2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize), (_clutter_behaviour_set_property), (_clutter_behaviour_get_property), (clutter_behaviour_class_init), (clutter_behaviour_init), (clutter_behaviour_apply), (clutter_behaviour_remove), (clutter_behaviour_remove_all), (clutter_behaviour_actors_foreach): * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: (clutter_behaviour_property_change), (clutter_behaviour_opacity_dispose), (clutter_behaviour_opacity_finalize), (clutter_behaviour_opacity_class_init), (clutter_behaviour_opacity_init): * clutter/clutter-behaviours.h: * clutter/clutter-marshal.list: * examples/behave.c: (main): Behaviours track generic GObject properties. * clutter/clutter-video-texture.h: Remove signal prototypes - they are already specified in clutter-media.h.
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ChangeLog
26
ChangeLog
@ -1,3 +1,29 @@
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2006-08-29 Jorn Baayen <jorn@openedhand.com>
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* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
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(_clutter_behaviour_set_property),
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(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
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(clutter_behaviour_init), (clutter_behaviour_apply),
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(clutter_behaviour_remove), (clutter_behaviour_remove_all),
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(clutter_behaviour_actors_foreach):
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* clutter/clutter-behaviour.h:
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* clutter/clutter-behaviours.c:
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(clutter_behaviour_property_change),
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(clutter_behaviour_opacity_dispose),
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(clutter_behaviour_opacity_finalize),
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(clutter_behaviour_opacity_class_init),
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(clutter_behaviour_opacity_init):
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* clutter/clutter-behaviours.h:
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* clutter/clutter-marshal.list:
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* examples/behave.c: (main):
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Behaviours track generic GObject properties.
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* clutter/clutter-video-texture.h:
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Remove signal prototypes - they are already specified in
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clutter-media.h.
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2006-08-28 Jorn Baayen <jorn@openedhand.com>
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* clutter/Makefile.am:
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@ -171,7 +171,7 @@ clutter_alpha_get_property (GObject *object,
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g_value_set_pointer (value, priv->func);
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break;
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case PROP_ALPHA:
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g_value_set_int (value, priv->alpha);
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g_value_set_uint (value, priv->alpha);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -227,13 +227,13 @@ clutter_alpha_class_init (ClutterAlphaClass *klass)
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g_object_class_install_property
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(object_class, PROP_ALPHA,
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g_param_spec_int ("alpha",
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"Alpha value",
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"Alpha value",
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0,
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CLUTTER_ALPHA_MAX_ALPHA,
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0,
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G_PARAM_READABLE));
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g_param_spec_uint ("alpha",
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"Alpha value",
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"Alpha value",
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0,
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CLUTTER_ALPHA_MAX_ALPHA,
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0,
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G_PARAM_READABLE));
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}
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static void
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@ -31,44 +31,56 @@
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#include "config.h"
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#include "clutter-timeline.h"
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-marshal.h"
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G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
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struct ClutterBehaviourPrivate
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{
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ClutterTimeline *timeline;
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GSList *actors;
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GObject *object;
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GParamSpec *param_spec;
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guint notify_id;
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GSList *actors;
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};
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enum
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{
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PROP_0,
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PROP_TIMELINE
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PROP_OBJECT,
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PROP_PROPERTY
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};
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enum {
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SIGNAL_PROPERTY_CHANGE,
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SIGNAL_LAST
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};
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static guint signals[SIGNAL_LAST];
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#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, \
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ClutterBehaviourPrivate))
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static void
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clutter_behaviour_dispose (GObject *object)
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_clutter_behaviour_dispose (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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if (self->priv)
