[Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches were written for the remaining 10% of the effort. Note: again no API changes were made in Clutter, only in Cogl.
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@ -806,7 +806,7 @@ static inline void
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mtx_transform (const ClutterFixed m[],
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fixed_vertex_t *vertex)
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{
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ClutterFixed _x, _y, _z, _w;
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float _x, _y, _z, _w;
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_x = vertex->x;
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_y = vertex->y;
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@ -846,8 +846,11 @@ mtx_transform (const ClutterFixed m[],
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/* Help macros to scale from OpenGL <-1,1> coordinates system to our
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* X-window based <0,window-size> coordinates
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*/
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#define MTX_GL_SCALE_X(x,w,v1,v2) (CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((x), (w)) + 1.0) >> 1), (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((y), (w)) + 1.0) >> 1), (v1)) + (v2))
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#define MTX_GL_SCALE_X(x,w,v1,v2) \
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(CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((x), (w)) + 1.0) / 2), (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) \
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((v1) - CLUTTER_FIXED_MUL (((CLUTTER_FIXED_DIV ((y), (w)) + 1.0) / 2), \
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(v1)) + (v2))
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#define MTX_GL_SCALE_Z(z,w,v1,v2) (MTX_GL_SCALE_X ((z), (w), (v1), (v2)))
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/* transforms a 4-tuple of coordinates using @matrix and
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@ -1345,8 +1348,8 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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gboolean is_stage = CLUTTER_IS_STAGE (self);
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if (!is_stage)
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (priv->allocation.x1),
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CLUTTER_UNITS_TO_FIXED (priv->allocation.y1),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (priv->allocation.x1),
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CLUTTER_UNITS_TO_FLOAT (priv->allocation.y1),
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0);
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/*
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@ -1360,50 +1363,50 @@ _clutter_actor_apply_modelview_transform (ClutterActor *self)
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if (priv->rzang)
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{
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (priv->rzx),
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CLUTTER_UNITS_TO_FIXED (priv->rzy),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (priv->rzx),
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CLUTTER_UNITS_TO_FLOAT (priv->rzy),
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0);
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cogl_rotatex (priv->rzang, 0, 0, 1.0);
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cogl_rotate (priv->rzang, 0, 0, 1.0);
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (-priv->rzx),
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CLUTTER_UNITS_TO_FIXED (-priv->rzy),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (-priv->rzx),
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CLUTTER_UNITS_TO_FLOAT (-priv->rzy),
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0);
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}
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if (priv->ryang)
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{
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (priv->ryx),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (priv->ryx),
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0,
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CLUTTER_UNITS_TO_FIXED (priv->z + priv->ryz));
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CLUTTER_UNITS_TO_FLOAT (priv->z + priv->ryz));
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cogl_rotatex (priv->ryang, 0, 1.0, 0);
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cogl_rotate (priv->ryang, 0, 1.0, 0);
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (-priv->ryx),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (-priv->ryx),
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0,
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CLUTTER_UNITS_TO_FIXED (-(priv->z + priv->ryz)));
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CLUTTER_UNITS_TO_FLOAT (-(priv->z + priv->ryz)));
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}
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if (priv->rxang)
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{
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cogl_translatex (0,
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CLUTTER_UNITS_TO_FIXED (priv->rxy),
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CLUTTER_UNITS_TO_FIXED (priv->z + priv->rxz));
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cogl_translate (0,
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CLUTTER_UNITS_TO_FLOAT (priv->rxy),
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CLUTTER_UNITS_TO_FLOAT (priv->z + priv->rxz));
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cogl_rotatex (priv->rxang, 1.0, 0, 0);
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cogl_rotate (priv->rxang, 1.0, 0, 0);
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cogl_translatex (0,
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CLUTTER_UNITS_TO_FIXED (-priv->rxy),
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CLUTTER_UNITS_TO_FIXED (-(priv->z + priv->rxz)));
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cogl_translate (0,
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CLUTTER_UNITS_TO_FLOAT (-priv->rxy),
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CLUTTER_UNITS_TO_FLOAT (-(priv->z + priv->rxz)));
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}
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if (!is_stage && (priv->anchor_x || priv->anchor_y))
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cogl_translatex (CLUTTER_UNITS_TO_FIXED (-priv->anchor_x),
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CLUTTER_UNITS_TO_FIXED (-priv->anchor_y),
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cogl_translate (CLUTTER_UNITS_TO_FLOAT (-priv->anchor_x),
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CLUTTER_UNITS_TO_FLOAT (-priv->anchor_y),
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0);
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if (priv->z)
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cogl_translatex (0, 0, priv->z);
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cogl_translate (0, 0, priv->z);
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}
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/* Recursively applies the transforms associated with this actor and
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@ -697,6 +697,11 @@ clutter_ramp_func (ClutterAlpha *alpha,
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}
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}
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#if 0
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/*
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* The following three functions are left in place for reference
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* purposes.
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*/
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static guint32
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sincx1024_func (ClutterAlpha *alpha,
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float angle,
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@ -716,7 +721,7 @@ sincx1024_func (ClutterAlpha *alpha,
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x -= (512 * 512 / angle);
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sine = ((sinf (x * (G_PI/180.0)) + offset) / 2)
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sine = ((cogl_angle_sin (x) + offset) / 2)
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* CLUTTER_ALPHA_MAX_ALPHA;
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sine = sine >> COGL_FIXED_Q;
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@ -724,11 +729,6 @@ sincx1024_func (ClutterAlpha *alpha,
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return sine;
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}
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#if 0
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/*
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* The following two functions are left in place for reference
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* purposes.
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*/
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static guint32
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sincx_func (ClutterAlpha *alpha,
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ClutterFixed angle,
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@ -747,7 +747,7 @@ sincx_func (ClutterAlpha *alpha,
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x = CLUTTER_FIXED_MUL (x, CFX_PI)
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- CLUTTER_FIXED_DIV (CFX_PI, angle);
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sine = (sinf (x) + offset) / 2;
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sine = (cogl_angle_sin (x) + offset) / 2;
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", CLUTTER_FIXED_TO_DOUBLE (sine));
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@ -806,9 +806,28 @@ guint32
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clutter_sine_func (ClutterAlpha *alpha,
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gpointer dummy)
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{
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#if 0
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#if 1
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ClutterTimeline *timeline;
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gint current_frame_num, n_frames;
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float radians, sine;
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timeline = clutter_alpha_get_timeline (alpha);
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current_frame_num = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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radians = ((float)current_frame_num / n_frames) * (2.0 * G_PI);
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sine = sinf (radians);
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/* shift from range [-1, 1] -> [0, 1] */
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sine = (sine + 1.0) / 2.0;
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", sine);
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return sine * CLUTTER_ALPHA_MAX_ALPHA;
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#elif 0
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return sinc_func (alpha, 2.0, 1.0);
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#else
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#elif 0
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/* 2.0 above represents full circle */
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return sincx1024_func (alpha, 1024, 1.0);
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#endif
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@ -842,18 +861,17 @@ clutter_sine_inc_func (ClutterAlpha *alpha,
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ClutterTimeline * timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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x = 256 * frame / n_frames;
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radians = ((float)frame / n_frames) * (G_PI / 2);
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sine = sinf (radians);
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sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -884,18 +902,17 @@ clutter_sine_dec_func (ClutterAlpha *alpha,
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ClutterTimeline * timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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x = 256 * frame / n_frames + 256;
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radians = ((float)frame / n_frames) * (G_PI / 2);
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sine = sinf (radians + (G_PI / 2));
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sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -926,18 +943,17 @@ clutter_sine_half_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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x = 512 * frame / n_frames;
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radians = ((float)frame / n_frames) * G_PI;
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sine = sinf (radians);
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sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -962,19 +978,20 @@ clutter_sine_in_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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/* XXX- if we use 768 we overflow */
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x = 256 * frame / n_frames + 767;
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radians = ((float)frame / n_frames) * (G_PI / 2);
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sine = sinf (radians - (G_PI / 2));
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sine = (sinf (x * (G_PI/180.0)) + 1) * CLUTTER_ALPHA_MAX_ALPHA;
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/* shift from range [-1, 0] -> [0, 1] */
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sine = sine + 1.0;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -998,18 +1015,17 @@ clutter_sine_out_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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x = 256 * frame / n_frames;
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radians = ((float)frame / n_frames) * (G_PI / 2);
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sine = sinf (radians);
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sine = sinf (x * (G_PI/180.0)) * CLUTTER_ALPHA_MAX_ALPHA;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -1034,18 +1050,20 @@ clutter_sine_in_out_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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float x;
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ClutterFixed sine;
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float radians;
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float sine;
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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x = -256 * frame / n_frames + 256;
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radians = ((float)frame / n_frames) * G_PI;
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sine = sinf (radians - (G_PI / 2));
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sine = (sinf (x * (G_PI/180.0)) + 1) / 2 * CLUTTER_ALPHA_MAX_ALPHA;
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/* shift from range [-1, 1] -> [0, 1] */
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sine = (sine + 1.0) / 2.0;
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return ((guint32) sine) >> COGL_FIXED_Q;
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return (guint32) (sine * CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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@ -1113,30 +1131,23 @@ clutter_smoothstep_inc_func (ClutterAlpha *alpha,
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ClutterTimeline *timeline;
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gint frame;
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gint n_frames;
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guint32 r;
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guint32 x;
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float r;
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float x;
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/*
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* The smoothstep function uses f(x) = -2x^3 + 3x^2 where x is from <0,1>,
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* and precission is critical -- we use 8.24 fixed format for this operation.
