eb179d4b67
*** WARNING: THIS COMMIT CHANGES THE BUILD *** Do not recurse into the backend directories to build private, internal libraries. We only recurse from clutter/ into the cogl sub-directory; from there, we don't recurse any further. All the backend-specific code in Cogl and Clutter is compiled conditionally depending on the macros defined by the configure script. We still recurse from the top-level directory into doc, clutter and tests, because gtk-doc and tests do not deal nicely with non-recursive layouts. This change makes Clutter compile slightly faster, and cleans up the build system, especially when dealing with introspection data. Ideally, we also want to make Cogl part of the top-level build, so that we can finally drop the sed trick to change the shared library from the GIR before compiling it. Currently disabled: ‣ OSX backend ‣ Fruity backend Currently enabled but untested: ‣ EGL backend ‣ Windows backend
411 lines
18 KiB
C
411 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/* This is included multiple times with different definitions for
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these macros */
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COGL_FEATURE_BEGIN (offscreen, 255, 255,
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/* for some reason the ARB version of this
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extension doesn't have an ARB suffix for the
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functions */
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"ARB:\0EXT\0",
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"framebuffer_object\0",
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COGL_FEATURE_OFFSCREEN,
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0)
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COGL_FEATURE_FUNCTION (void, glGenRenderbuffers,
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(GLsizei n,
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GLuint *renderbuffers))
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COGL_FEATURE_FUNCTION (void, glDeleteRenderbuffers,
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(GLsizei n,
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const GLuint *renderbuffers))
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COGL_FEATURE_FUNCTION (void, glBindRenderbuffer,
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(GLenum target,
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GLuint renderbuffer))
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COGL_FEATURE_FUNCTION (void, glRenderbufferStorage,
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(GLenum target,
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GLenum internalformat,
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GLsizei width,
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GLsizei height))
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COGL_FEATURE_FUNCTION (void, glGenFramebuffers,
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(GLsizei n,
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GLuint *framebuffers))
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COGL_FEATURE_FUNCTION (void, glBindFramebuffer,
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(GLenum target,
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GLuint framebuffer))
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COGL_FEATURE_FUNCTION (void, glFramebufferTexture2D,
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(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level))
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COGL_FEATURE_FUNCTION (void, glFramebufferRenderbuffer,
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(GLenum target,
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GLenum attachment,
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GLenum renderbuffertarget,
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GLuint renderbuffer))
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COGL_FEATURE_FUNCTION (GLenum, glCheckFramebufferStatus,
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(GLenum target))
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COGL_FEATURE_FUNCTION (void, glDeleteFramebuffers,
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(GLsizei n,
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const GLuint *framebuffers))
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COGL_FEATURE_FUNCTION (void, glGenerateMipmap,
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(GLenum target))
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COGL_FEATURE_FUNCTION (void, glGetFramebufferAttachmentParameteriv,
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(GLenum target,
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GLenum attachment,
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GLenum pname,
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GLint *params))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (offscreen_blit, 255, 255,
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"EXT\0",
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"framebuffer_blit\0",
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COGL_FEATURE_OFFSCREEN_BLIT,
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0)
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COGL_FEATURE_FUNCTION (void, glBlitFramebuffer,
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(GLint srcX0,
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GLint srcY0,
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GLint srcX1,
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GLint srcY1,
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GLint dstX0,
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GLint dstY0,
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GLint dstX1,
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GLint dstY1,
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GLbitfield mask,
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GLenum filter))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (offscreen_multisample, 255, 255,
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"EXT\0",
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"framebuffer_multisample\0",
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE,
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0)
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COGL_FEATURE_FUNCTION (void, glRenderbufferStorageMultisample,
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(GLenum target,
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GLsizei samples,
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GLenum internalformat,
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GLsizei width,
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GLsizei height))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (read_pixels_async, 2, 1,
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"EXT\0",
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"pixel_buffer_object\0",
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COGL_FEATURE_PBOS,
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0)
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COGL_FEATURE_END ()
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/* ARB_fragment_program */
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COGL_FEATURE_BEGIN (arbfp, 255, 255,
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"ARB\0",
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"fragment_program\0",
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COGL_FEATURE_SHADERS_ARBFP,
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0)
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COGL_FEATURE_FUNCTION (void, glGenPrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_FEATURE_FUNCTION (void, glDeletePrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_FEATURE_FUNCTION (void, glBindProgram,
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(GLenum target,
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GLuint program))
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COGL_FEATURE_FUNCTION (void, glProgramString,
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(GLenum target,
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GLenum format,
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GLsizei len,
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const void *program))
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COGL_FEATURE_FUNCTION (void, glProgramLocalParameter4fv,
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(GLenum target,
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GLuint index,
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GLfloat *params))
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COGL_FEATURE_END ()
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/* The function names in OpenGL 2.0 are different so we can't easily
