456 lines
16 KiB
C
456 lines
16 KiB
C
/*
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* Copyright (C) 2012,2013 Intel Corporation
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* Copyright (C) 2013-2017 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include "wayland/meta-wayland-actor-surface.h"
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#include "backends/meta-backend-private.h"
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#include "backends/meta-logical-monitor.h"
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#include "compositor/meta-surface-actor-wayland.h"
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#include "compositor/meta-window-actor-wayland.h"
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#include "wayland/meta-wayland-buffer.h"
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#include "wayland/meta-wayland-surface-private.h"
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#include "wayland/meta-window-wayland.h"
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#ifdef HAVE_XWAYLAND
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#include "wayland/meta-xwayland-surface.h"
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#endif
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typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
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struct _MetaWaylandActorSurfacePrivate
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{
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MetaSurfaceActor *actor;
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gulong actor_destroyed_handler_id;
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struct wl_list frame_callback_list;
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};
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
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meta_wayland_actor_surface,
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META_TYPE_WAYLAND_SURFACE_ROLE)
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static void
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meta_wayland_actor_surface_constructed (GObject *object)
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{
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G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
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meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
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}
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static void
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clear_surface_actor (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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if (!priv->actor)
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return;
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g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor);
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g_signal_handlers_disconnect_by_func (priv->actor,
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meta_wayland_surface_notify_geometry_changed,
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surface);
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g_signal_handlers_disconnect_by_func (priv->actor,
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meta_wayland_surface_update_outputs,
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surface);
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g_clear_object (&priv->actor);
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}
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static void
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meta_wayland_actor_surface_dispose (GObject *object)
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{
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MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandFrameCallback *cb, *next;
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if (priv->actor)
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{
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clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
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clear_surface_actor (actor_surface);
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}
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wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
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wl_resource_destroy (cb->resource);
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G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
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}
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static void
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meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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if (wl_list_empty (&surface->unassigned.pending_frame_callback_list))
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return;
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wl_list_insert_list (priv->frame_callback_list.prev,
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&surface->unassigned.pending_frame_callback_list);
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wl_list_init (&surface->unassigned.pending_frame_callback_list);
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meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
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surface);
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}
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void
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meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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MetaWaylandSurfaceState *pending)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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if (wl_list_empty (&pending->frame_callback_list))
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return;
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wl_list_insert_list (priv->frame_callback_list.prev,
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&pending->frame_callback_list);
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wl_list_init (&pending->frame_callback_list);
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meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
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surface);
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}
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void
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meta_wayland_actor_surface_emit_frame_callbacks (MetaWaylandActorSurface *actor_surface,
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uint32_t timestamp_ms)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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while (!wl_list_empty (&priv->frame_callback_list))
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{
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MetaWaylandFrameCallback *callback =
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wl_container_of (priv->frame_callback_list.next, callback, link);
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wl_callback_send_done (callback->resource, timestamp_ms);
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wl_resource_destroy (callback->resource);
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}
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}
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int
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meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
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return actor_surface_class->get_geometry_scale (actor_surface);
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}
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static void
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meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandSurfaceRole *surface_role =
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META_WAYLAND_SURFACE_ROLE (actor_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaSurfaceActor *surface_actor;
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MetaShapedTexture *stex;
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MetaWaylandBuffer *buffer;
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MtkRectangle surface_rect;
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MetaWaylandSurface *subsurface_surface;
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surface_actor = priv->actor;
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stex = meta_surface_actor_get_texture (surface_actor);
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buffer = meta_wayland_surface_get_buffer (surface);
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if (buffer)
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{
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CoglSnippet *snippet;
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gboolean is_y_inverted;
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MetaMultiTexture *texture;
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snippet = meta_wayland_buffer_create_snippet (buffer);
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is_y_inverted = meta_wayland_buffer_is_y_inverted (buffer);
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texture = meta_wayland_surface_get_texture (surface);
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meta_shaped_texture_set_texture (stex, texture);
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meta_shaped_texture_set_snippet (stex, snippet);
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meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted);
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meta_shaped_texture_set_buffer_scale (stex, surface->applied_state.scale);
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g_clear_object (&snippet);
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}
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else
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{
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meta_shaped_texture_set_texture (stex, NULL);
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}
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surface_rect = (MtkRectangle) {
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.width = meta_wayland_surface_get_width (surface),
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.height = meta_wayland_surface_get_height (surface),
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};
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#ifdef HAVE_XWAYLAND
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if (!META_IS_XWAYLAND_SURFACE (surface_role))
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#endif
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{
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if (surface->input_region)
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{
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g_autoptr (MtkRegion) input_region = NULL;
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input_region = mtk_region_copy (surface->input_region);
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mtk_region_intersect_rectangle (input_region, &surface_rect);
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meta_surface_actor_set_input_region (surface_actor, input_region);
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}
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else
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{
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meta_surface_actor_set_input_region (surface_actor, NULL);
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}
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if (!meta_shaped_texture_has_alpha (stex))
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{
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g_autoptr (MtkRegion) opaque_region = NULL;
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opaque_region = mtk_region_create_rectangle (&surface_rect);
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meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
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}
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else if (surface->opaque_region)
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{
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g_autoptr (MtkRegion) opaque_region = NULL;
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opaque_region = mtk_region_copy (surface->opaque_region);
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mtk_region_intersect_rectangle (opaque_region, &surface_rect);
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meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