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* The earlier operations involve division, which we cannot do in 8.24 for
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* numbers in <0,1> we use ClutterFixed.
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* and precission is critical.
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*/
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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/*
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* Convert x to 8.24 for next step.
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*/
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x = CLUTTER_FIXED_DIV (frame, n_frames) << 8;
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x = (float)frame / n_frames;
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/*
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* f(x) = -2x^3 + 3x^2
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*
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* Convert result to ClutterFixed to avoid overflow in next step.
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*/
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r = ((x >> 12) * (x >> 12) * 3 - (x >> 15) * (x >> 16) * (x >> 16)) >> 8;
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r = -2 * x * x * x + 3 * x * x;
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return (r * CLUTTER_ALPHA_MAX_ALPHA);
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}
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@ -1204,9 +1215,9 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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*
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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*/
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#if CLUTTER_ALPHA_MAX_ALPHA != 0xffff
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#error Adjust x_alpha_max to match CLUTTER_ALPHA_MAX_ALPHA
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#endif
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/* XXX: If this fails:
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* Adjust x_alpha_max to match CLUTTER_ALPHA_MAX_ALPHA */
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g_assert (CLUTTER_ALPHA_MAX_ALPHA == 65535.0);
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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@ -1214,7 +1225,7 @@ clutter_exp_inc_func (ClutterAlpha *alpha,
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x = x_alpha_max * frame / n_frames;
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result = CLAMP (pow2f (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
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result = CLAMP (powf (2, x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
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return result;
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}
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@ -1255,9 +1266,9 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
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*
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* (2^x_alpha_max) - 1 == CLUTTER_ALPHA_MAX_ALPHA
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*/
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#if CLUTTER_ALPHA_MAX_ALPHA != 0xffff
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#error Adjust x_alpha_max to match CLUTTER_ALPHA_MAX_ALPHA
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#endif
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/* XXX: If this fails:
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* Adjust x_alpha_max to match CLUTTER_ALPHA_MAX_ALPHA */
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g_assert (CLUTTER_ALPHA_MAX_ALPHA == 65535.0);
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timeline = clutter_alpha_get_timeline (alpha);
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frame = clutter_timeline_get_current_frame (timeline);
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@ -1265,7 +1276,7 @@ clutter_exp_dec_func (ClutterAlpha *alpha,
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x = (x_alpha_max * (n_frames - frame)) / n_frames;
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result = CLAMP (pow2f (x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
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result = CLAMP (powf (2, x) - 1, 0, CLUTTER_ALPHA_MAX_ALPHA);
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return result;
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}
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@ -106,7 +106,7 @@ struct _ClutterAlphaClass
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*
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* Since: 0.2
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*/
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#define CLUTTER_ALPHA_MAX_ALPHA (0xffff)
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#define CLUTTER_ALPHA_MAX_ALPHA (65535.0f)
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GType clutter_alpha_get_type (void) G_GNUC_CONST;
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||||
|
@ -190,17 +190,13 @@ actor_apply_knot_foreach (ClutterBehaviour *behave,
|
||||
static inline float
|
||||
clamp_angle (float a)
|
||||
{
|
||||
float a1, a2;
|
||||
gint rounds;
|
||||
|
||||
/* Need to add the 256 offset here, since the user space 0 maps to our
|
||||
* -256
|
||||
*/
|
||||
rounds = (a + 256) / 1024;
|
||||
a1 = rounds * 1024;
|
||||
a2 = a - a1;
|
||||
rounds = a / 360;
|
||||
if (a < 0)
|
||||
rounds--;
|
||||
|
||||
return a2;
|
||||
return a - 360 * rounds;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -218,11 +214,11 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
|
||||
|
||||
if (priv->direction == CLUTTER_ROTATE_CW && start >= end)
|
||||
{
|
||||
end += 1024;
|
||||
end += 360;
|
||||
}
|
||||
else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end)
|
||||
{
|
||||
end -= 1024;
|
||||
end -= 360;
|
||||
}
|
||||
|
||||
angle = (end - start) * alpha / CLUTTER_ALPHA_MAX_ALPHA + start;
|
||||
@ -247,30 +243,25 @@ clutter_behaviour_ellipse_set_property (GObject *gobject,
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ANGLE_START:
|
||||
priv->angle_start =
|
||||
COGL_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
|
||||
priv->angle_start = g_value_get_double (value);
|
||||
break;
|
||||
case PROP_ANGLE_END:
|
||||
priv->angle_end =
|
||||
COGL_ANGLE_FROM_DEG (g_value_get_double (value)) - 256;
|
||||
priv->angle_end = g_value_get_double (value);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_X:
|
||||
priv->angle_tilt_x =
|
||||
COGL_ANGLE_FROM_DEG (g_value_get_double (value));
|
||||
priv->angle_tilt_x = g_value_get_double (value);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_Y:
|
||||
priv->angle_tilt_y =
|
||||
COGL_ANGLE_FROM_DEG (g_value_get_double (value));
|
||||
priv->angle_tilt_y = g_value_get_double (value);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_Z:
|
||||
priv->angle_tilt_z =
|
||||
COGL_ANGLE_FROM_DEG (g_value_get_double (value));
|
||||
priv->angle_tilt_z = g_value_get_double (value);
|
||||
break;
|
||||
case PROP_WIDTH:
|
||||
priv->a = g_value_get_int (value) >> 1;
|
||||
priv->a = g_value_get_int (value) / 2;
|
||||
break;
|
||||
case PROP_HEIGHT:
|
||||
priv->b = g_value_get_int (value) >> 1;
|
||||
priv->b = g_value_get_int (value) / 2;
|
||||
break;
|
||||
case PROP_CENTER:
|
||||
{
|
||||
@ -301,30 +292,25 @@ clutter_behaviour_ellipse_get_property (GObject *gobject,
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_ANGLE_START:
|
||||
g_value_set_double (value,
|
||||
COGL_ANGLE_TO_DEG (priv->angle_start + 256));
|
||||
g_value_set_double (value, priv->angle_start);
|
||||
break;
|
||||
case PROP_ANGLE_END:
|
||||
g_value_set_double (value,
|
||||
COGL_ANGLE_TO_DEG (priv->angle_end + 256));
|
||||
g_value_set_double (value, priv->angle_end);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_X:
|
||||
g_value_set_double (value,
|
||||
COGL_ANGLE_TO_DEG (priv->angle_tilt_x));
|
||||
g_value_set_double (value, priv->angle_tilt_x);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_Y:
|
||||
g_value_set_double (value,
|
||||
COGL_ANGLE_TO_DEG (priv->angle_tilt_y));
|
||||
g_value_set_double (value, priv->angle_tilt_y);
|
||||
break;
|
||||
case PROP_ANGLE_TILT_Z:
|
||||
g_value_set_double (value,
|
||||
COGL_ANGLE_TO_DEG (priv->angle_tilt_z));
|
||||
g_value_set_double (value, priv->angle_tilt_z);
|
||||
break;
|
||||
case PROP_WIDTH:
|
||||
g_value_set_int (value, (priv->a << 1));
|
||||
g_value_set_int (value, (priv->a * 2));
|
||||
break;
|
||||
case PROP_HEIGHT:
|
||||
g_value_set_int (value, (priv->b << 1));
|
||||
g_value_set_int (value, (priv->b * 2));
|
||||
break;
|
||||
case PROP_CENTER:
|
||||
g_value_set_boxed (value, &priv->center);
|
||||
@ -513,12 +499,8 @@ clutter_behaviour_ellipse_init (ClutterBehaviourEllipse * self)
|
||||
|
||||
priv->direction = CLUTTER_ROTATE_CW;
|
||||
|
||||
/* The inital values have to reflect the 90 degree offset between the normal
|
||||
* mathematical space and the clutter clock-based space; the default end
|
||||
* value of 360 is clamped to 0.
