mutter/cogl/cogl-onscreen.c
Robert Bragg 54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00

367 lines
11 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-onscreen-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl1-context.h"
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
_cogl_onscreen_class.virt_unref =
_cogl_framebuffer_unref);
static void
_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
CoglOnscreenTemplate *onscreen_template)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
COGL_TAILQ_INIT (&onscreen->swap_callbacks);
framebuffer->config = onscreen_template->config;
cogl_object_ref (framebuffer->config.swap_chain);
}
/* XXX: While we still have backend in Clutter we need a dummy object
* to represent the CoglOnscreen framebuffer that the backend
* creates... */
CoglOnscreen *
_cogl_onscreen_new (void)
{
CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
_COGL_GET_CONTEXT (ctx, NULL);
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0x1eadbeef, /* width */
0x1eadbeef); /* height */
/* NB: make sure to pass positive width/height numbers here
* because otherwise we'll hit input validation assertions!*/
_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;
/* XXX: Note we don't initialize onscreen->winsys in this case. */
return _cogl_onscreen_object_new (onscreen);
}
CoglOnscreen *
cogl_onscreen_new (CoglContext *ctx, int width, int height)
{
CoglOnscreen *onscreen;
/* FIXME: We are assuming onscreen buffers will always be
premultiplied so we'll set the premult flag on the bitmap
format. This will usually be correct because the result of the
default blending operations for Cogl ends up with premultiplied
data in the framebuffer. However it is possible for the
framebuffer to be in whatever format depending on what
CoglPipeline is used to render to it. Eventually we may want to
add a way for an application to inform Cogl that the framebuffer
is not premultiplied in case it is being used for some special
purpose. */
onscreen = g_new0 (CoglOnscreen, 1);
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
width, /* width */
height); /* height */
_cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);
return _cogl_onscreen_object_new (onscreen);
}
static void
_cogl_onscreen_free (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
framebuffer->context->window_buffer = NULL;
winsys->onscreen_deinit (onscreen);
_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
/* Chain up to parent */
_cogl_framebuffer_free (framebuffer);
g_free (onscreen);
}
void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
/* FIXME: we shouldn't need to flush *all* journals here! */
cogl_flush ();
winsys = _cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_swap_buffers (COGL_ONSCREEN (framebuffer));
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
}
void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
/* FIXME: we shouldn't need to flush *all* journals here! */
cogl_flush ();
winsys = _cogl_framebuffer_get_winsys (framebuffer);
/* This should only be called if the winsys advertises
COGL_WINSYS_FEATURE_SWAP_REGION */
_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
rectangles,
n_rectangles);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL);
}
#ifdef COGL_HAS_X11_SUPPORT
void
cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
uint32_t xid,
CoglOnscreenX11MaskCallback update,
void *user_data)
{
/* We don't wan't applications to get away with being lazy here and not
* passing an update callback... */
_COGL_RETURN_IF_FAIL (update);
onscreen->foreign_xid = xid;
onscreen->foreign_update_mask_callback = update;
onscreen->foreign_update_mask_data = user_data;
}
uint32_t
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
if (onscreen->foreign_xid)
return onscreen->foreign_xid;
else
{
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
/* This should only be called for x11 onscreens */
_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);
return winsys->onscreen_x11_get_window_xid (onscreen);
}
}
uint32_t
cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
XVisualInfo *visinfo;
uint32_t id;
/* This should only be called for xlib based onscreens */
_COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);
visinfo = winsys->xlib_get_visual_info ();
id = (uint32_t)visinfo->visualid;
XFree (visinfo);
return id;
}
#endif /* COGL_HAS_X11_SUPPORT */
#ifdef COGL_HAS_WIN32_SUPPORT
void
cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
HWND hwnd)
{
onscreen->foreign_hwnd = hwnd;
}
HWND
cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
{
if (onscreen->foreign_hwnd)
return onscreen->foreign_hwnd;
else
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys =
_cogl_framebuffer_get_winsys (framebuffer);
/* This should only be called for win32 onscreens */
_COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);
return winsys->onscreen_win32_get_window (onscreen);
}
}
#endif /* COGL_HAS_WIN32_SUPPORT */
unsigned int
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
CoglSwapBuffersNotify callback,
void *user_data)
{
CoglSwapBuffersNotifyEntry *entry = g_slice_new0 (CoglSwapBuffersNotifyEntry);
static int next_swap_buffers_callback_id = 0;
entry->callback = callback;
entry->user_data = user_data;
entry->id = next_swap_buffers_callback_id++;
COGL_TAILQ_INSERT_TAIL (&onscreen->swap_callbacks, entry, list_node);
return entry->id;
}
void
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id)
{
CoglSwapBuffersNotifyEntry *entry;
COGL_TAILQ_FOREACH (entry, &onscreen->swap_callbacks, list_node)
{
if (entry->id == id)
{
COGL_TAILQ_REMOVE (&onscreen->swap_callbacks, entry, list_node);
g_slice_free (CoglSwapBuffersNotifyEntry, entry);
break;
}
}
}
void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
CoglBool throttled)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
framebuffer->config.swap_throttled = throttled;
if (framebuffer->allocated)
{
const CoglWinsysVtable *winsys =
_cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_update_swap_throttled (onscreen);
}
}
void
cogl_onscreen_show (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
if (!framebuffer->allocated)
{
if (!cogl_framebuffer_allocate (framebuffer, NULL))
return;
}
winsys = _cogl_framebuffer_get_winsys (framebuffer);
if (winsys->onscreen_set_visibility)
winsys->onscreen_set_visibility (onscreen, TRUE);
}
void
cogl_onscreen_hide (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
if (framebuffer->allocated)
{
const CoglWinsysVtable *winsys =
_cogl_framebuffer_get_winsys (framebuffer);
if (winsys->onscreen_set_visibility)
winsys->onscreen_set_visibility (onscreen, FALSE);
}
}
void
_cogl_onscreen_notify_swap_buffers (CoglOnscreen *onscreen)
{
CoglSwapBuffersNotifyEntry *entry, *tmp;
COGL_TAILQ_FOREACH_SAFE (entry,
&onscreen->swap_callbacks,
list_node,
tmp)
entry->callback (COGL_FRAMEBUFFER (onscreen), entry->user_data);
}
void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height)
{
if (framebuffer->width == width && framebuffer->height == height)
return;
framebuffer->width = width;
framebuffer->height = height;
/* The framebuffer geometry can affect the GL viewport so if the
* framebuffer being updated is the current framebuffer we mark the
* viewport state as changed so it will be updated the next time
* _cogl_framebuffer_flush_state() is called. */
if (framebuffer->context->current_draw_buffer == framebuffer)
framebuffer->context->current_draw_buffer_changes |=
COGL_FRAMEBUFFER_STATE_VIEWPORT;
}