mutter/tests/test-timeline.c
Emmanuele Bassi 0d082df3a5 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
	property, defining the direction (forward or backward) of the
	timeline.

	* tests/test-timeline.c: Test the direction property.

	* clutter.symbols: Update exported symbols
2007-11-15 17:03:55 +00:00

90 lines
2.1 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <clutter/clutter.h>
static void
timeline_1_complete (ClutterTimeline *timeline)
{
g_debug ("1: Completed");
}
static void
timeline_2_complete (ClutterTimeline *timeline)
{
g_debug ("2: Completed");
}
static void
timeline_3_complete (ClutterTimeline *timeline)
{
g_debug ("3: Completed");
}
static void
timeline_1_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
{
g_debug ("1: Doing frame %d.", frame_no);
}
static void
timeline_2_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
{
g_debug ("2: Doing frame %d.", frame_no);
}
static void
timeline_3_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
{
g_debug ("3: Doing frame %d.", frame_no);
}
int
main (int argc, char **argv)
{
ClutterTimeline *timeline_1;
ClutterTimeline *timeline_2;
ClutterTimeline *timeline_3;
clutter_init (&argc, &argv);
timeline_1 = clutter_timeline_new (10, 120);
timeline_2 = clutter_timeline_clone (timeline_1);
timeline_3 = clutter_timeline_clone (timeline_1);
clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD);
g_signal_connect (timeline_1,
"new-frame", G_CALLBACK (timeline_1_new_frame_cb),
NULL);
g_signal_connect (timeline_1,
"completed", G_CALLBACK (timeline_1_complete),
NULL);
g_signal_connect (timeline_2,
"new-frame", G_CALLBACK (timeline_2_new_frame_cb),
NULL);
g_signal_connect (timeline_2,
"completed", G_CALLBACK (timeline_2_complete),
NULL);
g_signal_connect (timeline_3,
"new-frame", G_CALLBACK (timeline_3_new_frame_cb),
NULL);
g_signal_connect (timeline_3,
"completed", G_CALLBACK (timeline_3_complete),
NULL);
clutter_timeline_start (timeline_1);
clutter_timeline_start (timeline_2);
clutter_timeline_start (timeline_3);
clutter_main ();
g_object_unref (timeline_1);
g_object_unref (timeline_2);
g_object_unref (timeline_3);
return EXIT_SUCCESS;
}