#include #include #include "test-utils.h" typedef struct _TestState { int stub; } TestState; static CoglPipeline * create_texture_pipeline (void) { CoglPipeline *pipeline; CoglHandle tex; static const guint8 tex_data[] = { 0xff, 0x00, 0x00, 0xff, /* red */ 0x00, 0xff, 0x00, 0xff, /* green */ 0x00, 0x00, 0xff, 0xff, /* blue */ 0xff, 0xff, 0x00, 0xff, /* yellow */ }; tex = cogl_texture_new_from_data (2, 2, /* width/height */ COGL_TEXTURE_NO_ATLAS, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_PIXEL_FORMAT_ANY, 8, /* rowstride */ tex_data); pipeline = cogl_pipeline_new (); cogl_pipeline_set_layer_texture (pipeline, 0, tex); cogl_pipeline_set_layer_filters (pipeline, 0, COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST); cogl_handle_unref (tex); return pipeline; } static void paint (TestState *state) { CoglPipeline *pipeline; CoglSnippet *snippet; CoglColor color; int location; int i; cogl_color_init_from_4ub (&color, 0, 0, 0, 255); cogl_clear (&color, COGL_BUFFER_BIT_COLOR); /* Simple fragment snippet */ pipeline = cogl_pipeline_new (); cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255); snippet = cogl_snippet_new (NULL, "cogl_color_out.g += 1.0;"); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_object_unref (snippet); cogl_push_source (pipeline); cogl_rectangle (0, 0, 10, 10); cogl_pop_source (); cogl_object_unref (pipeline); /* Simple vertex snippet */ pipeline = cogl_pipeline_new (); cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255); snippet = cogl_snippet_new (NULL, "cogl_color_out.b += 1.0;"); cogl_pipeline_add_vertex_hook (pipeline, snippet); cogl_object_unref (snippet); cogl_push_source (pipeline); cogl_rectangle (10, 0, 20, 10); cogl_pop_source (); cogl_object_unref (pipeline); /* Single snippet used with in both the vertex and fragment hooks with a uniform */ pipeline = cogl_pipeline_new (); location = cogl_pipeline_get_uniform_location (pipeline, "a_value"); cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f); cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255); snippet = cogl_snippet_new ("uniform float a_value;", "cogl_color_out.b += a_value;"); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_pipeline_add_vertex_hook (pipeline, snippet); cogl_object_unref (snippet); cogl_push_source (pipeline); cogl_rectangle (20, 0, 30, 10); cogl_pop_source (); cogl_object_unref (pipeline); /* Lots of snippets on one pipeline */ pipeline = cogl_pipeline_new (); cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255); for (i = 0; i < 3; i++) { char letter = 'x' + i; char *uniform_name = g_strdup_printf ("%c_value", letter); char *declarations = g_strdup_printf ("uniform float %s;\n", uniform_name); char *code = g_strdup_printf ("cogl_color_out.%c = %s;\n", letter, uniform_name); location = cogl_pipeline_get_uniform_location (pipeline, uniform_name); cogl_pipeline_set_uniform_1f (pipeline, location, (i + 1) * 0.1f); snippet = cogl_snippet_new (declarations, code); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_object_unref (snippet); g_free (code); g_free (uniform_name); g_free (declarations); } cogl_push_source (pipeline); cogl_rectangle (30, 0, 40, 10); cogl_pop_source (); cogl_object_unref (pipeline); /* Test that the pre string can declare variables used by the post string */ pipeline = cogl_pipeline_new (); cogl_pipeline_set_color4ub (pipeline, 255, 255, 255, 255); snippet = cogl_snippet_new (NULL, "cogl_color_out = redvec;"); cogl_snippet_set_pre (snippet, "vec4 redvec = vec4 (1.0, 0.0, 0.0, 1.0);"); cogl_pipeline_add_vertex_hook (pipeline, snippet); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_object_unref (snippet); cogl_push_source (pipeline); cogl_rectangle (40, 0, 50, 10); cogl_pop_source (); cogl_object_unref (pipeline); /* Check that the pipeline caching works when unrelated pipelines share snippets state. It's too hard to actually assert this in the conformance test but at least it should be possible to see by setting COGL_DEBUG=show-source to check whether this shader gets generated twice */ snippet = cogl_snippet_new ("/* This comment should only be seen ONCE\n" " when COGL_DEBUG=show-source is TRUE\n" " even though it