mutter/cogl/winsys/cogl-winsys-egl.c
Robert Bragg df21e20f65 Adds CoglError api
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.

One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.

This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly.  If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.

This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)

Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)

Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.

Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.

Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)

The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
2013-01-22 17:47:39 +00:00

913 lines
29 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-winsys-private.h"
#include "cogl-feature-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer.h"
#include "cogl-onscreen-private.h"
#include "cogl-swap-chain-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-gles2-context-private.h"
#include "cogl-error-private.h"
#include "cogl-private.h"
#include <stdlib.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <glib/gi18n-lib.h>
#define MAX_EGL_CONFIG_ATTRIBS 30
/* Define a set of arrays containing the functions required from GL
for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
egl_private_flags) \
static const CoglFeatureFunction \
cogl_egl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-winsys-egl-feature-functions.h"
/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
egl_private_flags) \
{ 255, 255, 0, namespaces, extension_names, \
0, egl_private_flags, \
0, \
cogl_egl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static const CoglFeatureData winsys_feature_data[] =
{
#include "cogl-winsys-egl-feature-functions.h"
};
static const char *
get_error_string (void)
{
switch (eglGetError()){
case EGL_BAD_DISPLAY:
return "Invalid display";
case EGL_NOT_INITIALIZED:
return "Display not initialized";
case EGL_BAD_ALLOC:
return "Not enough resources to allocate context";
case EGL_BAD_ATTRIBUTE:
return "Invalid attribute";
case EGL_BAD_CONFIG:
return "Invalid config";
case EGL_BAD_CONTEXT:
return "Invalid context";
case EGL_BAD_CURRENT_SURFACE:
return "Invalid current surface";
case EGL_BAD_MATCH:
return "Bad match";
case EGL_BAD_NATIVE_PIXMAP:
return "Invalid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "Invalid native window";
case EGL_BAD_PARAMETER:
return "Invalid parameter";
case EGL_BAD_SURFACE:
return "Invalid surface";
default:
g_assert_not_reached ();
}
}
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name,
CoglBool in_core)
{
void *ptr = NULL;
if (!in_core)
ptr = eglGetProcAddress (name);
/* eglGetProcAddress doesn't support fetching core API so we need to
get that separately with GModule */
if (ptr == NULL)
g_module_symbol (renderer->libgl_module, name, &ptr);
return ptr;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
/* This function must be overridden by a platform winsys */
g_assert_not_reached ();
}
/* Updates all the function pointers */
static void
check_egl_extensions (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
const char *egl_extensions;
int i;
egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
egl_renderer->private_features = 0;
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
if (_cogl_feature_check (renderer,
"EGL", winsys_feature_data + i, 0, 0,
COGL_DRIVER_GL, /* the driver isn't used */
egl_extensions,
egl_renderer))
{
egl_renderer->private_features |=
winsys_feature_data[i].feature_flags_private;
}
}
CoglBool
_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
if (!eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor))
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Couldn't initialize EGL");
return FALSE;
}
check_egl_extensions (renderer);
return TRUE;
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
/* This function must be overridden by a platform winsys */
g_assert_not_reached ();
}
static void
egl_attributes_from_framebuffer_config (CoglDisplay *display,
CoglFramebufferConfig *config,
CoglBool needs_stencil_override,
EGLint *attributes)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
int i = 0;
/* Let the platform add attributes first */
if (egl_renderer->platform_vtable->add_config_attributes)
i = egl_renderer->platform_vtable->add_config_attributes (display,
config,
attributes);
attributes[i++] = EGL_STENCIL_SIZE;
attributes[i++] = needs_stencil_override ? 2 : 0;
attributes[i++] = EGL_RED_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_GREEN_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_BLUE_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_ALPHA_SIZE;
attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE;
attributes[i++] = EGL_DEPTH_SIZE;
attributes[i++] = 1;
attributes[i++] = EGL_BUFFER_SIZE;
attributes[i++] = EGL_DONT_CARE;
