mutter/cogl/driver/nop/cogl-texture-2d-nop-private.h
Robert Bragg 73e8a6d7ce Allow lazy texture storage allocation
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.

This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.

It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)

Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
2013-01-22 17:48:17 +00:00

113 lines
4.0 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef _COGL_TEXTURE_2D_NOP_PRIVATE_H_
#define _COGL_TEXTURE_2D_NOP_PRIVATE_H_
#include "cogl-types.h"
#include "cogl-context-private.h"
#include "cogl-texture.h"
void
_cogl_texture_2d_nop_free (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_nop_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
void
_cogl_texture_2d_nop_init (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_nop_allocate (CoglTexture *tex,
CoglError **error);
CoglTexture2D *
_cogl_texture_2d_nop_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error);
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_nop_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error);
#endif
void
_cogl_texture_2d_nop_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter);
void
_cogl_texture_2d_nop_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p);
void
_cogl_texture_2d_nop_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level);
unsigned int
_cogl_texture_2d_nop_get_gl_handle (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_nop_generate_mipmap (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int level,
CoglError **error);
void
_cogl_texture_2d_nop_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
size_t rowstride,
uint8_t *data);
#endif /* _COGL_TEXTURE_2D_NOP_PRIVATE_H_ */