Neil Roberts d3ea1ec6f8 Use GL_NEAREST filter in the draw-and-read get_data texture fallback
The fallback for when glGetTexImage is not available renders the
texture to the framebuffer to read the data using glReadPixels. This
patch just sets the COGL_MATERIAL_FILTER_NEAREST filter mode on the
material before rendering to avoid linear filtering which would alter
the texture data.
2010-07-09 11:14:15 +01:00
..
2010-06-01 12:08:18 +01:00
2010-03-01 12:56:10 +00:00
2010-07-07 16:06:30 +01:00
2010-03-03 17:02:51 +00:00