attributes[i++] = EGL_RENDERABLE_TYPE;
attributes[i++] = (renderer->driver == COGL_DRIVER_GL ?
EGL_OPENGL_BIT :
renderer->driver == COGL_DRIVER_GLES1 ?
EGL_OPENGL_ES_BIT :
EGL_OPENGL_ES2_BIT);
attributes[i++] = EGL_SURFACE_TYPE;
attributes[i++] = EGL_WINDOW_BIT;
if (config->samples_per_pixel)
{
attributes[i++] = EGL_SAMPLE_BUFFERS;
attributes[i++] = 1;
attributes[i++] = EGL_SAMPLES;
attributes[i++] = config->samples_per_pixel;
}
attributes[i++] = EGL_NONE;
g_assert (i < MAX_EGL_CONFIG_ATTRIBS);
}
static CoglBool
try_create_context (CoglDisplay *display,
CoglBool with_stencil_buffer,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLDisplay edpy;
EGLConfig config;
EGLint config_count = 0;
EGLBoolean status;
EGLint attribs[3];
EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS];
const char *error_message;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context == NULL, TRUE);
if (renderer->driver == COGL_DRIVER_GL)
eglBindAPI (EGL_OPENGL_API);
if (display->renderer->driver == COGL_DRIVER_GLES2)
{
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
attribs[1] = 2;
attribs[2] = EGL_NONE;
}
else
attribs[0] = EGL_NONE;
egl_attributes_from_framebuffer_config (display,
&display->onscreen_template->config,
with_stencil_buffer,
cfg_attribs);
edpy = egl_renderer->edpy;
status = eglChooseConfig (edpy,
cfg_attribs,
&config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
error_message = "Unable to find a usable EGL configuration";
goto fail;
}
egl_display->egl_config = config;
egl_display->egl_context = eglCreateContext (edpy,
config,
EGL_NO_CONTEXT,
attribs);
if (egl_display->egl_context == EGL_NO_CONTEXT)
{
error_message = "Unable to create a suitable EGL context";
goto fail;
}
if (egl_renderer->platform_vtable->context_created &&
!egl_renderer->platform_vtable->context_created (display, error))
return FALSE;
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
EGLBoolean
_cogl_winsys_egl_make_current (CoglDisplay *display,
EGLSurface draw,
EGLSurface read,
EGLContext context)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
EGLBoolean ret;
if (egl_display->current_draw_surface == draw &&
egl_display->current_read_surface == read &&
egl_display->current_context == context)
return EGL_TRUE;
ret = eglMakeCurrent (egl_renderer->edpy,
draw,
read,
context);
egl_display->current_draw_surface = draw;
egl_display->current_read_surface = read;
egl_display->current_context = context;
return ret;
}
static void
cleanup_context (CoglDisplay *display)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_display->egl_context != EGL_NO_CONTEXT)
{
_cogl_winsys_egl_make_current (display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
egl_display->egl_context = EGL_NO_CONTEXT;
}
if (egl_renderer->platform_vtable->cleanup_context)
egl_renderer->platform_vtable->cleanup_context (display);
}
static CoglBool
create_context (CoglDisplay *display, CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
/* Note: we don't just rely on eglChooseConfig to correctly
* report that the driver doesn't support a stencil buffer
* because we've seen PVR drivers that claim stencil buffer
* support according to the EGLConfig but then later fail
* when trying to create a context with such a config.
*/
if (try_create_context (display, TRUE, error))
{
egl_display->stencil_disabled = FALSE;
return TRUE;
}
else
{
_cogl_clear_error (error);
cleanup_context (display);
egl_display->stencil_disabled = TRUE;
return try_create_context (display, FALSE, error);
}
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
_COGL_RETURN_IF_FAIL (egl_display != NULL);
cleanup_context (display);
if (egl_renderer->platform_vtable->display_destroy)
egl_renderer->platform_vtable->display_destroy (display);
g_slice_free (CoglDisplayEGL, display->winsys);
display->winsys = NULL;
}
static CoglBool
_cogl_winsys_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
egl_display = g_slice_new0 (CoglDisplayEGL);
display->winsys = egl_display;
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
if (display->wayland_compositor_display)
{
struct wl_display *wayland_display = display->wayland_compositor_display;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
wayland_display);
}
#endif
if (egl_renderer->platform_vtable->display_setup &&
!egl_renderer->platform_vtable->display_setup (display, error))
goto error;
if (!create_context (display, error))
goto error;
egl_display->found_egl_config = TRUE;
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static CoglBool
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
{
CoglRenderer *renderer = context->display->renderer;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
context->winsys = g_new0 (CoglContextEGL, 1);
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
memset (context->winsys_features, 0, sizeof (context->winsys_features));
check_egl_extensions (renderer);
