mutter/pango
Neil Roberts a2d9ad21ef cogl-pango-display-list: Don't use VBOs if the texture can't handle it
If the texture can't be hardware repeated (ie, if it is sliced or it
has waste) then Cogl will reject the layer when rendering with a
VBO. In this case we should always fall back to rendering with
cogl_rectangle.

This commit is only needed temporarily because Cogl will end up
putting atlas textures in the display list. A later commit in the
series will make it so that the display list always has primitive
textures in it so this commit can be reverted.
2011-05-05 17:32:27 +01:00
..
cogl-pango-display-list.c cogl-pango-display-list: Don't use VBOs if the texture can't handle it 2011-05-05 17:32:27 +01:00
cogl-pango-display-list.h pango: Use CoglMaterial type for materials 2010-11-03 18:09:23 +00:00
cogl-pango-fontmap.c [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-glyph-cache.c cogl-pango: Use a separate glyph cache for mipmapped rendering 2011-05-05 17:32:27 +01:00
cogl-pango-glyph-cache.h cogl-pango: Use a separate glyph cache for mipmapped rendering 2011-05-05 17:32:27 +01:00
cogl-pango-private.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
cogl-pango-render.c cogl-pango: Use a separate glyph cache for mipmapped rendering 2011-05-05 17:32:27 +01:00
cogl-pango.h [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00
Makefile.am cogl/pango/Makefile.am pass EXTRA_LDFLAGS for linking 2011-05-05 15:05:42 +01:00