mutter/tests/interactive/test-clip.c
Neil Roberts 6102f80244 test-clip: Replace the ellipse with a rotated rectangle
With test-clip it's possible to draw three different shapes depending
on what mouse button is used: a rectangle, an ellipse or a path
containing multiple shapes. However the ellipse is also a path so it
doesn't really test anything extra from the third option. This
replaces the ellipse with a rectangle that is first rotated by the
modelview matrix. The rotated matrix won't be able to use the scissor
so it can be used to test stencil and clip plane clipping.
2011-01-24 17:40:07 +00:00

368 lines
9.2 KiB
C

#include <clutter/clutter.h>
#include <gmodule.h>
#include <math.h>
typedef struct _CallbackData CallbackData;
typedef struct _Clip Clip;
typedef enum
{
CLIP_NONE,
CLIP_RECTANGLE,
CLIP_ROTATED_RECTANGLE,
CLIP_SHAPES
} ClipType;
struct _Clip
{
ClipType type;
gint x1, y1, x2, y2;
};
struct _CallbackData
{
ClutterActor *stage;
CoglHandle hand;
Clip current_clip;
GSList *clips;
};
static const char
instructions[] =
"Press and drag any of the three mouse buttons to add a clip with different "
"shapes. Press 'r' to reset or 'u' to undo the last clip.";
static void
path_shapes (gint x, gint y, gint width, gint height)
{
cogl_path_move_to (x, y);
cogl_path_line_to (x, (y + height * 4 / 5));
cogl_path_line_to ((x + width * 4 / 15), (y + height * 4 / 5));
cogl_path_close ();
cogl_path_rectangle (x + width / 3,
y,
x + width * 9 / 15,
y + height * 4 / 5);
cogl_path_ellipse ((x + width * 4 / 5),
(y + height * 2 / 5),
(width * 2 / 15),
(height * 2 / 5));
}
static void
draw_shapes (gint x, gint y)
{
path_shapes (x, y, 300, 100);
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_path_fill_preserve ();
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_path_stroke ();
}
static void
make_clip_path (Clip *clip)
{
switch (clip->type)
{
case CLIP_NONE:
break;
case CLIP_RECTANGLE:
cogl_path_rectangle (clip->x1,
clip->y1,
clip->x2,
clip->y2);
break;
case CLIP_ROTATED_RECTANGLE:
{
int size = MIN (ABS (clip->x2 - clip->x1),
ABS (clip->y2 - clip->y1));
int cx = (clip->x1 + clip->x2) / 2;
int cy = (clip->y1 + clip->y2) / 2;
cogl_path_move_to (cx - size / 2, cy);
cogl_path_line_to (cx, cy - size / 2);
cogl_path_line_to (cx + size / 2, cy);
cogl_path_line_to (cx, cy + size / 2);
cogl_path_close ();
}
break;
case CLIP_SHAPES:
{
int x, y, width, height;
if (clip->x1 < clip->x2)
{
x = clip->x1;
width = clip->x2 - x;
}
else
{
x = clip->x2;
width = clip->x1 - x;
}
if (clip->y1 < clip->y2)
{
y = clip->y1;
height = clip->y2 - y;
}
else
{
y = clip->y2;
height = clip->y1 - y;
}
path_shapes (x, y, width, height);
}
break;
}
}
static void
on_paint (ClutterActor *actor, CallbackData *data)
{
int i;
ClutterGeometry stage_size;
gint hand_width, hand_height;
GSList *node;
clutter_actor_get_allocation_geometry (data->stage, &stage_size);
hand_width = cogl_texture_get_width (data->hand);
hand_height = cogl_texture_get_height (data->hand);
/* Setup the clipping */
for (node = data->clips; node; node = node->next)
{
Clip *clip = (Clip *) node->data;
if (clip->type == CLIP_RECTANGLE)
cogl_clip_push_rectangle (clip->x1,
clip->y1,
clip->x2,
clip->y2);
else if (clip->type == CLIP_ROTATED_RECTANGLE)
{
float size = MIN (ABS (clip->x2 - clip->x1),
ABS (clip->y2 - clip->y1));
int cx = (clip->x1 + clip->x2) / 2;
int cy = (clip->y1 + clip->y2) / 2;
size = sqrtf ((size / 2) * (size / 2) * 2);
cogl_push_matrix ();
/* Rotate 45° about the centre point */
cogl_translate (cx, cy, 0.0f);
cogl_rotate (45.0f, 0.0f, 0.0f, 1.0f);
cogl_clip_push_rectangle (-size / 2, -size / 2, size / 2, size / 2);
cogl_pop_matrix ();
}
else
{
make_clip_path (clip);
cogl_clip_push_from_path ();
}
}
/* Draw a rectangle filling the entire stage */
cogl_set_source_color4ub (0x80, 0x80, 0xff, 0xff);
cogl_rectangle (0, 0, stage_size.width, stage_size.height);
draw_shapes (10, 10);
/* Draw the hand at different rotations */
for (i = -2; i <= 2; i++)
{
cogl_push_matrix ();