|
||||
*/
|
||||
priv->angle_start = -256;
|
||||
priv->angle_end = -256;
|
||||
priv->angle_start = 0;
|
||||
priv->angle_end = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -611,8 +593,8 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
|
||||
"width", width,
|
||||
"height", height,
|
||||
"direction", direction,
|
||||
"angle-start", COGL_ANGLE_FROM_DEGX (start),
|
||||
"angle-end", COGL_ANGLE_FROM_DEGX (end),
|
||||
"angle-start", (double)CLUTTER_FIXED_TO_FLOAT (start),
|
||||
"angle-end", (double)CLUTTER_FIXED_TO_FLOAT (end),
|
||||
NULL);
|
||||
}
|
||||
|
||||
@ -695,9 +677,9 @@ clutter_behaviour_ellipse_set_width (ClutterBehaviourEllipse * self,
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
if (priv->a != width >> 1)
|
||||
if (priv->a != width / 2)
|
||||
{
|
||||
priv->a = width >> 1;
|
||||
priv->a = width / 2;
|
||||
|
||||
g_object_notify (G_OBJECT (self), "width");
|
||||
}
|
||||
@ -718,7 +700,7 @@ clutter_behaviour_ellipse_get_width (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
|
||||
|
||||
return self->priv->a << 1;
|
||||
return self->priv->a * 2;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -740,9 +722,9 @@ clutter_behaviour_ellipse_set_height (ClutterBehaviourEllipse *self,
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
if (priv->b != height >> 1)
|
||||
if (priv->b != height / 2)
|
||||
{
|
||||
priv->b = height >> 1;
|
||||
priv->b = height / 2;
|
||||
|
||||
g_object_notify (G_OBJECT (self), "height");
|
||||
}
|
||||
@ -763,7 +745,7 @@ clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
|
||||
|
||||
return self->priv->b << 1;
|
||||
return self->priv->b * 2;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -780,10 +762,11 @@ void
|
||||
clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self,
|
||||
gdouble angle_start)
|
||||
{
|
||||
ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_start);
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
clutter_behaviour_ellipse_set_angle_startx (self,
|
||||
CLUTTER_FLOAT_TO_FIXED (angle_start));
|
||||
clutter_behaviour_ellipse_set_angle_startx (self, new_angle);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -805,7 +788,7 @@ clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self,
|
||||
float new_angle;
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_start) - 256);
|
||||
new_angle = clamp_angle (CLUTTER_FIXED_TO_FLOAT (angle_start));
|
||||
|
||||
priv = self->priv;
|
||||
if (priv->angle_start != new_angle)
|
||||
@ -830,7 +813,7 @@ clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
|
||||
|
||||
return COGL_ANGLE_TO_DEG (self->priv->angle_start + 256);
|
||||
return (double)self->priv->angle_start;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -848,7 +831,7 @@ clutter_behaviour_ellipse_get_angle_startx (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
|
||||
|
||||
return COGL_ANGLE_TO_DEGX (self->priv->angle_start);
|
||||
return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_start);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -865,10 +848,11 @@ void
|
||||
clutter_behaviour_ellipse_set_angle_end (ClutterBehaviourEllipse *self,
|
||||
gdouble angle_end)
|
||||
{
|
||||
ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_end);
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
clutter_behaviour_ellipse_set_angle_endx (self,
|
||||
CLUTTER_FLOAT_TO_FIXED (angle_end));
|
||||
clutter_behaviour_ellipse_set_angle_endx (self, new_angle);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -891,7 +875,7 @@ clutter_behaviour_ellipse_set_angle_endx (ClutterBehaviourEllipse *self,
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
new_angle = clamp_angle (COGL_ANGLE_FROM_DEGX (angle_end) - 256);
|
||||
new_angle = clamp_angle (CLUTTER_FIXED_TO_FLOAT (angle_end));
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
@ -918,7 +902,7 @@ clutter_behaviour_ellipse_get_angle_end (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
|
||||
|
||||
return COGL_ANGLE_TO_DEG (self->priv->angle_end + 256);
|
||||
return self->priv->angle_end;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -936,7 +920,7 @@ clutter_behaviour_ellipse_get_angle_endx (ClutterBehaviourEllipse *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0);
|
||||
|
||||
return COGL_ANGLE_TO_DEGX (self->priv->angle_end);
|
||||
return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_end);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -955,11 +939,11 @@ clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self,
|
||||
ClutterRotateAxis axis,
|
||||
gdouble angle_tilt)
|
||||
{
|
||||
ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_tilt);
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
clutter_behaviour_ellipse_set_angle_tiltx (self,
|
||||
axis,
|
||||
CLUTTER_FLOAT_TO_FIXED (angle_tilt));
|
||||
clutter_behaviour_ellipse_set_angle_tiltx (self, axis, new_angle);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -983,7 +967,7 @@ clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self,
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
new_angle = COGL_ANGLE_FROM_DEGX (angle_tilt);
|
||||
new_angle = CLUTTER_FIXED_TO_FLOAT (angle_tilt);
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
@ -1038,11 +1022,11 @@ clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self,
|
||||
switch (axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_x);
|
||||
return self->priv->angle_tilt_x;
|
||||
case CLUTTER_Y_AXIS:
|
||||
return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_y);
|
||||
return self->priv->angle_tilt_y;
|
||||
case CLUTTER_Z_AXIS:
|
||||
return COGL_ANGLE_TO_DEG (self->priv->angle_tilt_z);
|
||||
