Owen W. Taylor
e573eaf2ed
Switch texture units before calling _cogl_texture_set_filters()
When setting up the state for a layer, we need to switch texture units before we do anything that might bind the texture, or we'll bind the wrong texture to the previous unit. http://bugzilla.openedhand.com/show_bug.cgi?id=2033 Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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