cogl_translate (stage_size.width / 2 + stage_size.width / 6 * i,
stage_size.height / 2, 0);
cogl_rotate (i * 40, 0, 1, 0);
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
cogl_set_source_texture (data->hand);
cogl_rectangle_with_texture_coords ((-hand_width / 2),
(-hand_height / 2),
(hand_width / 2),
(hand_height / 2),
0, 0, 1, 1);
cogl_pop_matrix ();
}
draw_shapes (stage_size.width - 310, stage_size.height - 110);
/* Remove all of the clipping */
g_slist_foreach (data->clips, (GFunc) cogl_clip_pop, NULL);
/* Draw the bounding box for each of the clips */
for (node = data->clips; node; node = node->next)
{
Clip *clip = (Clip *) node->data;
make_clip_path (clip);
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
cogl_path_stroke ();
}
/* Draw the bounding box for the pending new clip */
if (data->current_clip.type != CLIP_NONE)
{
make_clip_path (&data->current_clip);
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_path_stroke ();
}
}
static gboolean
on_button_press (ClutterActor *stage, ClutterButtonEvent *event,
CallbackData *data)
{
data->current_clip.x1 = data->current_clip.x2 = event->x;
data->current_clip.y1 = data->current_clip.y2 = event->y;
data->current_clip.type
= event->button == 1 ? CLIP_RECTANGLE
: event->button == 2 ? CLIP_SHAPES
: CLIP_ROTATED_RECTANGLE;
clutter_actor_queue_redraw (stage);
return FALSE;
}
static gboolean
on_button_release (ClutterActor *stage, ClutterButtonEvent *event,
CallbackData *data)
{
if (data->current_clip.type != CLIP_NONE)
{
data->clips = g_slist_prepend (data->clips,
g_slice_copy (sizeof (Clip),
&data->current_clip));
data->current_clip.type = CLIP_NONE;
}
clutter_actor_queue_redraw (stage);
return FALSE;
}
static gboolean
on_motion (ClutterActor *stage, ClutterMotionEvent *event,
CallbackData *data)
{
if (data->current_clip.type != CLIP_NONE)
{
data->current_clip.x2 = event->x;
data->current_clip.y2 = event->y;
clutter_actor_queue_redraw (stage);
}
return FALSE;
}
static void
free_clips (CallbackData *data)
{
GSList *node;
for (node = data->clips; node; node = node->next)
g_slice_free (Clip, node->data);
g_slist_free (data->clips);
data->clips = NULL;
}
static gboolean
on_key_press (ClutterActor *stage,
ClutterEvent *event,
CallbackData *data)
{
switch (clutter_event_get_key_symbol (event))
{
case CLUTTER_KEY_r:
free_clips (data);
clutter_actor_queue_redraw (stage);
break;
case CLUTTER_KEY_u:
if (data->clips)
{
g_slice_free (Clip, data->clips->data);
data->clips = g_slist_delete_link (data->clips, data->clips);
clutter_actor_queue_redraw (stage);
}
break;
}
return FALSE;
}
G_MODULE_EXPORT int
test_clip_main (int argc, char **argv)
{
CallbackData data;
ClutterActor *stub_actor, *label;
gchar *file;
clutter_init (&argc, &argv);
data.current_clip.type = CLIP_NONE;
data.clips = NULL;
data.stage = clutter_stage_get_default ();
stub_actor = clutter_rectangle_new ();
clutter_container_add (CLUTTER_CONTAINER (data.stage), stub_actor, NULL);
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
data.hand = cogl_texture_new_from_file (file,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
g_free (file);
label = clutter_text_new_with_text ("Sans 12px", instructions);
clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
clutter_actor_set_width (label, clutter_actor_get_width (data.stage) - 310);
clutter_actor_set_y (label,
clutter_actor_get_height (data.stage)
- clutter_actor_get_height (label));
clutter_container_add (CLUTTER_CONTAINER (data.stage), label, NULL);
g_signal_connect (stub_actor, "paint", G_CALLBACK (on_paint), &data);
g_signal_connect (data.stage, "button-press-event",
G_CALLBACK (on_button_press), &data);
g_signal_connect (data.stage, "button-release-event",
G_CALLBACK (on_button_release), &data);
g_signal_connect (data.stage, "motion-event",
G_CALLBACK (on_motion), &data);
g_signal_connect (data.stage, "key-press-event",
G_CALLBACK (on_key_press), &data);
clutter_actor_show (data.stage);
clutter_main ();
cogl_handle_unref (data.hand);
free_clips (&data);
return 0;
}