return self->priv->angle_tilt_z;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -1068,11 +1052,11 @@ clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self,
|
||||
switch (axis)
|
||||
{
|
||||
case CLUTTER_X_AXIS:
|
||||
return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_x);
|
||||
return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_x);
|
||||
case CLUTTER_Y_AXIS:
|
||||
return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_y);
|
||||
return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_y);
|
||||
case CLUTTER_Z_AXIS:
|
||||
return COGL_ANGLE_TO_DEGX (self->priv->angle_tilt_z);
|
||||
return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_z);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -1100,9 +1084,9 @@ clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
new_angle_x = COGL_ANGLE_FROM_DEG (angle_tilt_x);
|
||||
new_angle_y = COGL_ANGLE_FROM_DEG (angle_tilt_y);
|
||||
new_angle_z = COGL_ANGLE_FROM_DEG (angle_tilt_z);
|
||||
new_angle_x = (float)angle_tilt_x;
|
||||
new_angle_y = (float)angle_tilt_y;
|
||||
new_angle_z = (float)angle_tilt_z;
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
@ -1154,9 +1138,9 @@ clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self,
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
|
||||
|
||||
new_angle_x = COGL_ANGLE_FROM_DEGX (angle_tilt_x);
|
||||
new_angle_y = COGL_ANGLE_FROM_DEGX (angle_tilt_y);
|
||||
new_angle_z = COGL_ANGLE_FROM_DEGX (angle_tilt_z);
|
||||
new_angle_x = CLUTTER_FIXED_TO_FLOAT (angle_tilt_x);
|
||||
new_angle_y = CLUTTER_FIXED_TO_FLOAT (angle_tilt_y);
|
||||
new_angle_z = CLUTTER_FIXED_TO_FLOAT (angle_tilt_z);
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
@ -1210,13 +1194,13 @@ clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self,
|
||||
priv = self->priv;
|
||||
|
||||
if (angle_tilt_x)
|
||||
*angle_tilt_x = COGL_ANGLE_TO_DEG (priv->angle_tilt_x);
|
||||
*angle_tilt_x = priv->angle_tilt_x;
|
||||
|
||||
if (angle_tilt_y)
|
||||
*angle_tilt_y = COGL_ANGLE_TO_DEG (priv->angle_tilt_y);
|
||||
*angle_tilt_y = priv->angle_tilt_y;
|
||||
|
||||
if (angle_tilt_z)
|
||||
*angle_tilt_z = COGL_ANGLE_TO_DEG (priv->angle_tilt_z);
|
||||
*angle_tilt_z = priv->angle_tilt_z;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1246,13 +1230,13 @@ clutter_behaviour_ellipse_get_tiltx (ClutterBehaviourEllipse *self,
|
||||
priv = self->priv;
|
||||
|
||||
if (angle_tilt_x)
|
||||
*angle_tilt_x = COGL_ANGLE_TO_DEGX (priv->angle_tilt_x);
|
||||
*angle_tilt_x = priv->angle_tilt_x;
|
||||
|
||||
if (angle_tilt_y)
|
||||
*angle_tilt_y = COGL_ANGLE_TO_DEGX (priv->angle_tilt_y);
|
||||
*angle_tilt_y = priv->angle_tilt_y;
|
||||
|
||||
if (angle_tilt_z)
|
||||
*angle_tilt_z = COGL_ANGLE_TO_DEGX (priv->angle_tilt_z);
|
||||
*angle_tilt_z = priv->angle_tilt_z;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -252,7 +252,7 @@ _clutter_bezier_init (ClutterBezier *b,
|
||||
int x = _clutter_bezier_t2x (b, t);
|
||||
int y = _clutter_bezier_t2y (b, t);
|
||||
|
||||
guint l = clutter_sqrti ((y - yp)*(y - yp) + (x - xp)*(x - xp));
|
||||
guint l = cogl_sqrti ((y - yp)*(y - yp) + (x - xp)*(x - xp));
|
||||
|
||||
l += length[i-1];
|
||||
|
||||
|
@ -251,8 +251,8 @@ param_fixed_init (GParamSpec *pspec)
|
||||
{
|
||||
ClutterParamSpecFixed *fspec = CLUTTER_PARAM_SPEC_FIXED (pspec);
|
||||
|
||||
fspec->minimum = COGL_FIXED_MIN;
|
||||
fspec->maximum = COGL_FIXED_MAX;
|
||||
fspec->minimum = CLUTTER_MAXFIXED;
|
||||
fspec->maximum = CLUTTER_MINFIXED;
|
||||
fspec->default_value = 0;
|
||||
}
|
||||
|
||||
|
@ -1217,11 +1217,11 @@ clutter_path_node_distance (const ClutterKnot *start,
|
||||
* If we are using limited precision sqrti implementation, fallback on
|
||||
* clib sqrt if the precission would be less than 10%
|
||||
*/
|
||||
#if INT_MAX > CLUTTER_SQRTI_ARG_10_PERCENT
|
||||
#if INT_MAX > COGL_SQRTI_ARG_10_PERCENT
|
||||
if (t <= COGL_SQRTI_ARG_10_PERCENT)
|
||||
return cogl_sqrti (t);
|
||||
else
|
||||
return COGL_FLOAT_TO_INT (sqrt(t));
|
||||
return COGL_FLOAT_TO_INT (sqrtf(t));
|
||||
#else
|
||||
return cogl_sqrti (t);
|
||||
#endif
|
||||
|
@ -474,7 +474,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
|
||||
|
||||
/* Set up a projection matrix so that the actor will be projected as
|
||||
if it was drawn at its original location */
|
||||
tan_angle = tanf (COGL_ANGLE_FROM_DEGX (perspective.fovy / 2 * (G_PI/180.0)));
|
||||
tan_angle = tanf ((perspective.fovy / 2) * (G_PI/180.0));
|
||||
near_size = CLUTTER_FIXED_MUL (perspective.z_near, tan_angle);
|
||||
|
||||
cogl_frustum (CLUTTER_FIXED_MUL (tx_min, near_size),
|
||||
|
@ -68,7 +68,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
|
||||
gdouble alpha);
|
||||
|
||||
/**
|
||||
* cogl_color_set_from_4x:
|
||||
* cogl_color_set_from_4f:
|
||||
* @dest: return location for a #CoglColor
|
||||
* @red: value of the red channel, between 0 and %1.0
|
||||
* @green: value of the green channel, between 0 and %1.0
|
||||
@ -79,7 +79,7 @@ void cogl_color_set_from_4d (CoglColor *dest,
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void cogl_color_set_from_4x (CoglColor *dest,
|
||||
void cogl_color_set_from_4f (CoglColor *dest,
|
||||
float red,
|
||||
float green,
|
||||
float blue,
|
||||
@ -248,7 +248,7 @@ float cogl_color_get_alpha (const CoglColor *color);
|
||||
* Sets the source color using normalized values for each component.
|
||||
* This color will be used for any subsequent drawing operation.
|
||||
*
|
||||
* See also cogl_set_source_color4ub() and cogl_set_source_color4x()
|
||||
* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
|
||||
* if you already have the color components.