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{
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/* FIXME: remove all actors */
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clutter_behaviour_set_object (self, NULL);
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}
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
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}
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static void
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clutter_behaviour_finalize (GObject *object)
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_clutter_behaviour_finalize (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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@ -82,21 +94,22 @@ clutter_behaviour_finalize (GObject *object)
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}
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static void
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clutter_behaviour_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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_clutter_behaviour_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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ClutterBehaviour *behaviour;
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behaviour = CLUTTER_BEHAVIOUR(object);
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
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switch (prop_id)
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{
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case PROP_TIMELINE:
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clutter_behaviour_set_timelime (behaviour, g_value_get_object (value));
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case PROP_OBJECT:
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clutter_behaviour_set_object (behaviour, g_value_get_object (value));
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break;
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case PROP_PROPERTY:
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clutter_behaviour_set_property (behaviour, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -105,10 +118,10 @@ clutter_behaviour_set_property (GObject *object,
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}
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static void
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clutter_behaviour_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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_clutter_behaviour_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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@ -118,8 +131,11 @@ clutter_behaviour_get_property (GObject *object,
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switch (prop_id)
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{
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case PROP_TIMELINE:
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g_value_set_object (value, priv->timeline);
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case PROP_OBJECT:
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g_value_set_object (value, priv->object);
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break;
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case PROP_PROPERTY:
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g_value_set_string (value, priv->param_spec->name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -135,19 +151,37 @@ clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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object_class = (GObjectClass*) klass;
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object_class->finalize = clutter_behaviour_finalize;
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object_class->dispose = clutter_behaviour_dispose;
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object_class->set_property = clutter_behaviour_set_property;
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object_class->get_property = clutter_behaviour_get_property;
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object_class->finalize = _clutter_behaviour_finalize;
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object_class->dispose = _clutter_behaviour_dispose;
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object_class->set_property = _clutter_behaviour_set_property;
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object_class->get_property = _clutter_behaviour_get_property;
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g_object_class_install_property
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(object_class, PROP_TIMELINE,
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g_param_spec_object ("timeline",
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"Timeline",
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"Timeline source for behaviour",
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CLUTTER_TYPE_TIMELINE,
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(object_class, PROP_OBJECT,
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g_param_spec_object ("object",
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"Object",
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"Object whose property to monitor",
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G_TYPE_OBJECT,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_PROPERTY,
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g_param_spec_string ("property",
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"Property",
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"Property to monitor",
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NULL,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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signals[SIGNAL_PROPERTY_CHANGE] =
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g_signal_new ("property-change",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterBehaviourClass, property_change),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT_POINTER,
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G_TYPE_NONE,
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2, G_TYPE_OBJECT, G_TYPE_POINTER);
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g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
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}
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@ -161,12 +195,14 @@ clutter_behaviour_init (ClutterBehaviour *self)
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}
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ClutterBehaviour*
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clutter_behaviour_new (ClutterTimeline *timeline)
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clutter_behaviour_new (GObject *object,
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const char *property)
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{
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ClutterBehaviour *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
