Owen W. Taylor
690b232258
For NVIDIA proprietary drivers, implement sync events with a thread
It's a good guess that the buffer swap will occur at the next vblank, so use glXWaitVideoSync in a separate thread to deliver a sync event rather than just letting the client block when frame drawing, which can signficantly change app logic as compared to the INTEL_swap_event case. https://bugzilla.gnome.org/show_bug.cgi?id=779039
…
…
…
Description
Languages
C
98.9%
Meson
0.7%
Python
0.3%