mutter/cogl/driver/gl
Robert Bragg 82e80e6765 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
..
cogl-context-driver.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-context-driver.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-defines.h.in Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-feature-functions.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-program.c material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-program.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-shader-private.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
cogl-shader.c material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-texture-driver.c material: Avoid redundant glBindTexture calls 2010-06-09 17:26:15 +01:00
cogl.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
Makefile.am build: Add cogl-feature-functions.h to the dist 2009-11-18 14:43:46 +00:00