1cc3ae6944
This is a complete overhaul of the data structures used to manage CoglMaterial state. We have these requirements that were aiming to meet: (Note: the references to "renderlists" correspond to the effort to support scenegraph level shuffling of Clutter actor primitives so we can minimize GPU state changes) Sparse State: We wanted a design that allows sparse descriptions of state so it scales well as we make CoglMaterial responsible for more and more state. It needs to scale well in terms of memory usage and the cost of operations we need to apply to materials such as comparing, copying and flushing their state. I.e. we would rather have these things scale by the number of real changes a material represents not by how much overall state CoglMaterial becomes responsible for. Cheap Copies: As we add support for renderlists in Clutter we will need to be able to get an immutable handle for a given material's current state so that we can retain a record of a primitive with its associated material without worrying that changes to the original material will invalidate that record. No more flush override options: We want to get rid of the flush overrides mechanism we currently use to deal with texture fallbacks, wrap mode changes and to handle the use of highlevel CoglTextures that need to be resolved into lowlevel textures before flushing the material state. The flush options structure has been expanding in size and the structure is logged with every journal entry so it is not an approach that scales well at all. It also makes flushing material state that much more complex. Weak Materials: Again for renderlists we need a way to create materials derived from other materials but without the strict requirement that modifications to the original material wont affect the derived ("weak") material. The only requirement is that its possible to later check if the original material has been changed. A summary of the new design: A CoglMaterial now basically represents a diff against its parent. Each material has a single parent and a mask of state that it changes. Each group of state (such as the blending state) has an "authority" which is found by walking up from a given material through its ancestors checking the difference mask until a match for that group is found. There is only one root node to the graph of all materials, which is the default material first created when Cogl is being initialized. All the groups of state are divided into two types, such that infrequently changed state belongs in a separate "BigState" structure that is only allocated and attached to a material when necessary. CoglMaterialLayers are another sparse structure. Like CoglMaterials they represent a diff against their parent and all the layers are part of another graph with the "default_layer_0" layer being the root node that Cogl creates during initialization. Copying a material is now basically just a case of slice allocating a CoglMaterial, setting the parent to be the source being copied and zeroing the mask of changes. Flush overrides should now be handled by simply relying on the cheapness of copying a material and making changes to it. (This will be done in a follow on commit) Weak material support will be added in a follow on commit.
177 lines
4.9 KiB
C
177 lines
4.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_INTERNAL_H
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#define __COGL_INTERNAL_H
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#include "cogl.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-bitmask.h"
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xlib.h>
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#endif
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typedef enum
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{
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COGL_FRONT_WINDING_CLOCKWISE,
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COGL_FRONT_WINDING_COUNTER_CLOCKWISE
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} CoglFrontWinding;
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#ifdef HAVE_COGL_GLES2
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typedef enum {
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COGL_BOXED_NONE,
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COGL_BOXED_INT,
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COGL_BOXED_FLOAT,
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COGL_BOXED_MATRIX
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} CoglBoxedType;
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typedef struct _CoglBoxedValue
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{
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CoglBoxedType type;
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int size, count;
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gboolean transpose;
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union {
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float float_value[4];
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int int_value[4];
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float matrix[16];
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float *float_array;
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int *int_array;
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gpointer array;
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} v;
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} CoglBoxedValue;
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#endif
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#ifdef COGL_GL_DEBUG
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const char *
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cogl_gl_error_to_string (GLenum error_code);
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#define GE(x) G_STMT_START { \
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GLenum __err; \
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(x); \
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while ((__err = glGetError ()) != GL_NO_ERROR) \
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{ \
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g_warning ("%s: GL error (%d): %s\n", \
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G_STRLOC, \
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__err, \
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cogl_gl_error_to_string (__err)); \
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} } G_STMT_END
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#define GE_RET(ret, x) G_STMT_START { \
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GLenum __err; \
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ret = (x); \
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while ((__err = glGetError ()) != GL_NO_ERROR) \
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{ \
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g_warning ("%s: GL error (%d): %s\n", \
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G_STRLOC, \
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__err, \
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cogl_gl_error_to_string (__err)); \
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} } G_STMT_END
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#else /* !COGL_GL_DEBUG */
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#define GE(x) (x)
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#define GE_RET(ret, x) (ret = (x))
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#endif /* COGL_GL_DEBUG */
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#define COGL_ENABLE_ALPHA_TEST (1<<1)
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#define COGL_ENABLE_VERTEX_ARRAY (1<<2)
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#define COGL_ENABLE_COLOR_ARRAY (1<<3)
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#define COGL_ENABLE_BACKFACE_CULLING (1<<4)
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void
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_cogl_features_init (void);
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int
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_cogl_get_format_bpp (CoglPixelFormat format);
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void
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_cogl_enable (unsigned long flags);
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unsigned long
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_cogl_get_enable (void);
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void
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_cogl_flush_face_winding (void);
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/* Disables the texcoord arrays that don't have a corresponding bit
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set in the mask and sets ctx->texcoord_arrays_enabled to mask. Note
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that it doesn't enable any extra texcoord arrays */
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void
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_cogl_disable_other_texcoord_arrays (const CoglBitmask *mask);
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void
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_cogl_transform_point (const CoglMatrix *matrix_mv,
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const CoglMatrix *matrix_p,
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const float *viewport,
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float *x,
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float *y);
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#ifdef COGL_HAS_XLIB_SUPPORT
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/*
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* CoglX11FilterReturn:
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* @COGL_XLIB_FILTER_CONTINUE: The event was not handled, continues the
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* processing
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* @COGL_XLIB_FILTER_REMOVE: Remove the event, stops the processing
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*
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* Return values for the #CoglX11FilterFunc function.
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*/
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typedef enum _CoglXlibFilterReturn {
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COGL_XLIB_FILTER_CONTINUE,
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COGL_XLIB_FILTER_REMOVE
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} CoglXlibFilterReturn;
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/*
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* cogl_xlib_handle_event:
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* @xevent: pointer to XEvent structure
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*
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* This function processes a single X event; it can be used to hook
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* into external X event retrieval (for example that done by Clutter
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* or GDK).
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*
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* Return value: #CoglXlibFilterReturn. %COGL_XLIB_FILTER_REMOVE
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* indicates that Cogl has internally handled the event and the
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* caller should do no further processing. %COGL_XLIB_FILTER_CONTINUE
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* indicates that Cogl is either not interested in the event,
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* or has used the event to update internal state without taking
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* any exclusive action.
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*/
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CoglXlibFilterReturn
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_cogl_xlib_handle_event (XEvent *xevent);
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#endif /* COGL_HAS_XLIB_SUPPORT */
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typedef enum _CoglFeatureFlagsPrivate
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{
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COGL_FEATURE_PRIVATE_ARB_FP = (1 << 0)
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} CoglFeatureFlagsPrivate;
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gboolean
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_cogl_features_available_private (CoglFeatureFlagsPrivate features);
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#endif /* __COGL_INTERNAL_H */
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