollId);
Restructure the way we handle positioning zooming in Workspace We currently show the workspace in the overview in a rectangle with the same aspect ratio as the screen. Originally this was probably done since it showed the desktop, but we don't do this anymore, and the positioning of the windows in the overview is strictly a grid, so its not in any way related to monitor geometry. Additionally, in the multihead case the screen aspect ratio is very different from the overview monitor geometry, so a lot of space is lost. So, instead we just fill the entire inner rectangle of the overview with the workspace. However, the way the zoom into and out of the workspace right now is by scaling the workspace so that it covers the entire monitor. This cannot really work anymore when the workspace is a different aspect ratio. Furthermore the coordinates of the window clone actors are of two very different types in the "original window" case and the "window in a slot case". One is screen relative, the other is workspace relative. This makes it very hard to compute the cost of window motion distance in computeWindowMotion. In order to handle this we change the way workspace actor positioning and scaling work. All workspace window clone actors are stored in true screen coordingates, both the original window positions and the in-a-slot ones. Global scaling of the workspace is never done, we just reposition everything in both the initial zoom and when the controls appear from the side. There is one issue in the initial and final animations, which is that the clip region we normally have for the workspacesView will limit the animation of the clones to/from the original positions, so we disable the clip region during these animations. https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-02 16:04:03 +00:00
Main.overview.disconnect(this._overviewShownId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
let workspaceManager = global.workspace_manager;
workspaceManager.disconnect(this._updateWorkspacesId);
workspaceManager.disconnect(this._reorderWorkspacesId);
}
startTouchGesture() {
this._gestureActive = true;
}
endTouchGesture() {
this._gestureActive = false;
// Make sure title captions etc are shown as necessary
this._updateWorkspaceActors(true);
this._updateVisibility();
}
// sync the workspaces' positions to the value of the scroll adjustment
// and change the active workspace if appropriate
_onScroll(adj) {
if (adj.get_transition('value') !== null && !this._gestureActive)
return;
let workspaceManager = global.workspace_manager;
let active = workspaceManager.get_active_workspace_index();
let current = Math.round(adj.value);
if (active != current && !this._gestureActive) {
if (!this._workspaces[current]) {
// The current workspace was destroyed. This could happen
// when you are on the last empty workspace, and consolidate
// windows using the thumbnail bar.
// In that case, the intended behavior is to stay on the empty
// workspace, which is the last one, so pick it.
current = this._workspaces.length - 1;
}
let metaWorkspace = this._workspaces[current].metaWorkspace;
metaWorkspace.activate(global.get_current_time());
}
if (adj.upper == 1)
return;
let last = this._workspaces.length - 1;
if (workspaceManager.layout_rows == -1) {
let firstWorkspaceY = this._workspaces[0].y;
let lastWorkspaceY = this._workspaces[last].y;
let workspacesHeight = lastWorkspaceY - firstWorkspaceY;
let currentY = firstWorkspaceY;
let newY = -Math.round(adj.value / (adj.upper - 1) * workspacesHeight);
let dy = newY - currentY;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].y += dy;
}
} else {
let firstWorkspaceX = this._workspaces[0].x;
let lastWorkspaceX = this._workspaces[last].x;
let workspacesWidth = lastWorkspaceX - firstWorkspaceX;
let currentX = firstWorkspaceX;
let newX = -Math.round(adj.value / (adj.upper - 1) * workspacesWidth);
let dx = newX - currentX;
for (let i = 0; i < this._workspaces.length; i++) {
this._workspaces[i].visible = Math.abs(i - adj.value) <= 1;
this._workspaces[i].x += dx;
}
}
}
});
var ExtraWorkspaceView = GObject.registerClass(
class ExtraWorkspaceView extends WorkspacesViewBase {
_init(monitorIndex) {
super._init(monitorIndex);
this._workspace = new Workspace.Workspace(null, monitorIndex);
this.add_actor(this._workspace);
}
_setReservedSlot(window) {
this._workspace.setReservedSlot(window);
}
_syncFullGeometry() {
this._workspace.setFullGeometry(this._fullGeometry);
}
_syncActualGeometry() {
this._workspace.setActualGeometry(this._actualGeometry);
}
getActiveWorkspace() {
return this._workspace;
}
animateToOverview(animationType) {
if (animationType == AnimationType.ZOOM)
this._workspace.zoomToOverview();
else
this._workspace.fadeToOverview();
}
animateFromOverview(animationType) {
if (animationType == AnimationType.ZOOM)
this._workspace.zoomFromOverview();
else
this._workspace.fadeFromOverview();
}
syncStacking(stackIndices) {
this._workspace.syncStacking(stackIndices);
}
startTouchGesture() {
}
endTouchGesture() {
}
});
var WorkspacesDisplay = GObject.registerClass(
class WorkspacesDisplay extends St.Widget {
_init(scrollAdjustment) {
super._init({
visible: false,
clip_to_allocation: true,
});
this.connect('notify::allocation', this._updateWorkspacesActualGeometry.bind(this));
let workspaceManager = global.workspace_manager;
this._scrollAdjustment = scrollAdjustment;
this._switchWorkspaceId =
global.window_manager.connect('switch-workspace',
this._activeWorkspaceChanged.bind(this));
this._reorderWorkspacesdId =
workspaceManager.connect('workspaces-reordered',
this._workspacesReordered.bind(this));
2015-03-25 23:05:07 +00:00
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', action => {
// Only switch to the workspace when there's no application
// windows open. The problem is that it's too easy to miss
// an app window and get the wrong one focused.