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just check for GL 2.0 */
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COGL_FEATURE_BEGIN (shaders_glsl, 2, 0,
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"\0",
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"\0",
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COGL_FEATURE_SHADERS_GLSL,
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0)
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COGL_FEATURE_FUNCTION (GLuint, glCreateProgram,
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(void))
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COGL_FEATURE_FUNCTION (GLuint, glCreateShader,
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(GLenum shaderType))
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COGL_FEATURE_FUNCTION (void, glShaderSource,
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(GLuint shader,
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GLsizei count,
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const GLchar **string,
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const GLint *length))
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COGL_FEATURE_FUNCTION (void, glCompileShader,
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(GLuint shader))
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COGL_FEATURE_FUNCTION (void, glDeleteShader,
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(GLuint shader))
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COGL_FEATURE_FUNCTION (void, glAttachShader,
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(GLuint program,
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GLuint shader))
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COGL_FEATURE_FUNCTION (void, glLinkProgram,
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(GLuint program))
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COGL_FEATURE_FUNCTION (void, glUseProgram,
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(GLuint program))
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COGL_FEATURE_FUNCTION (GLint, glGetUniformLocation,
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(GLuint program,
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const GLchar *name))
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COGL_FEATURE_FUNCTION (void, glDeleteProgram,
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(GLuint program))
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COGL_FEATURE_FUNCTION (void, glGetShaderInfoLog,
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(GLuint shader,
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GLsizei maxLength,
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GLsizei *length,
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GLchar *infoLog))
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COGL_FEATURE_FUNCTION (void, glGetShaderiv,
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(GLuint shader,
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GLenum pname,
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GLint *params))
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COGL_FEATURE_FUNCTION (void, glVertexAttribPointer,
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(GLuint index,
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GLint size,
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GLenum type,
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GLboolean normalized,
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GLsizei stride,
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const GLvoid *pointer))
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COGL_FEATURE_FUNCTION (void, glEnableVertexAttribArray,
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(GLuint index))
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COGL_FEATURE_FUNCTION (void, glDisableVertexAttribArray,
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(GLuint index))
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COGL_FEATURE_FUNCTION (void, glUniform1f,
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(GLint location,
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GLfloat v0))
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COGL_FEATURE_FUNCTION (void, glUniform2f,
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(GLint location,
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GLfloat v0,
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GLfloat v1))
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COGL_FEATURE_FUNCTION (void, glUniform3f,
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(GLint location,
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GLfloat v0,
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GLfloat v1,
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GLfloat v2))
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COGL_FEATURE_FUNCTION (void, glUniform4f,
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(GLint location,
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GLfloat v0,
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GLfloat v1,
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GLfloat v2,
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GLfloat v3))
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COGL_FEATURE_FUNCTION (void, glUniform1fv,
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(GLint location,
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GLsizei count,
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const GLfloat * value))
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COGL_FEATURE_FUNCTION (void, glUniform2fv,
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(GLint location,
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GLsizei count,
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const GLfloat * value))
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COGL_FEATURE_FUNCTION (void, glUniform3fv,
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(GLint location,
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GLsizei count,
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const GLfloat * value))
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COGL_FEATURE_FUNCTION (void, glUniform4fv,
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(GLint location,
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GLsizei count,
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const GLfloat * value))
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COGL_FEATURE_FUNCTION (void, glUniform1i,
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(GLint location,
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GLint v0))
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COGL_FEATURE_FUNCTION (void, glUniform2i,
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(GLint location,
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GLint v0,
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GLint v1))
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COGL_FEATURE_FUNCTION (void, glUniform3i,
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(GLint location,
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GLint v0,
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GLint v1,
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GLint v2))
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COGL_FEATURE_FUNCTION (void, glUniform4i,
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(GLint location,
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GLint v0,
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GLint v1,
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GLint v2,
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GLint v3))
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COGL_FEATURE_FUNCTION (void, glUniform1iv,
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(GLint location,
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GLsizei count,
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const GLint * value))
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COGL_FEATURE_FUNCTION (void, glUniform2iv,
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(GLint location,
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GLsizei count,
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const GLint * value))
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COGL_FEATURE_FUNCTION (void, glUniform3iv,
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(GLint location,
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GLsizei count,
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const GLint * value))
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COGL_FEATURE_FUNCTION (void, glUniform4iv,
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(GLint location,
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GLsizei count,
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const GLint * value))