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"timeline", timeline,
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"object", object,
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"property", property,
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NULL);
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return behave;
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@ -210,29 +246,102 @@ clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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g_slist_foreach (behave->priv->actors, func, userdata);
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}
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ClutterTimeline*
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clutter_behaviour_get_timelime (ClutterBehaviour *behave)
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GObject*
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clutter_behaviour_get_object (ClutterBehaviour *behave)
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{
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return behave->priv->timeline;
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return behave->priv->object;
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}
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void
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clutter_behaviour_set_timelime (ClutterBehaviour *behave,
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ClutterTimeline *timeline)
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clutter_behaviour_set_object (ClutterBehaviour *behave,
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GObject *object)
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{
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ClutterBehaviourPrivate *priv;
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const char *property;
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
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if (priv->timeline)
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if (priv->object)
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{
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g_object_unref(priv->timeline);
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priv->timeline = NULL;
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}
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property = clutter_behaviour_get_property (behave);
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clutter_behaviour_set_property (behave, NULL);
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if (timeline)
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g_object_unref(priv->object);
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priv->object = NULL;
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}
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else
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property = NULL;
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if (object)
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{
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g_object_ref(timeline);
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priv->timeline = timeline;
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priv->object = g_object_ref(object);
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if (property)
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clutter_behaviour_set_property (behave, property);
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}
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}
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const char *
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clutter_behaviour_get_property (ClutterBehaviour *behave)
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{
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if (behave->priv->param_spec)
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return behave->priv->param_spec->name;
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else
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return NULL;
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}
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GParamSpec *
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clutter_behaviour_get_param_spec (ClutterBehaviour *behave)
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{
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return behave->priv->param_spec;
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}
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static void
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notify_cb (GObject *object,
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GParamSpec *param_spec,
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ClutterBehaviour *behave)
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{
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g_signal_emit (behave,
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signals[SIGNAL_PROPERTY_CHANGE],
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0,
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object,
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param_spec);
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}
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void
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clutter_behaviour_set_property (ClutterBehaviour *behave,
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const char *property)
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{
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g_return_if_fail (behave->priv->object);
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if (behave->priv->notify_id)
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{
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g_signal_handler_disconnect (behave->priv->object,
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behave->priv->notify_id);
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behave->priv->notify_id = 0;
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}
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behave->priv->param_spec = NULL;
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if (property)
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{
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guint signal_id;
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GClosure *closure;
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behave->priv->param_spec =
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g_object_class_find_property (G_OBJECT_GET_CLASS (behave->priv->object),
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property);
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g_return_if_fail (behave->priv->param_spec);
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signal_id = g_signal_lookup ("notify",
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G_OBJECT_TYPE (behave->priv->object));
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closure = g_cclosure_new ((GCallback) notify_cb, behave, NULL);
