mutter/clutter/cogl/gl
Robert Bragg 891ed53564 [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
2009-03-23 16:32:07 +00:00
..
cogl-context.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-context.h Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-defines.h.in Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address 2009-02-16 12:46:36 +00:00
cogl-fbo.c Virtualize GL matrix operations and use a client-side matrix when GL is indirect 2009-03-12 18:32:45 +00:00
cogl-fbo.h
cogl-internal.h Fully integrates CoglMaterial throughout the rest of Cogl 2009-01-27 14:26:39 +00:00
cogl-primitives.c Maintain the Cogl assumption that the modelview matrix is normally current 2009-03-12 18:55:41 +00:00
cogl-program.c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com> 2008-11-18 15:21:02 +00:00
cogl-program.h
cogl-shader-private.h
cogl-shader.c
cogl-texture-private.h [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c 2009-03-23 16:32:07 +00:00
cogl-texture.c [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c 2009-03-23 16:32:07 +00:00
cogl.c [cogl] Flush matrix before clip planes 2009-03-16 15:10:33 +00:00
Makefile.am Add runtime debug messages for COGL 2009-02-23 13:00:52 +00:00