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COGL_FEATURE_FUNCTION (void, glUniformMatrix2fv,
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(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value))
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COGL_FEATURE_FUNCTION (void, glUniformMatrix3fv,
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(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value))
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COGL_FEATURE_FUNCTION (void, glUniformMatrix4fv,
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(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (vbos, 1, 5,
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"ARB\0",
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"vertex_buffer_object\0",
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COGL_FEATURE_VBOS,
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0)
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COGL_FEATURE_FUNCTION (void, glGenBuffers,
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(GLuint n,
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GLuint *buffers))
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COGL_FEATURE_FUNCTION (void, glBindBuffer,
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(GLenum target,
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GLuint buffer))
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COGL_FEATURE_FUNCTION (void, glBufferData,
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(GLenum target,
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GLsizeiptr size,
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const GLvoid *data,
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GLenum usage))
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COGL_FEATURE_FUNCTION (void, glBufferSubData,
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(GLenum target,
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GLintptr offset,
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GLsizeiptr size,
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const GLvoid *data))
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COGL_FEATURE_FUNCTION (void *, glMapBuffer,
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(GLenum target,
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GLenum access))
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COGL_FEATURE_FUNCTION (GLboolean, glUnmapBuffer,
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(GLenum target))
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COGL_FEATURE_FUNCTION (void, glDeleteBuffers,
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(GLsizei n,
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const GLuint *buffers))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (texture_rectangle, 255, 255,
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"ARB\0",
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"texture_rectangle\0",
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COGL_FEATURE_TEXTURE_RECTANGLE,
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0)
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COGL_FEATURE_END ()
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/* Cogl requires OpenGL 1.2 so we assume these functions are always
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available and don't bother setting any feature flags. We still have
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to fetch the function pointers though because under Windows you can
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not call any function defined after GL 1.1 directly */
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COGL_FEATURE_BEGIN (in_1_2, 1, 2,
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"\0",
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"\0",
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0,
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0)
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COGL_FEATURE_FUNCTION (void, glDrawRangeElements,
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(GLenum mode,
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GLuint start,
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GLuint end,
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GLsizei count,
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GLenum type,
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const GLvoid *indices))
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COGL_FEATURE_FUNCTION (void, glBlendEquation,
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(GLenum mode))
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COGL_FEATURE_FUNCTION (void, glBlendColor,
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(GLclampf red,
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GLclampf green,
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GLclampf blue,
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GLclampf alpha))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (texture_3d, 1, 2,
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"\0",
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"\0",
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COGL_FEATURE_TEXTURE_3D,
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0)
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COGL_FEATURE_FUNCTION (void, glTexImage3D,
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(GLenum target, GLint level,
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GLint internalFormat,
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GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels))
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COGL_FEATURE_FUNCTION (void, glTexSubImage3D,
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(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format,
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GLenum type, const GLvoid *pixels))
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COGL_FEATURE_END ()
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/* Available in GL 1.3 or the multitexture extension. These are
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required */
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COGL_FEATURE_BEGIN (multitexture, 1, 3,
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"ARB\0",
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"multitexture\0",
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0,
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0)
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COGL_FEATURE_FUNCTION (void, glActiveTexture,
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(GLenum texture))
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COGL_FEATURE_FUNCTION (void, glClientActiveTexture,
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(GLenum texture))
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COGL_FEATURE_END ()
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/* Optional, declared in 1.4 */
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COGL_FEATURE_BEGIN (blend_func_separate, 1, 4,
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"EXT\0",
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"blend_func_separate\0",
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0,
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0)
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COGL_FEATURE_FUNCTION (void, glBlendFuncSeparate,
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(GLenum srcRGB,
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GLenum dstRGB,
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GLenum srcAlpha,
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GLenum dstAlpha))
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COGL_FEATURE_END ()
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/* Optional, declared in 2.0 */
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COGL_FEATURE_BEGIN (blend_equation_separate, 2, 0,
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"EXT\0",
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"blend_equation_separate\0",
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0,
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0)
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COGL_FEATURE_FUNCTION (void, glBlendEquationSeparate,
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(GLenum modeRGB,
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GLenum modeAlpha))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (point_sprites, 2, 0,
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"ARB\0",
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"point_sprite\0",
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COGL_FEATURE_POINT_SPRITE,
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0)
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COGL_FEATURE_END ()
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