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behave->priv->notify_id =
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g_signal_connect_closure_by_id (behave->priv->object,
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signal_id,
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g_quark_from_string (property),
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closure,
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FALSE);
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}
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}
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@ -40,12 +40,17 @@ struct _ClutterBehaviour
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struct _ClutterBehaviourClass
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{
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GObjectClass parent_class;
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void (* property_change) (ClutterBehaviour *behave,
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GObject *object,
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GParamSpec *param_spec);
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};
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GType clutter_behaviour_get_type (void);
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ClutterBehaviour*
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clutter_behaviour_new (ClutterTimeline *timeline);
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clutter_behaviour_new (GObject *object,
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const char *property);
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void
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clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor);
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@ -62,11 +67,21 @@ clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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gpointer userdata);
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void
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clutter_behaviour_set_timelime (ClutterBehaviour *behave,
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ClutterTimeline *timeline);
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clutter_behaviour_set_object (ClutterBehaviour *behave,
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GObject *object);
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ClutterTimeline*
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clutter_behaviour_get_timelime (ClutterBehaviour *behave);
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GObject*
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clutter_behaviour_get_object (ClutterBehaviour *behave);
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void
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clutter_behaviour_set_property (ClutterBehaviour *behave,
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const char *property);
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const char*
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clutter_behaviour_get_property (ClutterBehaviour *behave);
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GParamSpec*
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clutter_behaviour_get_param_spec (ClutterBehaviour *behave);
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G_END_DECLS
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@ -31,7 +31,6 @@
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#include "config.h"
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#include "clutter-timeline.h"
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviours.h"
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@ -125,16 +124,18 @@ function line(x0, x1, y0, y1)
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*/
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ClutterBehaviour*
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clutter_behaviour_path_new (ClutterTimeline *timeline,
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gint x1,
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gint y1,
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gint x2,
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gint y2)
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clutter_behaviour_path_new (GObject *object,
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const char *property,
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gint x1,
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gint y1,
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gint x2,
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gint y2)
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{
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ClutterBehaviourPath *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
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"timeline", timeline,
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"object", object,
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"property", property,
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NULL);
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return CLUTTER_BEHAVIOUR(behave);
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@ -148,10 +149,8 @@ G_DEFINE_TYPE (ClutterBehaviourOpacity, \
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struct ClutterBehaviourOpacityPrivate
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{
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ClutterAlpha *alpha;
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guint8 opacity_start;
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guint8 opacity_end;
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gulong handler_id; /* FIXME: handle in parent class ? */
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guint8 opacity_start;
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guint8 opacity_end;
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};
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#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
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@ -159,28 +158,52 @@ struct ClutterBehaviourOpacityPrivate
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CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
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ClutterBehaviourOpacityPrivate))
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static void
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clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
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ClutterBehaviourOpacity *behave)
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{
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guint32 alpha;
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guint8 opacity;
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ClutterBehaviourOpacityPrivate *priv;
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ClutterBehaviour *_behave;
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GParamSpec *pspec;
