9f81571737
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize), (_clutter_behaviour_set_property), (_clutter_behaviour_get_property), (clutter_behaviour_class_init), (clutter_behaviour_init), (clutter_behaviour_apply), (clutter_behaviour_remove), (clutter_behaviour_remove_all), (clutter_behaviour_actors_foreach): * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: (clutter_behaviour_property_change), (clutter_behaviour_opacity_dispose), (clutter_behaviour_opacity_finalize), (clutter_behaviour_opacity_class_init), (clutter_behaviour_opacity_init): * clutter/clutter-behaviours.h: * clutter/clutter-marshal.list: * examples/behave.c: (main): Behaviours track generic GObject properties. * clutter/clutter-video-texture.h: Remove signal prototypes - they are already specified in clutter-media.h.
53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
#include <clutter/clutter.h>
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterAlpha *alpha;
|
|
ClutterBehaviour *behave;
|
|
ClutterActor *stage, *hand;
|
|
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
|
|
GdkPixbuf *pixbuf;
|
|
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
stage = clutter_stage_get_default ();
|
|
|
|
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
|
|
|
|
if (!pixbuf)
|
|
g_error("pixbuf load failed");
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
|
&stage_color);
|
|
|
|
/* Make a hand */
|
|
hand = clutter_texture_new_from_pixbuf (pixbuf);
|
|
clutter_actor_set_position (hand, 100, 100);
|
|
clutter_group_add (CLUTTER_GROUP (stage), hand);
|
|
|
|
/* Make a timeline */
|
|
timeline = clutter_timeline_new (100, 30); /* num frames, fps */
|
|
g_object_set(timeline, "loop", TRUE, 0);
|
|
|
|
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
|
|
alpha = clutter_alpha_new (timeline, CLUTTER_ALPHA_RAMP);
|
|
|
|
/* Create a behaviour for that time line */
|
|
behave = clutter_behaviour_opacity_new_from_alpha (alpha, 0X33, 0xff);
|
|
|
|
/* Apply it to our actor */
|
|
clutter_behaviour_apply (behave, hand);
|
|
|
|
/* start the timeline */
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_group_show_all (CLUTTER_GROUP (stage));
|
|
|
|
clutter_main();
|
|
|
|
return 0;
|
|
}
|