![Neil Roberts](/assets/img/avatar_default.png)
This reverts commit bc4148933670cea024cf7525b58bfa673898ec75. The reason this was causing problems for Clutter is that it defines COGL_ENABLE_EXPERIMENTAL_2_0_API which is meant to cause the Cogl headers not to declare the deprecated API. The reverted patch moved some additional clipping API to a deprecated header which was previously being used by Clutter. Clutter was still successfully compiling but with some warnings for the missing function declarations. However when the binary is run the clipping would get completely messed up because it would assume all of the arguments to the functions are integers instead of floats and the wrong values would be passed. Clutter now has commit to make it use the 2.0 API instead of the deprecated functions so the revert is no longer necessary. https://git.gnome.org/browse/clutter/commit?id=705640367a5c2ae21405806bfa Reviewed-by: Robert Bragg <robert@linux.intel.com>
133 lines
3.7 KiB
C
133 lines
3.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl-clip-state.h"
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#include "cogl-clip-stack.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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#include "cogl-matrix-private.h"
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#include "cogl1-context.h"
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#include "cogl-path/cogl-path.h"
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void
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cogl_clip_push_window_rectangle (int x_offset,
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int y_offset,
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int width,
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int height)
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{
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cogl_framebuffer_push_scissor_clip (cogl_get_draw_framebuffer (),
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x_offset, y_offset, width, height);
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}
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/* XXX: This is deprecated API */
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_window_rectangle (x_offset, y_offset, width, height);
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}
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void
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cogl_clip_push_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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cogl_framebuffer_push_rectangle_clip (cogl_get_draw_framebuffer (),
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x_1, y_1, x_2, y_2);
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}
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/* XXX: Deprecated API */
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void
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cogl_clip_push (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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cogl_clip_push_rectangle (x_offset,
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y_offset,
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x_offset + width,
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y_offset + height);
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}
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void
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cogl_clip_push_primitive (CoglPrimitive *primitive,
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float bounds_x1,
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float bounds_y1,
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float bounds_x2,
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float bounds_y2)
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{
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cogl_framebuffer_push_primitive_clip (cogl_get_draw_framebuffer (),
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primitive,
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bounds_x1,
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bounds_y1,
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bounds_x2,
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bounds_y2);
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}
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void
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cogl_clip_pop (void)
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{
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cogl_framebuffer_pop_clip (cogl_get_draw_framebuffer ());
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}
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void
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cogl_clip_stack_save (void)
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{
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/* This function was just used to temporarily switch the clip stack
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* when using an offscreen buffer. This is no longer needed because
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* each framebuffer maintains its own clip stack. The function is
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* documented to do nothing since version 1.2 */
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}
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void
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cogl_clip_stack_restore (void)
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{
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/* Do nothing. See cogl_clip_stack_save() */
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}
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/* XXX: This should never have been made public API! */
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void
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cogl_clip_ensure (void)
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{
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/* Do nothing.
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*
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* This API shouldn't be used by anyone and the documented semantics
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* are basically vague enough that we can get away with doing
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* nothing here.
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*/
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}
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