let event = Clutter.get_current_event();
let index = this._getMonitorIndexForEvent(event);
if ((action.get_button() == 1 || action.get_button() == 0) &&
this._workspacesViews[index].getActiveWorkspace().isEmpty())
Main.overview.hide();
});
Main.overview.addAction(clickAction);
this.bind_property('mapped', clickAction, 'enabled', GObject.BindingFlags.SYNC_CREATE);
this._clickAction = clickAction;
this._swipeTracker = new SwipeTracker.SwipeTracker(
Main.layoutManager.overviewGroup, Shell.ActionMode.OVERVIEW);
this._swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
this._swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
this._swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this.connect('notify::mapped', this._updateSwipeTracker.bind(this));
this._windowDragBeginId =
Main.overview.connect('window-drag-begin',
this._windowDragBegin.bind(this));
this._windowDragEndId =
Main.overview.connect('window-drag-begin',
this._windowDragEnd.bind(this));
this._primaryIndex = Main.layoutManager.primaryIndex;
this._workspacesViews = [];
this._settings = new Gio.Settings({ schema_id: MUTTER_SCHEMA });
this._settings.connect('changed::workspaces-only-on-primary',
this._workspacesOnlyOnPrimaryChanged.bind(this));
this._workspacesOnlyOnPrimaryChanged();
this._notifyOpacityId = 0;
this._restackedNotifyId = 0;
this._scrollEventId = 0;
this._keyPressEventId = 0;
this._scrollTimeoutId = 0;
this._actualGeometry = null;
this._fullGeometry = null;
this._inWindowDrag = false;
this._gestureActive = false; // touch(pad) gestures
this._canScroll = true; // limiting scrolling speed
this.connect('destroy', this._onDestroy.bind(this));
}
_onDestroy() {
if (this._notifyOpacityId) {
let parent = this.get_parent();
if (parent)
parent.disconnect(this._notifyOpacityId);
this._notifyOpacityId = 0;
}
if (this._parentSetLater) {
Meta.later_remove(this._parentSetLater);
this._parentSetLater = 0;
}
if (this._scrollTimeoutId !== 0) {
GLib.source_remove(this._scrollTimeoutId);
this._scrollTimeoutId = 0;
}
global.window_manager.disconnect(this._switchWorkspaceId);
global.workspace_manager.disconnect(this._reorderWorkspacesdId);
Main.overview.disconnect(this._windowDragBeginId);
Main.overview.disconnect(this._windowDragEndId);
}
_windowDragBegin() {
this._inWindowDrag = true;
this._updateSwipeTracker();
}
_windowDragEnd() {
this._inWindowDrag = false;
this._updateSwipeTracker();
}
_updateSwipeTracker() {
this._swipeTracker.enabled = this.mapped && !this._inWindowDrag;
}
_workspacesReordered() {
let workspaceManager = global.workspace_manager;
this._scrollAdjustment.value =
workspaceManager.get_active_workspace_index();
}
_activeWorkspaceChanged(_wm, _from, to, _direction) {
if (this._gestureActive)
return;
this._scrollAdjustment.ease(to, {
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
duration: WORKSPACE_SWITCH_TIME,
});
}
_directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (this.text_direction === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
_switchWorkspaceBegin(tracker, monitor) {
if (this._workspacesOnlyOnPrimary && monitor !== this._primaryIndex)
return;
let workspaceManager = global.workspace_manager;
let adjustment = this._scrollAdjustment;
if (this._gestureActive)
adjustment.remove_transition('value');
tracker.orientation = workspaceManager.layout_rows !== -1
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].startTouchGesture();
let monitors = Main.layoutManager.monitors;
let geometry = monitor === this._primaryIndex
? this._fullGeometry : monitors[monitor];
let distance = global.workspace_manager.layout_rows === -1
? geometry.height : geometry.width;
let progress = adjustment.value / adjustment.page_size;
let points = Array.from(
{ length: workspaceManager.n_workspaces }, (v, i) => i);
tracker.confirmSwipe(distance, points, progress, Math.round(progress));
this._gestureActive = true;
}
_switchWorkspaceUpdate(tracker, progress) {
let adjustment = this._scrollAdjustment;
adjustment.value = progress * adjustment.page_size;
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
this._clickAction.release();
let workspaceManager = global.workspace_manager;
let activeWorkspace = workspaceManager.get_active_workspace();
let newWs = workspaceManager.get_workspace_by_index(endProgress);
this._scrollAdjustment.ease(endProgress, {
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
duration,
onComplete: () => {
if (newWs !== activeWorkspace)
newWs.activate(global.get_current_time());
this._endTouchGesture();
},
});
}
_endTouchGesture() {
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].endTouchGesture();
this._gestureActive = false;
}
vfunc_navigate_focus(from, direction) {
return this._getPrimaryView().navigate_focus(from, direction, false);
}
animateToOverview(fadeOnPrimary) {
this.show();
this._updateWorkspacesViews();