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priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
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_behave = CLUTTER_BEHAVIOUR (behave);
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pspec = clutter_behaviour_get_param_spec (_behave);
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g_object_get (clutter_behaviour_get_object (_behave),
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pspec->name,
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&alpha,
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||||
NULL);
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||||
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opacity = (alpha * (priv->opacity_end - priv->opacity_start))
|
||||
/ ((GParamSpecUInt *) pspec)->maximum;
|
||||
|
||||
opacity += priv->opacity_start;
|
||||
|
||||
CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity);
|
||||
|
||||
clutter_actor_set_opacity (actor, opacity);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_property_change (ClutterBehaviour *behave,
|
||||
GObject *object,
|
||||
GParamSpec *param_spec)
|
||||
{
|
||||
g_return_if_fail (param_spec->value_type == G_TYPE_UINT);
|
||||
|
||||
clutter_behaviour_actors_foreach
|
||||
(behave,
|
||||
(GFunc)clutter_behaviour_opacity_frame_foreach,
|
||||
CLUTTER_BEHAVIOUR_OPACITY(behave));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_dispose (GObject *object)
|
||||
{
|
||||
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
|
||||
|
||||
if (self->priv)
|
||||
{
|
||||
if (self->priv->handler_id)
|
||||
{
|
||||
g_signal_handler_disconnect
|
||||
(clutter_behaviour_get_timelime (CLUTTER_BEHAVIOUR(self)),
|
||||
self->priv->handler_id);
|
||||
self->priv->handler_id = 0;
|
||||
}
|
||||
|
||||
if (self->priv->alpha)
|
||||
{
|
||||
g_object_unref (self->priv->alpha);
|
||||
self->priv->alpha = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
@ -202,13 +225,18 @@ clutter_behaviour_opacity_finalize (GObject *object)
|
||||
static void
|
||||
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
|
||||
{
|
||||
GObjectClass *object_class;
|
||||
GObjectClass *object_class;
|
||||
ClutterBehaviourClass *behave_class;
|
||||
|
||||
object_class = (GObjectClass*) klass;
|
||||
|
||||
object_class->finalize = clutter_behaviour_opacity_finalize;
|
||||
object_class->dispose = clutter_behaviour_opacity_dispose;
|
||||
|
||||
behave_class = (ClutterBehaviourClass*) klass;
|
||||
|
||||
behave_class->property_change = clutter_behaviour_property_change;
|
||||
|
||||
g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
|
||||
}
|
||||
|
||||
@ -220,67 +248,32 @@ clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
|
||||
self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
|
||||
ClutterBehaviourOpacity *behave)
|
||||
{
|
||||
gint32 alpha;
|
||||
guint8 opacity;
|
||||
ClutterBehaviourOpacityPrivate *priv;
|
||||
|
||||
priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
|
||||
|
||||
alpha = clutter_alpha_get_alpha (priv->alpha);
|
||||
|
||||
opacity = (alpha * (priv->opacity_end - priv->opacity_start))
|
||||
/ CLUTTER_ALPHA_MAX_ALPHA;
|
||||
|
||||
opacity += priv->opacity_start;
|
||||
|
||||
CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity);
|
||||
|
||||
clutter_actor_set_opacity (actor, opacity);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_behaviour_opacity_frame (GObject *object,
|
||||
GParamSpec *pspec,
|
||||
gpointer data)
|
||||
{
|
||||
ClutterBehaviourOpacity *behave;
|
||||
|
||||
behave = CLUTTER_BEHAVIOUR_OPACITY(data);
|
||||
|
||||
clutter_behaviour_actors_foreach
|
||||
(CLUTTER_BEHAVIOUR(behave),
|
||||
(GFunc)clutter_behaviour_opacity_frame_foreach,
|
||||
behave);
|
||||
}
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end)
|
||||
clutter_behaviour_opacity_new (GObject *object,
|
||||
const char *property,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end)
|
||||
{
|
||||
ClutterBehaviourOpacity *behave;
|
||||
ClutterTimeline *timeline;
|
||||
|
||||
timeline = clutter_alpha_get_timeline (alpha);
|
||||
|
||||
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
|
||||
"timeline", timeline,
|
||||
"object", object,
|
||||
"property", property,
|
||||
NULL);
|
||||
|
||||
behave->priv->alpha = g_object_ref (alpha);
|
||||
|
||||
behave->priv->opacity_start = opacity_start;
|
||||
behave->priv->opacity_end = opacity_end;
|
||||
|
||||
behave->priv->handler_id
|
||||
= g_signal_connect (alpha,
|
||||
"notify::alpha",
|
||||
G_CALLBACK (clutter_behaviour_opacity_frame),
|
||||
behave);
|
||||
|
||||
return CLUTTER_BEHAVIOUR(behave);
|
||||
}
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end)
|
||||
{
|
||||
return clutter_behaviour_opacity_new (G_OBJECT (alpha),
|
||||
"alpha",
|
||||
opacity_start,
|
||||
opacity_end);
|
||||
}
|
||||
|
@ -2,8 +2,8 @@
|
||||
#define _HAVE_CLUTTER_BEHAVIOURS_H
|
||||
|
||||
#include <glib-object.h>
|
||||
#include "clutter-behaviour.h"
|
||||
#include "clutter-alpha.h"
|
||||
#include "clutter-behaviour.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
@ -47,11 +47,12 @@ struct _ClutterBehaviourPathClass
|
||||
GType clutter_behaviour_path_get_type (void);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_path_new (ClutterTimeline *timeline,
|
||||
gint x1,
|
||||
gint y1,
|
||||
gint x2,
|
||||
gint y2);
|
||||
clutter_behaviour_path_new (GObject *object,
|
||||
const char *property,
|
||||
gint x1,
|
||||
gint y1,
|
||||
gint x2,
|
||||
gint y2);
|
||||
|
||||
/* opacity */
|
||||
|
||||
@ -95,9 +96,15 @@ struct _ClutterBehaviourOpacityClass
|
||||
GType clutter_behaviour_opacity_get_type (void);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end);
|
||||
clutter_behaviour_opacity_new (GObject *object,
|
||||
const char *property,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end);
|
||||
|
||||
ClutterBehaviour*
|
||||
clutter_behaviour_opacity_new_from_alpha (ClutterAlpha *alpha,
|
||||
guint8 opacity_start,
|
||||
guint8 opacity_end);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -5,3 +5,4 @@ VOID:INT,INT
|
||||
VOID:BOXED
|
||||
VOID:OBJECT
|
||||
VOID:VOID
|
||||
VOID:OBJECT,POINTER
|
||||
|
@ -72,13 +72,6 @@ struct _ClutterVideoTextureClass
|
||||
{
|
||||
ClutterTextureClass parent_class;
|
||||
|
||||
/* Signals */
|
||||
void (* tag_list_available) (ClutterVideoTexture *video_texture,
|
||||
GstTagList *tag_list);
|
||||
void (* eos) (ClutterVideoTexture *video_texture);
|
||||
void (* error) (ClutterVideoTexture *video_texture,
|
||||
GError *error);
|
||||
|
||||
/* Future padding */
|
||||
void (* _clutter_reserved1) (void);
|
||||
void (* _clutter_reserved2) (void);
|
||||
|
@ -36,7 +36,7 @@ main (int argc, char *argv[])
|
||||
alpha = clutter_alpha_new (timeline, CLUTTER_ALPHA_RAMP);
|
||||
|
||||
/* Create a behaviour for that time line */
|
||||
behave = clutter_behaviour_opacity_new (alpha, 0X33 ,0xff);
|
||||
behave = clutter_behaviour_opacity_new_from_alpha (alpha, 0X33, 0xff);
|
||||
|
||||
/* Apply it to our actor */
|
||||
clutter_behaviour_apply (behave, hand);
|
||||
|
Loading…
Reference in New Issue
Block a user