mutter/src/wayland/meta-wayland-actor-surface.c

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/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "wayland/meta-wayland-buffer.h"
#include "wayland/meta-wayland-surface-private.h"
#include "wayland/meta-window-wayland.h"
#ifdef HAVE_XWAYLAND
#include "wayland/meta-xwayland-surface.h"
#endif
typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
struct _MetaWaylandActorSurfacePrivate
{
MetaSurfaceActor *actor;
gulong actor_destroyed_handler_id;
struct wl_list frame_callback_list;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
meta_wayland_actor_surface_constructed (GObject *object)
{
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
}
static void
clear_surface_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (!priv->actor)
return;
g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor);
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_update_outputs,
surface);
g_clear_object (&priv->actor);
}
static void
meta_wayland_actor_surface_dispose (GObject *object)
{
MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandFrameCallback *cb, *next;
if (priv->actor)
{
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
clear_surface_actor (actor_surface);
}
wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
wl_resource_destroy (cb->resource);
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
static void
meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (wl_list_empty (&surface->unassigned.pending_frame_callback_list))
return;
wl_list_insert_list (priv->frame_callback_list.prev,
&surface->unassigned.pending_frame_callback_list);
wl_list_init (&surface->unassigned.pending_frame_callback_list);
meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
surface);
}
void
meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
MetaWaylandSurfaceState *pending)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
if (wl_list_empty (&pending->frame_callback_list))
return;
wl_list_insert_list (priv->frame_callback_list.prev,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
meta_wayland_compositor_add_frame_callback_surface (surface->compositor,
surface);
}
void
meta_wayland_actor_surface_emit_frame_callbacks (MetaWaylandActorSurface *actor_surface,
uint32_t timestamp_ms)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
while (!wl_list_empty (&priv->frame_callback_list))
{
MetaWaylandFrameCallback *callback =
wl_container_of (priv->frame_callback_list.next, callback, link);
wl_callback_send_done (callback->resource, timestamp_ms);
wl_resource_destroy (callback->resource);
}
}
int
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
return actor_surface_class->get_geometry_scale (actor_surface);
}
static void
meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
MetaShapedTexture *stex;
MetaWaylandBuffer *buffer;
MtkRectangle surface_rect;
MetaWaylandSurface *subsurface_surface;
surface_actor = priv->actor;
stex = meta_surface_actor_get_texture (surface_actor);
wayland/surface: Overhaul handling of buffer use count Move the use count from a separate MetaWaylandBufferRef struct to the MetaWaylandBuffer class, and remove the former. The buffer use count is now incremented already in meta_wayland_surface_commit, since the Wayland protocol defines the buffer to be in use by the compositor at that point. If the buffer attachment ends up being dropped again before it is applied to the surface state (e.g. because another buffer is committed to a synchronized sub-surface before the parent surface is committed), the use count is now decremented, and a buffer release event is sent if the use count drops to 0. Buffer release events were previously incorrectly not sent under these circumstances. Test case: Run the weston-subsurfaces demo with the -r1 and/or -t1 command line parameter. Resize the window. Before this change, weston-subsurfaces would freeze or abort after a few resize operations, because mutter failed to send release events and the client ran out of usable buffers. v2: * Handle NULL priv->buffer_ref in meta_wayland_cursor_surface_apply_state. v3: * Remove MetaWaylandBufferRef altogether, move the use count tracking to MetaWaylandBuffer itself. Much simpler, and doesn't run into lifetime issues when mutter shuts down. v4: * Warn if use count isn't 0 in meta_wayland_buffer_finalize. * Keep pending_buffer_resource_destroyed for attached but not yet committed buffers. If the client attaches a buffer and then destroys it before commit, we ignore the buffer attachement, same as before this MR. v5: * Rebase on top of new commit which splits up surface->texture. * MetaWaylandSurfaceState::buffer can only be non-NULL if ::newly_attached is TRUE, simplify accordingly. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
2022-06-22 16:43:11 +00:00
buffer = meta_wayland_surface_get_buffer (surface);
if (buffer)
{
CoglSnippet *snippet;
gboolean is_y_inverted;
MetaMultiTexture *texture;
snippet = meta_wayland_buffer_create_snippet (buffer);
is_y_inverted = meta_wayland_buffer_is_y_inverted (buffer);
texture = meta_wayland_surface_get_texture (surface);
meta_shaped_texture_set_texture (stex, texture);
meta_shaped_texture_set_snippet (stex, snippet);
meta_shaped_texture_set_is_y_inverted (stex, is_y_inverted);
meta_shaped_texture_set_buffer_scale (stex, surface->applied_state.scale);
g_clear_object (&snippet);
}
else
{
meta_shaped_texture_set_texture (stex, NULL);
}
surface_rect = (MtkRectangle) {
.width = meta_wayland_surface_get_width (surface),
.height = meta_wayland_surface_get_height (surface),
};
#ifdef HAVE_XWAYLAND
if (!META_IS_XWAYLAND_SURFACE (surface_role))
#endif
{
if (surface->input_region)
{
g_autoptr (MtkRegion) input_region = NULL;
input_region = mtk_region_copy (surface->input_region);
mtk_region_intersect_rectangle (input_region, &surface_rect);
meta_surface_actor_set_input_region (surface_actor, input_region);
}
else
{
meta_surface_actor_set_input_region (surface_actor, NULL);
}
if (!meta_shaped_texture_has_alpha (stex))
{
g_autoptr (MtkRegion) opaque_region = NULL;
opaque_region = mtk_region_create_rectangle (&surface_rect);
meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
}
else if (surface->opaque_region)