|
||||
*
|
||||
* Since: 1.0
|
||||
@ -276,7 +276,7 @@ void cogl_set_source_color4ub (guint8 red,
|
||||
guint8 alpha);
|
||||
|
||||
/**
|
||||
* cogl_set_source_color4x:
|
||||
* cogl_set_source_color4f:
|
||||
* @red: value of the red channel, between 0 and %1.0
|
||||
* @green: value of the green channel, between 0 and %1.0
|
||||
* @blue: value of the blue channel, between 0 and %1.0
|
||||
@ -291,7 +291,7 @@ void cogl_set_source_color4ub (guint8 red,
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void cogl_set_source_color4x (float red,
|
||||
void cogl_set_source_color4f (float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha);
|
||||
|
@ -455,6 +455,18 @@ G_BEGIN_DECLS
|
||||
*/
|
||||
CoglFixed cogl_fixed_sin (CoglFixed angle);
|
||||
|
||||
/**
|
||||
* cogl_fixed_tan:
|
||||
* @angle: a #CoglFixed number
|
||||
*
|
||||
* Computes the tangent of @angle.
|
||||
*
|
||||
* Return value: the tangent of the passed angle, in fixed point notation
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
CoglFixed cogl_fixed_tan (CoglFixed angle);
|
||||
|
||||
/**
|
||||
* cogl_fixed_cos:
|
||||
* @angle: a #CoglFixed number
|
||||
|
@ -60,24 +60,10 @@ G_BEGIN_DECLS
|
||||
* Fills a rectangle at the given coordinates with the current
|
||||
* drawing color in a highly optimizied fashion.
|
||||
**/
|
||||
void cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height);
|
||||
|
||||
/**
|
||||
* cogl_rectanglex:
|
||||
* @x: X coordinate of the top-left corner
|
||||
* @y: Y coordinate of the top-left corner
|
||||
* @width: Width of the rectangle
|
||||
* @height: Height of the rectangle
|
||||
*
|
||||
* A fixed-point version of cogl_fast_fill_rectangle.
|
||||
**/
|
||||
void cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
|
||||
/**
|
||||
* cogl_path_fill:
|
||||
|
@ -231,7 +231,7 @@ void cogl_scale (float x,
|
||||
float y);
|
||||
|
||||
/**
|
||||
* cogl_translatex:
|
||||
* cogl_translate:
|
||||
* @x: Distance to translate along the x-axis
|
||||
* @y: Distance to translate along the y-axis
|
||||
* @z: Distance to translate along the z-axis
|
||||
@ -239,26 +239,12 @@ void cogl_scale (float x,
|
||||
* Multiplies the current model-view matrix by one that translates the
|
||||
* model along all three axes according to the given values.
|
||||
*/
|
||||
void cogl_translatex (float x,
|
||||
float y,
|
||||
float z);
|
||||
void cogl_translate (float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
/**
|
||||
* cogl_translate:
|
||||
* @x: Distance to translate along the x-axis
|
||||
* @y: Distance to translate along the y-axis
|
||||
* @z: Distance to translate along the z-axis
|
||||
*
|
||||
* Integer version of cogl_translatex(). Multiplies the current
|
||||
* model-view matrix by one that translates the model along all three
|
||||
* axes according to the given values.
|
||||
*/
|
||||
void cogl_translate (gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
|
||||
/**
|
||||
* cogl_rotatex:
|
||||
* cogl_rotate:
|
||||
* @angle: Angle in degrees to rotate.
|
||||
* @x: X-component of vertex to rotate around.
|
||||
* @y: Y-component of vertex to rotate around.
|
||||
@ -270,26 +256,10 @@ void cogl_translate (gint x,
|
||||
* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
|
||||
* rotation.
|
||||
*/
|
||||
void cogl_rotatex (float angle,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
|
||||
/**
|
||||
* cogl_rotate:
|
||||
* @angle: Angle in degrees to rotate.
|
||||
* @x: X-component of vertex to rotate around.
|
||||
* @y: Y-component of vertex to rotate around.
|
||||
* @z: Z-component of vertex to rotate around.
|
||||
*
|
||||
* Integer version of cogl_rotatex(). Multiplies the current
|
||||
* model-view matrix by one that rotates the model around the vertex
|
||||
* specified by @x, @y and @z.
|
||||
*/
|
||||
void cogl_rotate (gint angle,
|
||||
gint x,
|
||||
gint y,
|
||||
gint z);
|
||||
void cogl_rotate (float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z);
|
||||
|
||||
/**
|
||||
* cogl_get_modelview_matrix:
|
||||
@ -442,7 +412,7 @@ void cogl_enable_backface_culling (gboolean setting);
|
||||
* comparing with the value in @ref. The default function is CGL_ALWAYS the
|
||||
* initial reference value is 1.0.
|
||||
*/
|
||||
void cogl_alpha_func (COGLenum func,
|
||||
void cogl_alpha_func (COGLenum func,
|
||||
float ref);
|
||||
|
||||
/**
|
||||
|
@ -58,7 +58,7 @@ cogl_color_set_from_4d (CoglColor *dest,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_color_set_from_4x (CoglColor *dest,
|
||||
cogl_color_set_from_4f (CoglColor *dest,
|
||||
float red,
|
||||
float green,
|
||||
float blue,
|
||||
@ -157,13 +157,13 @@ cogl_set_source_color4ub (guint8 red,
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_source_color4x (float red,
|
||||
cogl_set_source_color4f (float red,
|
||||
float green,
|
||||
float blue,
|
||||
float alpha)
|
||||
{
|
||||
CoglColor c = { 0, };
|
||||
|
||||
cogl_color_set_from_4x (&c, red, green, blue, alpha);
|
||||
cogl_color_set_from_4f (&c, red, green, blue, alpha);
|
||||
cogl_set_source_color (&c);
|
||||
}
|
||||
|
@ -481,6 +481,12 @@ cogl_angle_sin (CoglAngle angle)
|
||||
return result;
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
cogl_fixed_tan (CoglFixed angle)
|
||||
{
|
||||
return cogl_angle_tan (COGL_ANGLE_FROM_DEGX (angle));
|
||||
}
|
||||
|
||||
CoglFixed
|
||||
cogl_angle_tan (CoglAngle angle)
|
||||
{
|
||||
|
@ -33,6 +33,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
@ -42,37 +43,21 @@ void _cogl_path_add_node (gboolean new_sub_path,
|
||||
float y);
|
||||
void _cogl_path_fill_nodes ();
|
||||
void _cogl_path_stroke_nodes ();
|
||||
void _cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height);
|
||||
void _cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void _cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
void
|
||||
cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_clip_ensure ();
|
||||
|
||||
_cogl_rectangle (x, y, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
cogl_clip_ensure ();
|
||||
|
||||
_cogl_rectanglex (x, y, width, height);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_path_fill (void)
|
||||
{
|
||||
|
@ -34,39 +34,22 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
_cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
_cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
GE( glRecti (x, y, x + width, y + height) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0);
|
||||
|
||||
GE( glRectf ( (x),
|
||||
(y),
|
||||
(x + width),
|
||||
(y + height)) );
|
||||
GE( glRectf (x, y, x + width, y + height) );
|
||||
}
|
||||
|
||||
void
|
||||
@ -131,17 +114,15 @@ _cogl_path_stroke_nodes ()
|
||||
static void
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
float *bounds_x,
|
||||
float *bounds_y,
|
||||
float *bounds_w,
|
||||
float *bounds_h)
|
||||
{
|
||||
*bounds_x = floorf (nodes_min.x);
|
||||
*bounds_y = floorf (nodes_min.y);
|
||||
*bounds_w = ceilf (nodes_max.x
|
||||
- (float)(*bounds_x));