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}
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else
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{
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meta_surface_actor_set_opaque_region (surface_actor, NULL);
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}
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}
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meta_shaped_texture_set_transform (stex, surface->buffer_transform);
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if (surface->viewport.has_src_rect)
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{
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meta_shaped_texture_set_viewport_src_rect (stex,
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&surface->viewport.src_rect);
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}
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else
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{
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meta_shaped_texture_reset_viewport_src_rect (stex);
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}
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if (surface->viewport.has_dst_size)
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{
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meta_shaped_texture_set_viewport_dst_size (stex,
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surface->viewport.dst_width,
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surface->viewport.dst_height);
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}
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else
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{
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meta_shaped_texture_reset_viewport_dst_size (stex);
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}
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meta_shaped_texture_ensure_size_valid (stex);
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META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->applied_state,
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subsurface_surface)
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{
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MetaWaylandActorSurface *actor_surface;
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actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
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meta_wayland_actor_surface_sync_actor_state (actor_surface);
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}
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}
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void
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meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfaceClass *actor_surface_class =
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META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
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actor_surface_class->sync_actor_state (actor_surface);
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}
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static void
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meta_wayland_actor_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
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MetaWaylandSurfaceState *pending)
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{
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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if (priv->actor && !wl_list_empty (&pending->frame_callback_list))
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{
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ClutterStage *stage;
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stage =
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CLUTTER_STAGE (clutter_actor_get_stage (CLUTTER_ACTOR (priv->actor)));
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if (stage)
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clutter_stage_schedule_update (stage);
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}
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meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
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meta_wayland_actor_surface_sync_actor_state (actor_surface);
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}
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static gboolean
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meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
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MetaLogicalMonitor *logical_monitor)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (surface_role);
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MetaContext *context =
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meta_wayland_compositor_get_context (surface->compositor);
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MetaBackend *backend = meta_context_get_backend (context);
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MetaRenderer *renderer = meta_backend_get_renderer (backend);
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ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
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MtkRectangle logical_monitor_layout;
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GList *l;
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logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
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for (l = meta_renderer_get_views (renderer); l; l = l->next)
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{
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ClutterStageView *stage_view = l->data;
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MtkRectangle view_layout;
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clutter_stage_view_get_layout (stage_view, &view_layout);
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if (mtk_rectangle_overlap (&logical_monitor_layout,
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&view_layout) &&
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clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (actor),
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stage_view))
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return TRUE;
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}
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return FALSE;
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}
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static void
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meta_wayland_actor_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
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float abs_x,
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float abs_y,
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float *out_sx,
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float *out_sy)
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{
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MetaWaylandActorSurface *actor_surface =
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META_WAYLAND_ACTOR_SURFACE (surface_role);
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->actor),
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abs_x, abs_y,
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out_sx, out_sy);
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}
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static void
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meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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wl_list_init (&priv->frame_callback_list);
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}
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static void
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meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
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{
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MetaWaylandSurfaceRoleClass *surface_role_class =
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META_WAYLAND_SURFACE_ROLE_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->constructed = meta_wayland_actor_surface_constructed;
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object_class->dispose = meta_wayland_actor_surface_dispose;
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surface_role_class->assigned = meta_wayland_actor_surface_assigned;
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surface_role_class->apply_state = meta_wayland_actor_surface_apply_state;
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surface_role_class->is_on_logical_monitor =
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meta_wayland_actor_surface_is_on_logical_monitor;
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surface_role_class->get_relative_coordinates =
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meta_wayland_actor_surface_get_relative_coordinates;
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klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
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}
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MetaSurfaceActor *
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meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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return priv->actor;
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}
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static void
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on_actor_destroyed (ClutterActor *actor,
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MetaWaylandActorSurface *actor_surface)
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{
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clear_surface_actor (actor_surface);
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}
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void
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meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
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{
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MetaWaylandActorSurfacePrivate *priv =
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meta_wayland_actor_surface_get_instance_private (actor_surface);
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MetaWaylandSurface *surface =
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meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
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MetaWaylandSurface *subsurface_surface;
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META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->applied_state,
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subsurface_surface)
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{
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MetaWaylandActorSurface *actor_surface;
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actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
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meta_wayland_actor_surface_reset_actor (actor_surface);
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meta_wayland_actor_surface_sync_actor_state (actor_surface);
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}
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clear_surface_actor (actor_surface);
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priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
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priv->actor_destroyed_handler_id =
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g_signal_connect (priv->actor, "destroy",
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G_CALLBACK (on_actor_destroyed),
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actor_surface);
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meta_wayland_surface_notify_actor_changed (surface);
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g_signal_connect_swapped (priv->actor, "notify::allocation",
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G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
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surface);
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g_signal_connect_swapped (priv->actor, "notify::mapped",
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G_CALLBACK (meta_wayland_surface_update_outputs),
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surface);
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g_signal_connect_swapped (priv->actor, "stage-views-changed",
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G_CALLBACK (meta_wayland_surface_update_outputs),
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surface);
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}
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