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Neil Roberts a2d9ad21ef cogl-pango-display-list: Don't use VBOs if the texture can't handle it
If the texture can't be hardware repeated (ie, if it is sliced or it
has waste) then Cogl will reject the layer when rendering with a
VBO. In this case we should always fall back to rendering with
cogl_rectangle.

This commit is only needed temporarily because Cogl will end up
putting atlas textures in the display list. A later commit in the
series will make it so that the display list always has primitive
textures in it so this commit can be reverted.
2011-05-05 17:32:27 +01:00
build/autotools Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
cogl Adds a way for Cogl to control event_mask of foreign wins 2011-05-05 15:05:42 +01:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
examples Adds a way for Cogl to control event_mask of foreign wins 2011-05-05 15:05:42 +01:00
pango cogl-pango-display-list: Don't use VBOs if the texture can't handle it 2011-05-05 17:32:27 +01:00
po Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
autogen.sh Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
configure.ac cogl/configure.ac: AC_SUBST an empty MAINTAINER_CFLAGS 2011-05-05 15:05:42 +01:00
Makefile.am Adds Cogl Hello World and "X11 foreign" example applications 2011-05-05 14:46:03 +01:00