Robert Bragg dd5208b0ba arbfp: assume GL_TEXTURE_2D target for NULL texture
During arbfp codegen we weren't checking for NULL textures and so we
would crash when trying to query a NULL texture's GL texture target.
Since NULL texture targets result in ctx->default_gl_texture_2d_tex
being bound we can assume that a NULL texture corresponds to a
GL_TEXTURE_2D target.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-23 15:31:07 +01:00
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