c68cf3564e
Since commit c7c5cf9b ClutterCloneTexture causes an extra paint of the source actor during the paint run of the cloned texture if the source is not yet visible. When the stage is first shown it is redrawn immediatly before it is mapped which means get_paint_visibility will fail on the source actor so the inner paint will be run. The paint guards were a global variable so they didn't cope with a second actor being painted. The breakage didn't occur until commit d510a4b0 because get_paint_visibility was also broken.