workspacesView: Only animate on show() when geometries are already set Animating the window clones of the overview requires the fullGeometry and the actualGeometry to be set, which they won't be when showing the overview for the first time. So don't even try to animate the window clones in that case because the geometries will still be null and accessing them in workspace.js will throw errors. The workspace views will still get the correct layout as soon as the allocations happen because syncing the geometries will trigger updating the window positions. Since animations are disabled for position changes when syncing the geometry though, we won't get an animation and the clones will jump into place. That's not a regression though since before this change we also didn't animate in that case because the geometries used were simply wrong (the actualGeometry was 0-sized as explained in the last commit). If we wanted to fix the initial animation of the overview, we'd have to always enable animations of the window clones when syncing geometries, but that would break the animation of the workspace when hovering the workspaceThumbnail slider, because right now those animations are "glued together" using the actualGeometry, so they would get out of sync. The reason there are no errors happening in workspace.js with the existing code is that due to a bug in Clutter the fullGeometry of WorkspacesDisplay gets set very early while mapping the WorkspacesViews (because the overviews ControlsManager gets an allocation during the resource scale calculation of a ClutterClone, see https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1181), so it won't be set to null anymore when calling WorkspacesView.animateToOverview(). https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1119
2020-05-20 11:39:11 +00:00
if (this._actualGeometry && this._fullGeometry) {
for (let i = 0; i < this._workspacesViews.length; i++) {
let animationType;
if (fadeOnPrimary && i == this._primaryIndex)
animationType = AnimationType.FADE;
else
animationType = AnimationType.ZOOM;
this._workspacesViews[i].animateToOverview(animationType);
}
}
this._restackedNotifyId =
Main.overview.connect('windows-restacked',
this._onRestacked.bind(this));
if (this._scrollEventId == 0)
this._scrollEventId = Main.overview.connect('scroll-event', this._onScrollEvent.bind(this));
if (this._keyPressEventId == 0)
this._keyPressEventId = global.stage.connect('key-press-event', this._onKeyPressEvent.bind(this));
}
animateFromOverview(fadeOnPrimary) {
for (let i = 0; i < this._workspacesViews.length; i++) {
let animationType;
if (fadeOnPrimary && i == this._primaryIndex)
animationType = AnimationType.FADE;
else
animationType = AnimationType.ZOOM;
this._workspacesViews[i].animateFromOverview(animationType);
}
}
vfunc_hide() {
if (this._restackedNotifyId > 0) {
Main.overview.disconnect(this._restackedNotifyId);
this._restackedNotifyId = 0;
}
if (this._scrollEventId > 0) {
Main.overview.disconnect(this._scrollEventId);
this._scrollEventId = 0;
}
if (this._keyPressEventId > 0) {
global.stage.disconnect(this._keyPressEventId);
this._keyPressEventId = 0;
}
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].destroy();
this._workspacesViews = [];
super.vfunc_hide();
}
_workspacesOnlyOnPrimaryChanged() {
this._workspacesOnlyOnPrimary = this._settings.get_boolean('workspaces-only-on-primary');
if (!Main.overview.visible)
return;
this._updateWorkspacesViews();
}
_updateWorkspacesViews() {
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].destroy();
this._primaryIndex = Main.layoutManager.primaryIndex;
this._workspacesViews = [];
let monitors = Main.layoutManager.monitors;
for (let i = 0; i < monitors.length; i++) {
let view;
if (this._workspacesOnlyOnPrimary && i != this._primaryIndex)
view = new ExtraWorkspaceView(i);
else
view = new WorkspacesView(i, this._scrollAdjustment);
this._workspacesViews.push(view);
Main.layoutManager.overviewGroup.add_actor(view);
}
if (this._fullGeometry)
this._syncWorkspacesFullGeometry();
if (this._actualGeometry)
this._syncWorkspacesActualGeometry();
}
_getMonitorIndexForEvent(event) {
let [x, y] = event.get_coords();
let rect = new Meta.Rectangle({ x, y, width: 1, height: 1 });
return global.display.get_monitor_index_for_rect(rect);
}
_getPrimaryView() {
if (!this._workspacesViews.length)
return null;
return this._workspacesViews[this._primaryIndex];
}
activeWorkspaceHasMaximizedWindows() {
return this._getPrimaryView().getActiveWorkspace().hasMaximizedWindows();
}
vfunc_parent_set(oldParent) {
if (oldParent && this._notifyOpacityId)
oldParent.disconnect(this._notifyOpacityId);
this._notifyOpacityId = 0;
if (this._parentSetLater)
return;
this._parentSetLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
this._parentSetLater = 0;
let newParent = this.get_parent();
if (!newParent)
return;
// This is kinda hackish - we want the primary view to
// appear as parent of this, though in reality it
// is added directly to Main.layoutManager.overviewGroup
this._notifyOpacityId = newParent.connect('notify::opacity', () => {
let opacity = this.get_parent().opacity;
let primaryView = this._getPrimaryView();
if (!primaryView)
return;
primaryView.opacity = opacity;
primaryView.visible = opacity != 0;
});
});
}
// This geometry should always be the fullest geometry
// the workspaces switcher can ever be allocated, as if
// the sliding controls were never slid in at all.
