![Neil Roberts](/assets/img/avatar_default.png)
cogl_wrap_glActiveTexture needs to call the GL version of glActiveTexture otherwise the subsequent calls to glBindTexture will all be using texture unit 0. This fixes test-cogl-multitexture.
cogl_wrap_glActiveTexture needs to call the GL version of glActiveTexture otherwise the subsequent calls to glBindTexture will all be using texture unit 0. This fixes test-cogl-multitexture.