Robert Bragg 82e80e6765 material: Avoid redundant glBindTexture calls
This adds a _cogl_bind_gl_texture_transient function that should be used
instead of glBindTexture so we can have a consistent cache of the
textures bound to each texture unit so we can avoid some redundant
binding.
2010-06-09 17:26:15 +01:00
..
2010-05-19 15:28:04 +01:00
2010-06-01 12:08:18 +01:00
2010-03-01 12:56:10 +00:00
2010-03-03 17:02:51 +00:00