setWorkspacesFullGeometry(geom) {
this._fullGeometry = geom;
this._syncWorkspacesFullGeometry();
}
_syncWorkspacesFullGeometry() {
if (!this._workspacesViews.length)
return;
let monitors = Main.layoutManager.monitors;
for (let i = 0; i < monitors.length; i++) {
let geometry = i == this._primaryIndex ? this._fullGeometry : monitors[i];
this._workspacesViews[i].setFullGeometry(geometry);
}
}
_updateWorkspacesActualGeometry() {
const [x, y] = this.get_transformed_position();
const width = this.allocation.get_width();
const height = this.allocation.get_height();
this._actualGeometry = { x, y, width, height };
this._syncWorkspacesActualGeometry();
}
_syncWorkspacesActualGeometry() {
if (!this._workspacesViews.length)
return;
let monitors = Main.layoutManager.monitors;
for (let i = 0; i < monitors.length; i++) {
let geometry = i === this._primaryIndex ? this._actualGeometry : monitors[i];
this._workspacesViews[i].setActualGeometry(geometry);
}
}
_onRestacked(overview, stackIndices) {
for (let i = 0; i < this._workspacesViews.length; i++)
this._workspacesViews[i].syncStacking(stackIndices);
}
_onScrollEvent(actor, event) {
if (this._swipeTracker.canHandleScrollEvent(event))
return Clutter.EVENT_PROPAGATE;
if (!this.mapped)
return Clutter.EVENT_PROPAGATE;
if (this._workspacesOnlyOnPrimary &&
this._getMonitorIndexForEvent(event) != this._primaryIndex)
return Clutter.EVENT_PROPAGATE;
if (!this._canScroll)
return Clutter.EVENT_PROPAGATE;
let workspaceManager = global.workspace_manager;
let activeWs = workspaceManager.get_active_workspace();
let ws;
switch (event.get_scroll_direction()) {
case Clutter.ScrollDirection.UP:
ws = activeWs.get_neighbor(Meta.MotionDirection.UP);
break;
case Clutter.ScrollDirection.DOWN:
ws = activeWs.get_neighbor(Meta.MotionDirection.DOWN);
break;
case Clutter.ScrollDirection.LEFT:
ws = activeWs.get_neighbor(Meta.MotionDirection.LEFT);
break;
case Clutter.ScrollDirection.RIGHT:
ws = activeWs.get_neighbor(Meta.MotionDirection.RIGHT);
break;
default:
return Clutter.EVENT_PROPAGATE;
}
Main.wm.actionMoveWorkspace(ws);
this._canScroll = false;
this._scrollTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT,
SCROLL_TIMEOUT_TIME, () => {
this._canScroll = true;
this._scrollTimeoutId = 0;
return GLib.SOURCE_REMOVE;
});
return Clutter.EVENT_STOP;
}
_onKeyPressEvent(actor, event) {
if (!this.mapped)
return Clutter.EVENT_PROPAGATE;
let workspaceManager = global.workspace_manager;
let activeWs = workspaceManager.get_active_workspace();
let ws;
switch (event.get_key_symbol()) {
case Clutter.KEY_Page_Up:
ws = activeWs.get_neighbor(Meta.MotionDirection.UP);
break;
case Clutter.KEY_Page_Down:
ws = activeWs.get_neighbor(Meta.MotionDirection.DOWN);
break;
default:
return Clutter.EVENT_PROPAGATE;
}
Main.wm.actionMoveWorkspace(ws);
return Clutter.EVENT_STOP;
}
});