mutter/clutter/clutter-version.h.in
Matthew Allum 23ac88ac70 2007-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-behaviour-path.c:
        Fix bug where last knot position wouldn't get reached.

        * clutter/clutter-group.c:
        Add some docs

        * clutter/clutter-timeline.h:
        * clutter/clutter-timeline.c:
        Add clutter_timeline_copy (needed for ClutterEffect)

        * clutter/clutter-version.h.in:
        Export windowing system / GL backend etc defines.

        * clutter/Makefile.am:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * clutter/clutter.h:

        * clutter/glx/clutter-backend-glx.c:
        Minor clean ups.

        * clutter/clutter-alpha.h:
        Add a fixme.

        * configure.ac:
        Add FPU define.

        * examples/Makefile.am:
        * examples/slider.c:
        Add Robs slider game.
2007-05-14 09:11:23 +00:00

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2.0 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_VERSION_H__
#define __CLUTTER_VERSION_H__
#define CLUTTER_MAJOR_VERSION @CLUTTER_MAJOR_VERSION@
#define CLUTTER_MINOR_VERSION @CLUTTER_MINOR_VERSION@
#define CLUTTER_MICRO_VERSION @CLUTTER_MICRO_VERSION@
#define CLUTTER_VERSION @CLUTTER_VERSION@
#define CLUTTER_VERSION_S "@CLUTTER_VERSION@"
#define CLUTTER_VERSION_HEX ((CLUTTER_MAJOR_VERSION << 24) | \
(CLUTTER_MINOR_VERSION << 16) | \
(CLUTTER_MICRO_VERSION << 8))
#define CLUTTER_CHECK_VERSION(major,minor,micro) \
(CLUTTER_MAJOR_VERSION > (major) || \
(CLUTTER_MAJOR_VERSION == (major) && CLUTTER_MINOR_VERSION > (minor)) || \
(CLUTTER_MAJOR_VERSION == (major) && CLUTTER_MINOR_VERSION == (minor) && CLUTTER_MICRO_VERSION > (micro)))
/* GL Windowing system used */
#define CLUTTER_FLAVOUR "@CLUTTER_FLAVOUR@"
/* cogl backend - gl or gles currently */
#define CLUTTER_COGL "@CLUTTER_COGL@"
/* Set to 1 if clutter built without FPU (i.e fixed math), 0 otherwise */
#define CLUTTER_NO_FPU @CLUTTER_NO_FPU@
#endif /* __CLUTTER_VERSION_H__ */