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Neil Roberts 7ab928a4e0 cogl: Use separate materials for set_source_color and texture
Previously cogl_set_source_color and cogl_set_source_texture modified
a single global material. If an application then mixes using
cogl_set_source_color and texture then the material will constantly
need a new ARBfp program because the numbers of layers alternates
between 0 and 1. This patch just adds a second global material that is
only used for cogl_set_source_texture. I think it would still end up
flushing the journal if cogl_set_source_texture is used with multiple
different textures but at least it should avoid a recompile unless the
texture target also changes. It might be nice to somehow attach a
material to the CoglTexture for use with cogl_set_source_texture but
it would be difficult to implement this without creating a circular
reference.
2010-10-27 15:07:03 +01:00
cogl cogl: Use separate materials for set_source_color and texture 2010-10-27 15:07:03 +01:00
doc cogl: Adds {push,pop,get}_source functions 2010-10-26 12:08:20 +01:00
pango Replace cogl_color_set_from_* with cogl_color_init_from_* 2010-09-03 16:58:47 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00