mutter/tests/conform/test-primitive.c
Neil Roberts a226b368f3 Port the test-primitive test from Clutter to Cogl
This converts test-primitive to be a standalone Cogl test instead of
relying on Clutter code.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-07 15:25:36 +00:00

220 lines
6.0 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
typedef struct _TestState
{
CoglContext *context;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
} TestState;
#define PRIM_COLOR 0xff00ffff
#define TEX_COLOR 0x0000ffff
typedef CoglPrimitive * (* TestPrimFunc) (guint32 *expected_color);
static CoglPrimitive *
test_prim_p2 (guint32 *expected_color)
{
static const CoglVertexP2 verts[] =
{ { 0, 0 }, { 0, 10 }, { 10, 0 } };
return cogl_primitive_new_p2 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3 (guint32 *expected_color)
{
static const CoglVertexP3 verts[] =
{ { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } };
return cogl_primitive_new_p3 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2c4 (guint32 *expected_color)
{
static const CoglVertexP2C4 verts[] =
{ { 0, 0, 255, 255, 0, 255 },
{ 0, 10, 255, 255, 0, 255 },
{ 10, 0, 255, 255, 0, 255 } };
*expected_color = 0xffff00ff;
return cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3c4 (guint32 *expected_color)
{
static const CoglVertexP3C4 verts[] =
{ { 0, 0, 0, 255, 255, 0, 255 },
{ 0, 10, 0, 255, 255, 0, 255 },
{ 10, 0, 0, 255, 255, 0, 255 } };
*expected_color = 0xffff00ff;
return cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2t2 (guint32 *expected_color)
{
static const CoglVertexP2T2 verts[] =
{ { 0, 0, 1, 0 },
{ 0, 10, 1, 0 },
{ 10, 0, 1, 0 } };
*expected_color = TEX_COLOR;
return cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3t2 (guint32 *expected_color)
{
static const CoglVertexP3T2 verts[] =
{ { 0, 0, 0, 1, 0 },
{ 0, 10, 0, 1, 0 },
{ 10, 0, 0, 1, 0 } };
*expected_color = TEX_COLOR;
return cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p2t2c4 (guint32 *expected_color)
{
static const CoglVertexP2T2C4 verts[] =
{ { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
/* The blue component of the texture color should be replaced with 0xf0 */
*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static CoglPrimitive *
test_prim_p3t2c4 (guint32 *expected_color)
{
static const CoglVertexP3T2C4 verts[] =
{ { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
/* The blue component of the texture color should be replaced with 0xf0 */
*expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */
verts);
}
static const TestPrimFunc
test_prim_funcs[] =
{
test_prim_p2,
test_prim_p3,
test_prim_p2c4,
test_prim_p3c4,
test_prim_p2t2,
test_prim_p3t2,
test_prim_p2t2c4,
test_prim_p3t2c4
};
static void
test_paint (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture *tex;
guint8 tex_data[6];
int i;
/* Create a two pixel texture. The first pixel is white and the
second pixel is tex_color. The assumption is that if no texture
coordinates are specified then it will default to 0,0 and get
white */
tex_data[0] = 255;
tex_data[1] = 255;
tex_data[2] = 255;
tex_data[3] = (TEX_COLOR >> 24) & 0xff;
tex_data[4] = (TEX_COLOR >> 16) & 0xff;
tex_data[5] = (TEX_COLOR >> 8) & 0xff;
tex = cogl_texture_new_from_data (2, 1, /* size */
COGL_TEXTURE_NO_ATLAS,
COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
6, /* rowstride */
tex_data);
pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline,
(PRIM_COLOR >> 24) & 0xff,
(PRIM_COLOR >> 16) & 0xff,
(PRIM_COLOR >> 8) & 0xff,
(PRIM_COLOR >> 0) & 0xff);
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_handle_unref (tex);
cogl_set_source (pipeline);
cogl_object_unref (pipeline);
for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
{
CoglPrimitive *prim;
guint32 expected_color = PRIM_COLOR;
prim = test_prim_funcs[i] (&expected_color);
cogl_push_matrix ();
cogl_translate (i * 10, 0, 0);
cogl_primitive_draw (prim);
cogl_pop_matrix ();
test_utils_check_pixel (i * 10 + 2, 2, expected_color);
cogl_object_unref (prim);
}
}
void
test_cogl_primitive (TestUtilsGTestFixture *fixture,
void *data)
{
TestUtilsSharedState *shared_state = data;
TestState state;
state.context = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
cogl_ortho (0, state.fb_width, /* left, right */
state.fb_height, 0, /* bottom, top */
-1, 100 /* z near, far */);
test_paint (&state);
if (g_test_verbose ())
g_print ("OK\n");
}