mutter/cogl/driver
Neil Roberts 82615e292d Don't try to use clip planes on GL3
GL3 has support for clip planes but they are used differently and
involve writing to a builtin output variable in the vertex shader. The
current clip plane code assumes it is only used with a fixed function
driver and tries to directly push to the matrix builtins. This
obviously won't work on GL3 so for now let's just disable clip planes.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 5f621589467ab961f5130590298dc8e26d658a92)
2013-01-22 17:48:19 +00:00
..
gl Don't try to use clip planes on GL3 2013-01-22 17:48:19 +00:00
nop framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00