if (!_cogl_context_update_features (context, error))
return FALSE;
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
{
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
}
/* NB: We currently only support creating standalone GLES2 contexts
* for offscreen rendering and so we need a dummy (non-visible)
* surface to be able to bind those contexts */
if (egl_display->dummy_surface != EGL_NO_SURFACE &&
context->driver == COGL_DRIVER_GLES2)
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_GLES2_CONTEXT, TRUE);
if (egl_renderer->platform_vtable->context_init &&
!egl_renderer->platform_vtable->context_init (context, error))
return FALSE;
return TRUE;
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_renderer->platform_vtable->context_deinit)
egl_renderer->platform_vtable->context_deinit (context);
g_free (context->winsys);
}
typedef struct _CoglGLES2ContextEGL
{
EGLContext egl_context;
EGLSurface dummy_surface;
} CoglGLES2ContextEGL;
static void *
_cogl_winsys_context_create_gles2_context (CoglContext *ctx, CoglError **error)
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
EGLint attribs[3];
EGLContext egl_context;
attribs[0] = EGL_CONTEXT_CLIENT_VERSION;
attribs[1] = 2;
attribs[2] = EGL_NONE;
egl_context = eglCreateContext (egl_renderer->edpy,
egl_display->egl_config,
egl_display->egl_context,
attribs);
if (egl_context == EGL_NO_CONTEXT)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_GLES2_CONTEXT,
"%s", get_error_string ());
return NULL;
}
return (void *)egl_context;
}
static void
_cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx)
{
CoglContext *context = gles2_ctx->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLContext egl_context = gles2_ctx->winsys;
_COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context);
eglDestroyContext (egl_renderer->edpy, egl_context);
}
static CoglBool
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
EGLConfig egl_config;
EGLint config_count = 0;
EGLBoolean status;
CoglBool need_stencil =
egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil;
_COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE);
egl_attributes_from_framebuffer_config (display,
&framebuffer->config,
need_stencil,
attributes);
status = eglChooseConfig (egl_renderer->edpy,
attributes,
&egl_config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Failed to find a suitable EGL configuration");
return FALSE;
}
/* Update the real number of samples_per_pixel now that we have
* found an egl_config... */
if (framebuffer->config.samples_per_pixel)
{
EGLint samples;
status = eglGetConfigAttrib (egl_renderer->edpy,
egl_config,
EGL_SAMPLES, &samples);
g_return_val_if_fail (status == EGL_TRUE, TRUE);
framebuffer->samples_per_pixel = samples;
}
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
if (egl_renderer->platform_vtable->onscreen_init &&
!egl_renderer->platform_vtable->onscreen_init (onscreen,
egl_config,
error))
{
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
/* If we never successfully allocated then there's nothing to do */
if (egl_onscreen == NULL)
return;
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
{
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
== EGL_FALSE)
g_warning ("Failed to destroy EGL surface");
egl_onscreen->egl_surface = EGL_NO_SURFACE;
}
if (egl_renderer->platform_vtable->onscreen_deinit)
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
onscreen->winsys = NULL;
}
static CoglBool
bind_onscreen_with_context (CoglOnscreen *onscreen,
EGLContext egl_context)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglBool status = _cogl_winsys_egl_make_current (context->display,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
egl_context);
if (status)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
if (fb->config.swap_throttled)
eglSwapInterval (egl_renderer->edpy, 1);
else
eglSwapInterval (egl_renderer->edpy, 0);
}
return status;
}
static CoglBool
bind_onscreen (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = fb->context;
CoglDisplayEGL *egl_display = context->display->winsys;
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
bind_onscreen (onscreen);
}
static void
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
const int *user_rectangles,
int n_rectangles)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
int i;
/* eglSwapBuffersRegion expects rectangles relative to the
* bottom left corner but we are given rectangles relative to
* the top left so we need to flip them... */
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
for (i = 0; i < n_rectangles; i++)
{
int *rect = &rectangles[4 * i];
rect[1] = framebuffer_height - rect[1] - rect[3];
}
/* At least for eglSwapBuffers the EGL spec says that the surface to
swap must be bound to the current context. It looks like Mesa
also validates that this is the case for eglSwapBuffersRegion so
we must bind here too */
