#include #include #include static void timeline_1_complete (ClutterTimeline *timeline) { g_debug ("1: Completed"); } static void timeline_2_complete (ClutterTimeline *timeline) { g_debug ("2: Completed"); } static void timeline_3_complete (ClutterTimeline *timeline) { g_debug ("3: Completed"); } static void timeline_1_new_frame_cb (ClutterTimeline *timeline, gint frame_no) { g_debug ("1: Doing frame %d.", frame_no); } static void timeline_2_new_frame_cb (ClutterTimeline *timeline, gint frame_no) { g_debug ("2: Doing frame %d.", frame_no); } static void timeline_3_new_frame_cb (ClutterTimeline *timeline, gint frame_no) { g_debug ("3: Doing frame %d.", frame_no); } int main (int argc, char **argv) { ClutterTimeline *timeline_1; ClutterTimeline *timeline_2; ClutterTimeline *timeline_3; clutter_init (&argc, &argv); timeline_1 = clutter_timeline_new (10, 120); timeline_2 = clutter_timeline_clone (timeline_1); timeline_3 = clutter_timeline_clone (timeline_1); clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD); g_signal_connect (timeline_1, "new-frame", G_CALLBACK (timeline_1_new_frame_cb), NULL); g_signal_connect (timeline_1, "completed", G_CALLBACK (timeline_1_complete), NULL); g_signal_connect (timeline_2, "new-frame", G_CALLBACK (timeline_2_new_frame_cb), NULL); g_signal_connect (timeline_2, "completed", G_CALLBACK (timeline_2_complete), NULL); g_signal_connect (timeline_3, "new-frame", G_CALLBACK (timeline_3_new_frame_cb), NULL); g_signal_connect (timeline_3, "completed", G_CALLBACK (timeline_3_complete), NULL); clutter_timeline_start (timeline_1); clutter_timeline_start (timeline_2); clutter_timeline_start (timeline_3); clutter_main (); g_object_unref (timeline_1); g_object_unref (timeline_2); g_object_unref (timeline_3); return EXIT_SUCCESS; }