53a684bf9e
Instead of always drawing at 60FPS without ever going idle, Cogland now only redraws when a client commits a frame or a surface is destroyed. This is acheived using an idle handler on the glib main loop. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 906e1b5eb535a86a849bed7a363f800ad71ab9bc) Conflicts: examples/cogland.c |
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.. | ||
android/hello | ||
cogl-crate.c | ||
cogl-gles2-context.c | ||
cogl-gles2-gears.c | ||
cogl-hello.c | ||
cogl-info.c | ||
cogl-msaa.c | ||
cogl-sdl2-hello.c | ||
cogl-sdl-hello.c | ||
cogl-x11-foreign.c | ||
cogl-x11-tfp.c | ||
cogland.c | ||
crate.jpg | ||
Makefile.am |