Owen W. Taylor 690b232258 For NVIDIA proprietary drivers, implement sync events with a thread
It's a good guess that the buffer swap will occur at the next vblank,
so use glXWaitVideoSync in a separate thread to deliver a sync event
rather than just letting the client block when frame drawing, which
can signficantly change app logic as compared to the INTEL_swap_event
case.

https://bugzilla.gnome.org/show_bug.cgi?id=779039
2017-02-21 16:25:01 -05:00
2017-02-16 02:44:16 +01:00
2017-02-21 18:17:56 +00:00
2017-02-21 19:51:46 +01:00
2017-02-16 16:01:42 +01:00
2017-02-16 00:29:08 +01:00
2017-02-16 00:29:08 +01:00
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