mutter/examples
Neil Roberts 53a684bf9e cogland: Don't redraw constantly
Instead of always drawing at 60FPS without ever going idle, Cogland
now only redraws when a client commits a frame or a surface is
destroyed. This is acheived using an idle handler on the glib main
loop.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 906e1b5eb535a86a849bed7a363f800ad71ab9bc)

Conflicts:
	examples/cogland.c
2013-03-22 15:51:52 +00:00
..
android/hello Adds CoglError api 2013-01-22 17:47:39 +00:00
cogl-crate.c cogl-crate: use new _add_frame_callback api 2013-01-30 20:09:49 +00:00
cogl-gles2-context.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-gles2-gears.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-hello.c avoid redundant idle if using FRAME_SYNC to throttle 2013-02-15 17:44:49 +00:00
cogl-info.c renderer: expose CoglOutputs 2013-01-30 19:57:22 +00:00
cogl-msaa.c Adds CoglError api 2013-01-22 17:47:39 +00:00
cogl-sdl2-hello.c Convert the two SDL examples to use the frame callback 2013-01-31 16:56:08 +00:00
cogl-sdl-hello.c Convert the two SDL examples to use the frame callback 2013-01-31 16:56:08 +00:00
cogl-x11-foreign.c Adds CoglError api 2013-01-22 17:47:39 +00:00
cogl-x11-tfp.c Adds CoglError api 2013-01-22 17:47:39 +00:00
cogland.c cogland: Don't redraw constantly 2013-03-22 15:51:52 +00:00
crate.jpg Adds another example that draws a 3D crate 2011-06-30 14:33:11 +01:00
Makefile.am cogland: Update to the Wayland 1.0 API 2013-03-22 00:13:32 +00:00