/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_ATTRIBUTE_BUFFER_H__ #define __COGL_ATTRIBUTE_BUFFER_H__ /* We forward declare the CoglAttributeBuffer type here to avoid some circular * dependency issues with the following headers. */ typedef struct _CoglAttributeBuffer CoglAttributeBuffer; #include COGL_BEGIN_DECLS /** * SECTION:cogl-attribute-buffer * @short_description: Functions for creating and manipulating attribute * buffers * * FIXME */ #define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer)) /** * cogl_attribute_buffer_new_with_size: * @context: A #CoglContext * @bytes: The number of bytes to allocate for vertex attribute data. * * Describes a new #CoglAttributeBuffer of @size bytes to contain * arrays of vertex attribute data. Afterwards data can be set using * cogl_buffer_set_data() or by mapping it into the application's * address space using cogl_buffer_map(). * * The underlying storage of this buffer isn't allocated by this * function so that you have an opportunity to use the * cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint() * functions which may influence how the storage is allocated. The * storage will be allocated once you upload data to the buffer. * * Note: You can assume this function always succeeds and won't return * %NULL * * Return value: (transfer full): A newly allocated #CoglAttributeBuffer. Never %NULL. * * Stability: Unstable */ CoglAttributeBuffer * cogl_attribute_buffer_new_with_size (CoglContext *context, size_t bytes); /** * cogl_attribute_buffer_new: * @context: A #CoglContext * @bytes: The number of bytes to allocate for vertex attribute data. * @data: (array length=bytes): An optional pointer to vertex data to * upload immediately. * * Describes a new #CoglAttributeBuffer of @size bytes to contain * arrays of vertex attribute data and also uploads @size bytes read * from @data to the new buffer. * * You should never pass a %NULL data pointer. * * This function does not report out-of-memory errors back to * the caller by returning %NULL and so you can assume this function * always succeeds. * * In the unlikely case that there is an out of memory problem * then Cogl will abort the application with a message. If your * application needs to gracefully handle out-of-memory errors then * you can use cogl_attribute_buffer_new_with_size() and then * explicitly catch errors with cogl_buffer_set_data() or * cogl_buffer_map(). * * Return value: (transfer full): A newly allocated #CoglAttributeBuffer (never %NULL) * * Since: 1.4 * Stability: Unstable */ CoglAttributeBuffer * cogl_attribute_buffer_new (CoglContext *context, size_t bytes, const void *data); /** * cogl_is_attribute_buffer: * @object: A #CoglObject * * Gets whether the given object references a #CoglAttributeBuffer. * * Returns: %TRUE if @object references a #CoglAttributeBuffer, * %FALSE otherwise * * Since: 1.4 * Stability: Unstable */ CoglBool cogl_is_attribute_buffer (void *object); COGL_END_DECLS #endif /* __COGL_ATTRIBUTE_BUFFER_H__ */