is used in two different\n" " unrelated pipelines */", "cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);\n"); pipeline = cogl_pipeline_new (); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_push_source (pipeline); cogl_rectangle (50, 0, 60, 10); cogl_pop_source (); cogl_object_unref (pipeline); pipeline = cogl_pipeline_new (); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_push_source (pipeline); cogl_rectangle (60, 0, 70, 10); cogl_pop_source (); cogl_object_unref (pipeline); cogl_object_unref (snippet); /* Check the replace string */ snippet = cogl_snippet_new (NULL, NULL); cogl_snippet_set_pre (snippet, "cogl_color_out = vec4 (0.0, 0.5, 0.0, 1.0);"); /* Remove the generated output. If the replace string isn't working then the code from the pre string would get overwritten with white */ cogl_snippet_set_replace (snippet, "/* do nothing */"); cogl_snippet_set_post (snippet, "cogl_color_out += vec4 (0.5, 0.0, 0.0, 1.0);"); pipeline = cogl_pipeline_new (); cogl_pipeline_add_fragment_hook (pipeline, snippet); cogl_push_source (pipeline); cogl_rectangle (70, 0, 80, 10); cogl_pop_source (); cogl_object_unref (pipeline); cogl_object_unref (snippet); /* Check the texture lookup hook */ snippet = cogl_snippet_new (NULL, "cogl_texel.b += 1.0;"); /* Flip the texture coordinates around the y axis so that it will get the green texel */ cogl_snippet_set_pre (snippet, "cogl_tex_coord.x = 1.0 - cogl_tex_coord.x;"); pipeline = create_texture_pipeline (); cogl_pipeline_add_texture_lookup_hook (pipeline, 0, snippet); cogl_push_source (pipeline); cogl_rectangle_with_texture_coords (80, 0, 90, 10, 0, 0, 0, 0); cogl_pop_source (); cogl_object_unref (pipeline); cogl_object_unref (snippet); /* Sanity check modifying the snippet */ snippet = cogl_snippet_new ("foo", "bar"); g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "foo"); g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar"); g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL); g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL); cogl_snippet_set_declarations (snippet, "fu"); g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu"); g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar"); g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL); g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL); cogl_snippet_set_post (snippet, "ba"); g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu"); g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba"); g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL); g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL); cogl_snippet_set_pre (snippet, "fuba"); g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu"); g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba"); g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, NULL); g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba"); cogl_snippet_set_replace (snippet, "baba"); g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu"); g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba"); g_assert_cmpstr (cogl_snippet_get_replace (snippet), ==, "baba"); g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba"); } static void validate_result (void) { test_utils_check_pixel (5, 5, 0xffff00ff); test_utils_check_pixel (15, 5, 0xff00ffff); test_utils_check_pixel (25, 5, 0xff0080ff); test_utils_check_pixel (35, 5, 0x19334cff); test_utils_check_pixel (45, 5, 0xff0000ff); test_utils_check_pixel (55, 5, 0x00ff00ff); test_utils_check_pixel (65, 5, 0x00ff00ff); test_utils_check_pixel (75, 5, 0x808000ff); test_utils_check_pixel (85, 5, 0x00ffffff); } void test_cogl_snippets (TestUtilsGTestFixture *fixture, void *user_data) { TestUtilsSharedState *shared_state = user_data; /* If shaders aren't supported then we can't run the test */ if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL)) { TestState state; cogl_ortho (/* left, right */ 0, cogl_framebuffer_get_width (shared_state->fb), /* bottom, top */ cogl_framebuffer_get_height (shared_state->fb), 0, /* z near, far */ -1, 100); paint (&state); validate_result (); if (g_test_verbose ()) g_print ("OK\n"); } else if (g_test_verbose ()) g_print ("Skipping\n"); }