mutter/build/win32/vs9/cogl-path.vcprojin
Chun-wei Fan db73744a1e MSVC Projects: Add project templates for cogl-path
This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools.  Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
2013-08-27 15:43:55 +08:00

460 lines
14 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl-path"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1207}"
RootNamespace="coglpath"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Debug_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglPathBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefines)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="
$(DoDefinesSDL)
$(PreBuildCmd)
"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglPathBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "cogl-path.sourcefiles"
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c" />
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter Name="Resource Files">
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.h.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.h"
CommandLine="$(GenCoglPathEnumsH)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl-path\cogl-path-enum-types.c.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl-path\cogl-path-enum-types.c"
CommandLine="$(GenCoglPathEnumsC)"
Outputs="..\..\..\cogl-path\cogl-path-enum-types.c"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>