mutter/tests/conform/test-snippets.c
Neil Roberts df0f9a862f pipeline: Add a snippet hook for the texture lookup
This adds a per-layer snippet hook for the texure lookup. Here the
snippet can modify the texture coordinates used for the lookup or
modify the texel resulting from the lookup. This is the first
per-layer hook so this also adds the
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS state and all of the
boilerplate needed to make that work.

Most of the functions used by the pipeline state to manage the snippet
list has been moved into cogl-pipeline-snippet.c so that it can be
shared with the layer state.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-06 19:02:06 +00:00

294 lines
9.5 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
typedef struct _TestState
{
int stub;
} TestState;
static CoglPipeline *
create_texture_pipeline (void)
{
CoglPipeline *pipeline;
CoglHandle tex;
static const guint8 tex_data[] =
{
0xff, 0x00, 0x00, 0xff, /* red */ 0x00, 0xff, 0x00, 0xff, /* green */
0x00, 0x00, 0xff, 0xff, /* blue */ 0xff, 0xff, 0x00, 0xff, /* yellow */
};
tex = cogl_texture_new_from_data (2, 2, /* width/height */
COGL_TEXTURE_NO_ATLAS,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
8, /* rowstride */
tex_data);
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_handle_unref (tex);
return pipeline;
}
static void
paint (TestState *state)
{
CoglPipeline *pipeline;
CoglSnippet *snippet;
CoglColor color;
int location;
int i;
cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
/* Simple fragment snippet */
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
snippet = cogl_snippet_new (NULL, "cogl_color_out.g += 1.0;");
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_object_unref (snippet);
cogl_push_source (pipeline);
cogl_rectangle (0, 0, 10, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
/* Simple vertex snippet */
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
snippet = cogl_snippet_new (NULL, "cogl_color_out.b += 1.0;");
cogl_pipeline_add_vertex_hook (pipeline, snippet);
cogl_object_unref (snippet);
cogl_push_source (pipeline);
cogl_rectangle (10, 0, 20, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
/* Single snippet used with in both the vertex and fragment hooks
with a uniform */
pipeline = cogl_pipeline_new ();
location = cogl_pipeline_get_uniform_location (pipeline, "a_value");
cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
snippet = cogl_snippet_new ("uniform float a_value;",
"cogl_color_out.b += a_value;");
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_pipeline_add_vertex_hook (pipeline, snippet);
cogl_object_unref (snippet);
cogl_push_source (pipeline);
cogl_rectangle (20, 0, 30, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
/* Lots of snippets on one pipeline */
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
for (i = 0; i < 3; i++)
{
char letter = 'x' + i;
char *uniform_name = g_strdup_printf ("%c_value", letter);
char *declarations = g_strdup_printf ("uniform float %s;\n",
uniform_name);
char *code = g_strdup_printf ("cogl_color_out.%c = %s;\n",
letter,
uniform_name);
location = cogl_pipeline_get_uniform_location (pipeline, uniform_name);
cogl_pipeline_set_uniform_1f (pipeline, location, (i + 1) * 0.1f);
snippet = cogl_snippet_new (declarations, code);
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_object_unref (snippet);
g_free (code);
g_free (uniform_name);
g_free (declarations);
}
cogl_push_source (pipeline);
cogl_rectangle (30, 0, 40, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
/* Test that the pre string can declare variables used by the post
string */
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline, 255, 255, 255, 255);
snippet = cogl_snippet_new (NULL, "cogl_color_out = redvec;");
cogl_snippet_set_pre (snippet, "vec4 redvec = vec4 (1.0, 0.0, 0.0, 1.0);");
cogl_pipeline_add_vertex_hook (pipeline, snippet);
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_object_unref (snippet);
cogl_push_source (pipeline);
cogl_rectangle (40, 0, 50, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
/* Check that the pipeline caching works when unrelated pipelines
share snippets state. It's too hard to actually assert this in
the conformance test but at least it should be possible to see by
setting COGL_DEBUG=show-source to check whether this shader gets
generated twice */
snippet = cogl_snippet_new ("/* This comment should only be seen ONCE\n"
" when COGL_DEBUG=show-source is TRUE\n"
" even though it is used in two different\n"
" unrelated pipelines */",
"cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);\n");
pipeline = cogl_pipeline_new ();
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (50, 0, 60, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
pipeline = cogl_pipeline_new ();
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (60, 0, 70, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
cogl_object_unref (snippet);
/* Check the replace string */
snippet = cogl_snippet_new (NULL, NULL);
cogl_snippet_set_pre (snippet,
"cogl_color_out = vec4 (0.0, 0.5, 0.0, 1.0);");
/* Remove the generated output. If the replace string isn't working
then the code from the pre string would get overwritten with
white */
cogl_snippet_set_replace (snippet, "/* do nothing */");
cogl_snippet_set_post (snippet,
"cogl_color_out += vec4 (0.5, 0.0, 0.0, 1.0);");
pipeline = cogl_pipeline_new ();
cogl_pipeline_add_fragment_hook (pipeline, snippet);
cogl_push_source (pipeline);
cogl_rectangle (70, 0, 80, 10);
cogl_pop_source ();
cogl_object_unref (pipeline);
cogl_object_unref (snippet);
/* Check the texture lookup hook */
snippet = cogl_snippet_new (NULL,
"cogl_texel.b += 1.0;");
/* Flip the texture coordinates around the y axis so that it will
get the green texel */
cogl_snippet_set_pre (snippet, "cogl_tex_coord.x = 1.0 - cogl_tex_coord.x;");
pipeline = create_texture_pipeline ();
cogl_pipeline_add_texture_lookup_hook (pipeline, 0, snippet);
cogl_push_source (pipeline);
cogl_rectangle_with_texture_coords (80, 0, 90, 10,
0, 0, 0, 0);
cogl_pop_source ();
cogl_object_unref (pipeline);
cogl_object_unref (snippet);
/* Sanity check modifying the snippet */
snippet = cogl_snippet_new ("foo", "bar");
g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "foo");
g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL);
g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
cogl_snippet_set_declarations (snippet, "fu");
g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL);
g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
cogl_snippet_set_post (snippet, "ba");
g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL);
g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
cogl_snippet_set_pre (snippet, "fuba");
g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL);
g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba");
cogl_snippet_set_replace (snippet, "baba");
g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, "baba");
g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba");
}
static void
validate_result (void)
{
test_utils_check_pixel (5, 5, 0xffff00ff);
test_utils_check_pixel (15, 5, 0xff00ffff);
test_utils_check_pixel (25, 5, 0xff0080ff);
test_utils_check_pixel (35, 5, 0x19334cff);
test_utils_check_pixel (45, 5, 0xff0000ff);
test_utils_check_pixel (55, 5, 0x00ff00ff);
test_utils_check_pixel (65, 5, 0x00ff00ff);
test_utils_check_pixel (75, 5, 0x808000ff);
test_utils_check_pixel (85, 5, 0x00ffffff);
}
void
test_cogl_snippets (TestUtilsGTestFixture *fixture,
void *user_data)
{
TestUtilsSharedState *shared_state = user_data;
/* If shaders aren't supported then we can't run the test */
if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
{
TestState state;
cogl_ortho (/* left, right */
0, cogl_framebuffer_get_width (shared_state->fb),
/* bottom, top */
cogl_framebuffer_get_height (shared_state->fb), 0,
/* z near, far */
-1, 100);
paint (&state);
validate_result ();
if (g_test_verbose ())
g_print ("OK\n");
}
else if (g_test_verbose ())
g_print ("Skipping\n");
}