690b232258
It's a good guess that the buffer swap will occur at the next vblank, so use glXWaitVideoSync in a separate thread to deliver a sync event rather than just letting the client block when frame drawing, which can signficantly change app logic as compared to the INTEL_swap_event case. https://bugzilla.gnome.org/show_bug.cgi?id=779039 |
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build/autotools | ||
cogl | ||
cogl-gles2 | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
configure.ac | ||
Makefile.am |