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER_STATE_BIND);
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
egl_onscreen->egl_surface,
n_rectangles,
rectangles) == EGL_FALSE)
g_warning ("Error reported by eglSwapBuffersRegion");
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
/* The specification for EGL (at least in 1.4) says that the surface
needs to be bound to the current context for the swap to work
although it may change in future. Mesa explicitly checks for this
and just returns an error if this is not the case so we can't
just pretend this isn't in the spec. */
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER (onscreen),
COGL_FRAMEBUFFER_STATE_BIND);
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_display->current_draw_surface != egl_onscreen->egl_surface)
return;
egl_display->current_draw_surface = EGL_NO_SURFACE;
_cogl_winsys_onscreen_bind (onscreen);
}
static EGLDisplay
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
{
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
return egl_renderer->edpy;
}
static void
_cogl_winsys_save_context (CoglContext *ctx)
{
CoglContextEGL *egl_context = ctx->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
egl_context->saved_draw_surface = egl_display->current_draw_surface;
egl_context->saved_read_surface = egl_display->current_read_surface;
}
static CoglBool
_cogl_winsys_set_gles2_context (CoglGLES2Context *gles2_ctx, CoglError **error)
{
CoglContext *ctx = gles2_ctx->context;
CoglDisplayEGL *egl_display = ctx->display->winsys;
CoglBool status;
if (gles2_ctx->write_buffer &&
cogl_is_onscreen (gles2_ctx->write_buffer))
status =
bind_onscreen_with_context (COGL_ONSCREEN (gles2_ctx->write_buffer),
gles2_ctx->winsys);
else
status = _cogl_winsys_egl_make_current (ctx->display,
egl_display->dummy_surface,
egl_display->dummy_surface,
gles2_ctx->winsys);
if (!status)
{
_cogl_set_error (error,
COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_MAKE_CURRENT,
"Failed to make gles2 context current");
return FALSE;
}
return TRUE;
}
static void
_cogl_winsys_restore_context (CoglContext *ctx)
{
CoglContextEGL *egl_context = ctx->winsys;
CoglDisplayEGL *egl_display = ctx->display->winsys;
_cogl_winsys_egl_make_current (ctx->display,
egl_context->saved_draw_surface,
egl_context->saved_read_surface,
egl_display->egl_context);
}
static CoglWinsysVtable _cogl_winsys_vtable =
{
.constraints = COGL_RENDERER_CONSTRAINT_USES_EGL |
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
/* This winsys is only used as a base for the EGL-platform
winsys's so it does not have an ID or a name */
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
.display_setup = _cogl_winsys_display_setup,
.display_destroy = _cogl_winsys_display_destroy,
.context_init = _cogl_winsys_context_init,
.context_deinit = _cogl_winsys_context_deinit,
.context_egl_get_egl_display =
_cogl_winsys_context_egl_get_egl_display,
.context_create_gles2_context =
_cogl_winsys_context_create_gles2_context,
.destroy_gles2_context = _cogl_winsys_destroy_gles2_context,
.onscreen_init = _cogl_winsys_onscreen_init,
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
.onscreen_bind = _cogl_winsys_onscreen_bind,
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled,
/* CoglGLES2Context related methods */
.save_context = _cogl_winsys_save_context,
.set_gles2_context = _cogl_winsys_set_gles2_context,
.restore_context = _cogl_winsys_restore_context,
};
/* XXX: we use a function because no doubt someone will complain
* about using c99 member initializers because they aren't portable
* to windows. We want to avoid having to rigidly follow the real
* order of members since some members are #ifdefd and we'd have
* to mirror the #ifdefing to add padding etc. For any winsys that
* can assume the platform has a sane compiler then we can just use
* c99 initializers for insane platforms they can initialize
* the members by name in a function.
*/
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void)
{
return &_cogl_winsys_vtable;
}
#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,
EGLenum target,
EGLClientBuffer buffer,
const EGLint *attribs)
{
CoglDisplayEGL *egl_display = ctx->display->winsys;
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
EGLContext egl_ctx;
_COGL_RETURN_VAL_IF_FAIL (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR);
/* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must
* always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */
#ifdef EGL_KHR_image_pixmap
if (target == EGL_NATIVE_PIXMAP_KHR)
egl_ctx = EGL_NO_CONTEXT;
else
#endif
egl_ctx = egl_display->egl_context;
return egl_renderer->pf_eglCreateImage (egl_renderer->edpy,
egl_ctx,
target,
buffer,
attribs);
}
void
_cogl_egl_destroy_image (CoglContext *ctx,
EGLImageKHR image)
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
}
#endif