a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
140 lines
4.5 KiB
C
140 lines
4.5 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ATTRIBUTE_BUFFER_H__
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#define __COGL_ATTRIBUTE_BUFFER_H__
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/* We forward declare the CoglAttributeBuffer type here to avoid some circular
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* dependency issues with the following headers.
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*/
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typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
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#include <cogl/cogl-context.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-attribute-buffer
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* @short_description: Functions for creating and manipulating attribute
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* buffers
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*
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* FIXME
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*/
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#define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
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/**
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* cogl_attribute_buffer_new_with_size:
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* @context: A #CoglContext
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* @bytes: The number of bytes to allocate for vertex attribute data.
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*
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* Describes a new #CoglAttributeBuffer of @size bytes to contain
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* arrays of vertex attribute data. Afterwards data can be set using
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* cogl_buffer_set_data() or by mapping it into the application's
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* address space using cogl_buffer_map().
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*
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* The underlying storage of this buffer isn't allocated by this
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* function so that you have an opportunity to use the
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* cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
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* functions which may influence how the storage is allocated. The
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* storage will be allocated once you upload data to the buffer.
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*
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* Note: You can assume this function always succeeds and won't return
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* %NULL
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*
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* Return value: (transfer full): A newly allocated #CoglAttributeBuffer. Never %NULL.
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*
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* Stability: Unstable
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*/
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CoglAttributeBuffer *
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cogl_attribute_buffer_new_with_size (CoglContext *context,
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size_t bytes);
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/**
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* cogl_attribute_buffer_new:
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* @context: A #CoglContext
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* @bytes: The number of bytes to allocate for vertex attribute data.
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* @data: (array length=bytes): An optional pointer to vertex data to
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* upload immediately.
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*
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* Describes a new #CoglAttributeBuffer of @size bytes to contain
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* arrays of vertex attribute data and also uploads @size bytes read
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* from @data to the new buffer.
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*
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* You should never pass a %NULL data pointer.
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*
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* <note>This function does not report out-of-memory errors back to
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* the caller by returning %NULL and so you can assume this function
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* always succeeds.</note>
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*
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* <note>In the unlikely case that there is an out of memory problem
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* then Cogl will abort the application with a message. If your
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* application needs to gracefully handle out-of-memory errors then
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* you can use cogl_attribute_buffer_new_with_size() and then
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* explicitly catch errors with cogl_buffer_set_data() or
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* cogl_buffer_map().</note>
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*
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* Return value: (transfer full): A newly allocated #CoglAttributeBuffer (never %NULL)
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglAttributeBuffer *
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cogl_attribute_buffer_new (CoglContext *context,
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size_t bytes,
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const void *data);
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/**
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* cogl_is_attribute_buffer:
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* @object: A #CoglObject
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*
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* Gets whether the given object references a #CoglAttributeBuffer.
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*
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* Returns: %TRUE if @object references a #CoglAttributeBuffer,
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* %FALSE otherwise
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*
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* Since: 1.4
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* Stability: Unstable
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*/
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CoglBool
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cogl_is_attribute_buffer (void *object);
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COGL_END_DECLS
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#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */
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