|
||||
*bounds_h = ceilf (nodes_max.y
|
||||
- (float)(*bounds_y));
|
||||
*bounds_x = nodes_min.x;
|
||||
*bounds_y = nodes_min.y;
|
||||
*bounds_w = nodes_max.x - *bounds_x;
|
||||
*bounds_h = nodes_max.y - *bounds_y;
|
||||
}
|
||||
|
||||
void
|
||||
@ -153,10 +134,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_cogl_path_get_bounds (nodes_min, nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
@ -238,10 +219,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
{
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -37,6 +37,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
/*
|
||||
#define COGL_DEBUG 1
|
||||
@ -555,7 +556,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + (y_iter.intersect_start)
|
||||
+ (src_y + ((int)y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -600,7 +601,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + (x_iter.intersect_start)
|
||||
+ (src_x + ((int)x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
|
@ -211,38 +211,21 @@ cogl_pop_matrix (void)
|
||||
void
|
||||
cogl_scale (float x, float y)
|
||||
{
|
||||
glScaled ((double)(x),
|
||||
(double)(y),
|
||||
glScalef ((float)(x),
|
||||
(float)(y),
|
||||
1.0);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (float x, float y, float z)
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
glTranslated ((double)(x),
|
||||
(double)(y),
|
||||
(double)(z));
|
||||
glTranslatef (x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
glTranslatef ((float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (float angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotated ((double)(angle),
|
||||
(double)(x),
|
||||
(double)(y),
|
||||
(double)(z));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
glRotatef ((float)angle, (float)x, (float)y, (float)z);
|
||||
glRotatef (angle, x, y, z);
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -645,17 +628,13 @@ cogl_perspective (float fovy,
|
||||
* 2) When working with small numbers, we are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax =
|
||||
(zNear *
|
||||
(sinf (fovy_rad_half) /
|
||||
cosf (fovy_rad_half)));
|
||||
|
||||
ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
|
||||
d = (-(2 * zFar) * zNear) / (zFar - zNear);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = (x);
|
||||
@ -696,12 +675,12 @@ cogl_frustum (float left,
|
||||
GE( glMatrixMode (GL_PROJECTION) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
GE( glFrustum ((double)(left),
|
||||
(double)(right),
|
||||
(double)(bottom),
|
||||
(double)(top),
|
||||
(double)(z_near),
|
||||
(double)(z_far)) );
|
||||
GE( glFrustum ((GLdouble)(left),
|
||||
(GLdouble)(right),
|
||||
(GLdouble)(bottom),
|
||||
(GLdouble)(top),
|
||||
(GLdouble)(z_near),
|
||||
(GLdouble)(z_far)) );
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
|
||||
@ -773,9 +752,7 @@ cogl_setup_viewport (guint width,
|
||||
{
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera =
|
||||
((sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1);
|
||||
z_camera = ((sinf (fovy_rad) / cosf (fovy_rad)) / 2);
|
||||
}
|
||||
|
||||
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
@ -1166,73 +1143,19 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
void
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
GLdouble md[16];
|
||||
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, &md[0]);
|
||||
|
||||
#define M(m,row,col) m[col*4+row]
|
||||
M(m,0,0) = (M(md,0,0));
|
||||
M(m,0,1) = (M(md,0,1));
|
||||
M(m,0,2) = (M(md,0,2));
|
||||
M(m,0,3) = (M(md,0,3));
|
||||
|
||||
M(m,1,0) = (M(md,1,0));
|
||||
M(m,1,1) = (M(md,1,1));
|
||||
M(m,1,2) = (M(md,1,2));
|
||||
M(m,1,3) = (M(md,1,3));
|
||||
|
||||
M(m,2,0) = (M(md,2,0));
|
||||
M(m,2,1) = (M(md,2,1));
|
||||
M(m,2,2) = (M(md,2,2));
|
||||
M(m,2,3) = (M(md,2,3));
|
||||
|
||||
M(m,3,0) = (M(md,3,0));
|
||||
M(m,3,1) = (M(md,3,1));
|
||||
M(m,3,2) = (M(md,3,2));
|
||||
M(m,3,3) = (M(md,3,3));
|
||||
#undef M
|
||||
glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
GLdouble vd[4];
|
||||
glGetDoublev(GL_VIEWPORT, &vd[0]);
|
||||
|
||||
v[0] = (vd[0]);
|
||||
v[1] = (vd[1]);
|
||||
v[2] = (vd[2]);
|
||||
v[3] = (vd[3]);
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -514,15 +514,6 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
{
|
||||
glClearColor ( (r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glPushMatrix ()
|
||||
{
|
||||
@ -1143,13 +1134,9 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
|
||||
cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
|
||||
{
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
|
||||
(r),
|
||||
(g),
|
||||
(b),
|
||||
(a));
|
||||
glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
|
||||
}
|
||||
|
||||
void
|
||||
@ -1158,15 +1145,6 @@ cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation)
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gles2_float_array_to_fixed (int size,
|
||||
const GLfloat *floats,
|
||||
GLfloat *fixeds)
|
||||
{
|
||||
while (size-- > 0)
|
||||
*(fixeds++) = (*(floats++));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
{
|
||||
@ -1185,31 +1163,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
|
||||
cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
|
||||
{
|
||||
_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
|
||||
|
||||
switch (pname)
|
||||
{
|
||||
case GL_MODELVIEW_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->modelview_stack
|
||||
+ w->modelview_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_PROJECTION_MATRIX:
|
||||
cogl_gles2_float_array_to_fixed (16, w->projection_stack
|
||||
+ w->projection_stack_pos * 16,
|
||||
params);
|
||||
memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
|
||||
sizeof (GLfloat) * 16);
|
||||
break;
|
||||
|
||||
case GL_VIEWPORT:
|
||||
{
|
||||
GLfloat v[4];
|
||||
|
||||
glGetFloatv (GL_VIEWPORT, v);
|
||||
cogl_gles2_float_array_to_fixed (4, v, params);
|
||||
}
|
||||
glGetFloatv (GL_VIEWPORT, params);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
|
||||
void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
|
||||
void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
|
||||
|
||||
void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
|
||||
void cogl_wrap_glPushMatrix ();
|
||||
void cogl_wrap_glPopMatrix ();
|
||||
void cogl_wrap_glMatrixMode (GLenum mode);
|
||||
@ -239,12 +237,12 @@ void cogl_wrap_glDisableClientState (GLenum array);
|
||||
|
||||
void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
|
||||
|
||||
void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
|
||||
void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
||||
|
||||
void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
|
||||
|
||||
void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
|
||||
void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
|
||||
void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
|
||||
|
||||
void cogl_wrap_glFogf (GLenum pname, GLfloat param);
|
||||
