b887bddbb1
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab the floating reference when creating the default stage. The stage manager will take a reference to it so it will behave as any other stage. (clutter_stage_new): Don't take the floating reference to the new stage but let the stage manager keep it instead. * clutter/clutter-stage-manager.c (_clutter_stage_manager_add_stage): Take a reference to the stage when it is added to the list. (_clutter_stage_manager_remove_stage): Unref the stage when it is removed from the list. (clutter_stage_manager_dispose): Keep track of the 'next' pointer as a separate variable so we can cope when the stage being destroyed removes itself from the list as the list is being iterated. * clutter/clutter-actor.c (clutter_actor_destroy): Take a reference at the beginning of the function even if there is no parent container so that overall the reference count is not changed when the actor is unref'd again at the bottom of the function. Previously it would have a net effect of leaving the reference count alone unless it is a top level actor in which case it would unref it.