void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
|
||||
@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
|
||||
/* If we're not using GL ES 2 then just use the GL functions
|
||||
directly */
|
||||
|
||||
#define cogl_wrap_glClearColorx glClearColorx
|
||||
#define cogl_wrap_glDrawArrays glDrawArrays
|
||||
#define cogl_wrap_glDrawElements glDrawElements
|
||||
#define cogl_wrap_glPushMatrix glPushMatrix
|
||||
#define cogl_wrap_glPopMatrix glPopMatrix
|
||||
#define cogl_wrap_glMatrixMode glMatrixMode
|
||||
#define cogl_wrap_glLoadIdentity glLoadIdentity
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixx
|
||||
#define cogl_wrap_glFrustumf glFrustumx
|
||||
#define cogl_wrap_glScalef glScalex
|
||||
#define cogl_wrap_glTranslatef glTranslatex
|
||||
#define cogl_wrap_glRotatef glRotatex
|
||||
#define cogl_wrap_glOrthof glOrthox
|
||||
#define cogl_wrap_glMultMatrixf glMultMatrixf
|
||||
#define cogl_wrap_glFrustumf glFrustumf
|
||||
#define cogl_wrap_glScalef glScalef
|
||||
#define cogl_wrap_glTranslatef glTranslatef
|
||||
#define cogl_wrap_glRotatef glRotatef
|
||||
#define cogl_wrap_glOrthof glOrthof
|
||||
#define cogl_wrap_glEnable glEnable
|
||||
#define cogl_wrap_glDisable glDisable
|
||||
#define cogl_wrap_glTexCoordPointer glTexCoordPointer
|
||||
#define cogl_wrap_glVertexPointer glVertexPointer
|
||||
#define cogl_wrap_glColorPointer glColorPointer
|
||||
#define cogl_wrap_glNormalPointer glNormalPointer
|
||||
#define cogl_wrap_glTexEnvf glTexEnvx
|
||||
#define cogl_wrap_glTexEnvf glTexEnvf
|
||||
#define cogl_wrap_glEnableClientState glEnableClientState
|
||||
#define cogl_wrap_glDisableClientState glDisableClientState
|
||||
#define cogl_wrap_glAlphaFunc glAlphaFunc
|
||||
#define cogl_wrap_glColor4f glColor4x
|
||||
#define cogl_wrap_glClipPlanef glClipPlanex
|
||||
#define cogl_wrap_glColor4f glColor4f
|
||||
#define cogl_wrap_glClipPlanef glClipPlanef
|
||||
#define cogl_wrap_glGetIntegerv glGetIntegerv
|
||||
#define cogl_wrap_glGetFixedv glGetFixedv
|
||||
#define cogl_wrap_glFogf glFogx
|
||||
#define cogl_wrap_glFogfv glFogxv
|
||||
#define cogl_wrap_glGetFloatv glGetFloatv
|
||||
#define cogl_wrap_glFogf glFogf
|
||||
#define cogl_wrap_glFogfv glFogfv
|
||||
#define cogl_wrap_glTexParameteri glTexParameteri
|
||||
|
||||
/* The extra third parameter of the bind texture wrapper isn't needed
|
||||
|
@ -34,59 +34,31 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
#include <math.h>
|
||||
|
||||
#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
|
||||
|
||||
void
|
||||
_cogl_rectangle (gint x,
|
||||
gint y,
|
||||
guint width,
|
||||
guint height)
|
||||
_cogl_rectangle (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
/* 32-bit integers are not supported as coord types
|
||||
in GLES . Fixed type has got 16 bits left of the
|
||||
point which is equal to short anyway. */
|
||||
|
||||
GLshort rect_verts[8] = {
|
||||
(GLshort) x, (GLshort) y,
|
||||
(GLshort) (x + width), (GLshort) y,
|
||||
(GLshort) x, (GLshort) (y + height),
|
||||
(GLshort) (x + width), (GLshort) (y + height)
|
||||
GLfloat rect_verts[8] = {
|
||||
(GLfloat) x, (GLfloat) y,
|
||||
(GLfloat) (x + width), (GLfloat) y,
|
||||
(GLfloat) x, (GLfloat) (y + height),
|
||||
(GLfloat) (x + width), (GLfloat) (y + height)
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_SHORT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glVertexPointer (2, GL_FLOAT, 0, rect_verts ) );
|
||||
GE ( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_cogl_rectanglex (float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
GLfloat rect_verts[8] = {
|
||||
x, y,
|
||||
x + width, y,
|
||||
x, y + height,
|
||||
x + width, y + height
|
||||
};
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255
|
||||
? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
GE( cogl_wrap_glVertexPointer (2, GL_FIXED, 0, rect_verts) );
|
||||
GE( cogl_wrap_glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_add_node (gboolean new_sub_path,
|
||||
float x,
|
||||
@ -149,17 +121,15 @@ _cogl_path_stroke_nodes ()
|
||||
static void
|
||||
_cogl_path_get_bounds (floatVec2 nodes_min,
|
||||
floatVec2 nodes_max,
|
||||
gint *bounds_x,
|
||||
gint *bounds_y,
|
||||
guint *bounds_w,
|
||||
guint *bounds_h)
|
||||
float *bounds_x,
|
||||
float *bounds_y,
|
||||
float *bounds_w,
|
||||
float *bounds_h)
|
||||
{
|
||||
*bounds_x = floorf (nodes_min.x);
|
||||
*bounds_y = floorf (nodes_min.y);
|
||||
*bounds_w = ceilf (nodes_max.x
|
||||
- (float)(*bounds_x));
|
||||
*bounds_h = ceilf (nodes_max.y
|
||||
- (float)(*bounds_y));
|
||||
*bounds_x = nodes_min.x;
|
||||
*bounds_y = nodes_min.y;
|
||||
*bounds_w = nodes_max.x - *bounds_x;
|
||||
*bounds_h = nodes_max.y - *bounds_y;
|
||||
}
|
||||
|
||||
static gint compare_ints (gconstpointer a,
|
||||
@ -177,10 +147,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_cogl_path_get_bounds (nodes_min, nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
@ -244,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -435,10 +401,10 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
{
|
||||
gint bounds_x;
|
||||
gint bounds_y;
|
||||
guint bounds_w;
|
||||
guint bounds_h;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
|
@ -39,6 +39,7 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define glVertexPointer cogl_wrap_glVertexPointer
|
||||
#define glTexCoordPointer cogl_wrap_glTexCoordPointer
|
||||
@ -768,7 +769,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint wx, wy;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_y + (y_iter.intersect_start)
|
||||
+ (src_y + ((int)y_iter.intersect_start)
|
||||
- dst_y)
|
||||
* source_bmp->rowstride
|
||||
+ (src_x + x_span->start + x_span->size - x_span->waste
|
||||
@ -813,7 +814,7 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
|
||||
guint copy_width;
|
||||
|
||||
src = source_bmp->data
|
||||
+ (src_x + (x_iter.intersect_start)
|
||||
+ (src_x + ((int)x_iter.intersect_start)
|
||||
- dst_x)
|
||||
* bpp
|
||||
+ (src_y + y_span->start + y_span->size - y_span->waste
|
||||
|
@ -37,6 +37,7 @@
|
||||
#include "cogl-context.h"
|
||||
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
#include <math.h>
|
||||
|
||||
/* GL error to string conversion */
|
||||
#if COGL_DEBUG
|
||||
@ -92,10 +93,10 @@ cogl_paint_init (const CoglColor *color)
|
||||
fprintf(stderr, "\n ============== Paint Start ================ \n");
|
||||
#endif
|
||||
|
||||
cogl_wrap_glClearColorx (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
glClearColor (cogl_color_get_red (color),
|
||||
cogl_color_get_green (color),
|
||||
cogl_color_get_blue (color),
|
||||
0);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
cogl_wrap_glDisable (GL_LIGHTING);
|
||||
@ -122,35 +123,15 @@ cogl_scale (float x, float y)
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translatex (float x, float y, float z)
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatef (x, y, z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (gint x, gint y, gint z)
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
GE( cogl_wrap_glTranslatef ((float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotatex (float angle,
|
||||
float x,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatef (angle,x,y,z) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (gint angle, gint x, gint y, gint z)
|
||||
{
|
||||
GE( cogl_wrap_glRotatef ((float)(angle),
|
||||
(float)(x),
|
||||
(float)(y),
|
||||
(float)(z)) );
|
||||
GE( cogl_wrap_glRotatef (angle, x, y, z) );
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
@ -365,9 +346,8 @@ set_clip_plane (GLint plane_num,
|
||||
|
||||
/* Calculate the angle between the axes and the line crossing the
|
||||
two points */
|
||||
angle = (atan2f (vertex_b[1] - vertex_a[1] *
|
||||
vertex_b[0] - vertex_a[0]),
|
||||
COGL_RADIANS_TO_DEGREES);
|
||||
angle = atan2f (vertex_b[1] - vertex_a[1],
|
||||
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
||||
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
/* Load the identity matrix and multiply by the reverse of the
|
||||
@ -405,8 +385,8 @@ _cogl_set_clip_planes (float x_offset,
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
GE( cogl_wrap_glGetFixedv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFixedv (GL_PROJECTION_MATRIX, projection) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, modelview) );
|
||||
GE( cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, projection) );
|
||||
|
||||
project_vertex (modelview, projection, vertex_tl);
|
||||
project_vertex (modelview, projection, vertex_tr);
|
||||
@ -457,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
|
||||
GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
|
||||
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -465,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
|
||||
cogl_rectanglex (x_offset, y_offset, width, height);
|
||||
cogl_rectangle (x_offset, y_offset, width, height);
|
||||
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
only pixels where both the original stencil buffer and the
|
||||
@ -476,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
GE( cogl_wrap_glMatrixMode (GL_PROJECTION) );
|
||||
GE( cogl_wrap_glPushMatrix () );
|
||||
GE( cogl_wrap_glLoadIdentity () );
|
||||
cogl_rectanglex (-1.0, -1.0,
|
||||
(float)(2),
|
||||
(float)(2));
|
||||
cogl_rectangle (-1.0, -1.0, 2, 2);
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) );
|
||||
GE( cogl_wrap_glPopMatrix () );
|
||||
@ -558,15 +536,13 @@ cogl_perspective (float fovy,
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision
|
||||
*/
|
||||
ymax = (zNear *
|
||||
(sinf (fovy_rad_half) /
|
||||
cosf (fovy_rad_half)));
|
||||
ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
|
||||
xmax = (ymax * aspect);
|
||||
|
||||
x = (zNear / xmax);
|
||||
y = (zNear / ymax);
|
||||
c = (-(zFar + zNear) / ( zFar - zNear));
|
||||
d = (-((2 * zFar * zNear)) / (zFar - zNear));
|
||||
d = (-(2 * zFar) * zNear) / (zFar - zNear);
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x;
|
||||
@ -671,13 +647,13 @@ cogl_setup_viewport (guint w,
|
||||
if (fovy != 60.0)
|
||||
{
|
||||
float fovy_rad = (fovy * G_PI) / 180;
|
||||
|
||||
z_camera = (sinf (fovy_rad) /
|
||||
cosf (fovy_rad)) >> 1;
|
||||
|
||||
z_camera = (sinf (fovy_rad) / cosf (fovy_rad)) / 2;
|
||||
}
|
||||
|
||||
|
||||
GE( cogl_wrap_glTranslatef (-1 << 15, -1 << 15, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glTranslatef (-0.5f, -0.5f, -z_camera) );
|
||||
|
||||
GE( cogl_wrap_glScalef ( 1.0 / width,
|
||||
-1.0 / height,
|
||||
@ -737,13 +713,13 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
void
|
||||
cogl_get_modelview_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_MODELVIEW_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_MODELVIEW_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (float m[16])
|
||||
{
|
||||
cogl_wrap_glGetFixedv(GL_PROJECTION_MATRIX, &m[0]);
|
||||
cogl_wrap_glGetFloatv (GL_PROJECTION_MATRIX, m);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -102,8 +102,6 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
|
||||
*(p++) = cache_value->tx2; *(p++) = cache_value->ty2;
|
||||
}
|
||||
|
||||
#define COGL_PANGO_UNIT_TO_FIXED(x) ((x) << (COGL_FIXED_Q - 10))
|
||||
|
||||
static void cogl_pango_renderer_finalize (GObject *object);
|
||||
static void cogl_pango_renderer_draw_glyphs (PangoRenderer *renderer,
|
||||
PangoFont *font,
|
||||
@ -439,8 +437,8 @@ cogl_pango_renderer_get_device_units (PangoRenderer *renderer,
|
||||
}
|
||||
else
|
||||
{
|
||||
*xout = COGL_PANGO_UNIT_TO_FIXED (xin);
|
||||
*yout = COGL_PANGO_UNIT_TO_FIXED (yin);
|
||||
*xout = PANGO_PIXELS (xin);
|
||||
*yout = PANGO_PIXELS (yin);
|
||||
}
|
||||
}
|
||||
|
||||
@ -463,7 +461,7 @@ cogl_pango_renderer_draw_rectangle (PangoRenderer *renderer,
|
||||
x + width, y + height,
|
||||
&x2, &y2);
|
||||
|
||||
cogl_rectanglex (x1, y1, x2 - x1, y2 - y1);
|
||||
cogl_rectangle (x1, y1, x2 - x1, y2 - y1);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -89,7 +89,7 @@ cogl_path_stroke
|
||||
cogl_path_stroke_preserve
|
||||
cogl_set_source_color
|
||||
cogl_set_source_color4ub
|
||||
cogl_set_source_color4x
|
||||
cogl_set_source_color4f
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_rectangle
|
||||
@ -257,7 +257,7 @@ cogl_color_copy
|
||||
cogl_color_free
|
||||
cogl_color_set_from_4ub
|
||||
cogl_color_set_from_4d
|
||||
cogl_color_set_from_4x
|
||||
cogl_color_set_from_4f
|
||||
|
||||
<SUBSECTION>
|
||||
cogl_color_get_red
|
||||
|
@ -121,7 +121,7 @@ on_paint (ClutterActor *actor, TestState *state)
|
||||
|
||||
/* Set the color to white so that all the textures will be drawn
|
||||
at their own color */
|
||||
cogl_set_source_color4x (1.0, 1.0,
|
||||
cogl_set_source_color4f (1.0, 1.0,
|
||||
1.0, 1.0);
|
||||
|
||||
x2 = x1 + (float)(TEXTURE_SIZE);
|
||||
@ -173,7 +173,7 @@ on_paint (ClutterActor *actor, TestState *state)
|
||||
x2 = x1 + (float)(TEXTURE_SIZE);
|
||||
|
||||
/* Draw a regular rectangle (this should always show) */
|
||||
cogl_set_source_color4x (1.0, 0, 0, 1.0);
|
||||
cogl_set_source_color4f (1.0, 0, 0, 1.0);
|
||||
cogl_rectangle ( (x1), (y1),
|
||||
(x2 - x1), (y2 - y1));
|
||||
|
||||
|
@ -90,14 +90,14 @@ test_coglbox_paint(ClutterActor *self)
|
||||
ClutterFixed sin_frame, cos_frame;
|
||||
ClutterFixed frac_frame;
|
||||
gint t;
|
||||
sin_frame = clutter_sini (CLUTTER_ANGLE_FROM_DEG (priv->frame));
|
||||
cos_frame = clutter_cosi (CLUTTER_ANGLE_FROM_DEG (priv->frame));
|
||||
sin_frame = clutter_sinx (priv->frame);
|
||||
cos_frame = clutter_cosx (priv->frame);
|
||||
|
||||
pingpong_frame = (priv->frame <= 180 ? priv->frame : 360 - priv->frame);
|
||||
frac_frame = (CLUTTER_INT_TO_FIXED (pingpong_frame) /
|
||||
CLUTTER_INT_TO_FIXED (180));
|
||||
frac_frame += (1.0 >> 1);
|
||||
frac_frame <<= 1;
|
||||
CLUTTER_INT_TO_FIXED (180));
|
||||
frac_frame += 0.5;
|
||||
frac_frame *= 2;
|
||||
|
||||
for (t=0; t<4; t+=2)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user