{
g_autoptr (MtkRegion) opaque_region = NULL;
opaque_region = mtk_region_copy (surface->opaque_region);
mtk_region_intersect_rectangle (opaque_region, &surface_rect);
meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
}
else
{
meta_surface_actor_set_opaque_region (surface_actor, NULL);
}
}
meta_shaped_texture_set_transform (stex, surface->buffer_transform);
if (surface->viewport.has_src_rect)
{
meta_shaped_texture_set_viewport_src_rect (stex,
&surface->viewport.src_rect);
}
else
{
meta_shaped_texture_reset_viewport_src_rect (stex);
}
if (surface->viewport.has_dst_size)
{
meta_shaped_texture_set_viewport_dst_size (stex,
surface->viewport.dst_width,
surface->viewport.dst_height);
}
else
{
meta_shaped_texture_reset_viewport_dst_size (stex);
}
meta_shaped_texture_ensure_size_valid (stex);
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->applied_state,
wayland/surface: Use transactions for all sub-surface hierarchy changes And keep track of the hierarchy separately for the Wayland protocol and for output. Protocol state is updated immediately as protocol requests are processed, output state only when the corresponding transaction is applied (which may be deferred until the next commit of the parent surface). v2: * Directly add placement ops to a transaction, instead of going via pending_state. * Use transaction entry for the sub-surface instead of that for its parent surface. v3: * Use transaction entry for the parent surface again, to ensure proper ordering of placement ops, and call meta_wayland_surface_notify_subsurface_state_changed only once per parent surface. * Drop all use of wl_resource_add_destroy_listener, transactions are keeping surfaces alive as long as needed. v4: * Rebase on https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501 * Drop ClutterActor code from meta_wayland_surface_apply_placement_ops. (Robert Mader) v5: * Rename MetaWaylandSubSurfaceState to MetaWaylandSurfaceSubState, since the next commit adds not sub-surface specific state to it. v6: * Move include of meta-wayland-subsurface.h from meta-wayland-transaction.c to .h, since the latter references MetaWaylandSubsurfacePlacementOp. v7: * Drop superfluous !entry check from meta_wayland_transaction_apply. v8: * Rename output/protocol fields to output/protocol_state. (Jonas Ådahl) v9: * Use meta_wayland_surface_state_new in meta_wayland_transaction_add_placement_op. v10: * Fix a few style issues per check-style.py. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
2021-07-23 14:01:37 +00:00
subsurface_surface)
{
MetaWaylandActorSurface *actor_surface;
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
}
void
meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
actor_surface_class->sync_actor_state (actor_surface);
}
static void
meta_wayland_actor_surface_apply_state (MetaWaylandSurfaceRole *surface_role,
MetaWaylandSurfaceState *pending)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
if (priv->actor && !wl_list_empty (&pending->frame_callback_list))
{
ClutterStage *stage;
stage =
CLUTTER_STAGE (clutter_actor_get_stage (CLUTTER_ACTOR (priv->actor)));
if (stage)
clutter_stage_schedule_update (stage);
}
meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
static gboolean
meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
MetaLogicalMonitor *logical_monitor)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaContext *context =
meta_wayland_compositor_get_context (surface->compositor);
MetaBackend *backend = meta_context_get_backend (context);
MetaRenderer *renderer = meta_backend_get_renderer (backend);
ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
MtkRectangle logical_monitor_layout;
GList *l;
logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
for (l = meta_renderer_get_views (renderer); l; l = l->next)
{
ClutterStageView *stage_view = l->data;
MtkRectangle view_layout;
clutter_stage_view_get_layout (stage_view, &view_layout);
if (mtk_rectangle_overlap (&logical_monitor_layout,
&view_layout) &&
clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (actor),
stage_view))
return TRUE;
}
return FALSE;
}
static void
meta_wayland_actor_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role,
float abs_x,
float abs_y,
float *out_sx,
float *out_sy)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->actor),
abs_x, abs_y,
out_sx, out_sy);
}
static void
meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
wl_list_init (&priv->frame_callback_list);
}
static void
meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_wayland_actor_surface_constructed;
object_class->dispose = meta_wayland_actor_surface_dispose;
surface_role_class->assigned = meta_wayland_actor_surface_assigned;
surface_role_class->apply_state = meta_wayland_actor_surface_apply_state;
surface_role_class->is_on_logical_monitor =
meta_wayland_actor_surface_is_on_logical_monitor;
surface_role_class->get_relative_coordinates =
meta_wayland_actor_surface_get_relative_coordinates;
klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
}
MetaSurfaceActor *
meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
return priv->actor;
}
static void
on_actor_destroyed (ClutterActor *actor,
MetaWaylandActorSurface *actor_surface)
{
clear_surface_actor (actor_surface);
}
void
meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
MetaWaylandSurface *subsurface_surface;
META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (&surface->applied_state,
wayland/surface: Use transactions for all sub-surface hierarchy changes And keep track of the hierarchy separately for the Wayland protocol and for output. Protocol state is updated immediately as protocol requests are processed, output state only when the corresponding transaction is applied (which may be deferred until the next commit of the parent surface). v2: * Directly add placement ops to a transaction, instead of going via pending_state. * Use transaction entry for the sub-surface instead of that for its parent surface. v3: * Use transaction entry for the parent surface again, to ensure proper ordering of placement ops, and call meta_wayland_surface_notify_subsurface_state_changed only once per parent surface. * Drop all use of wl_resource_add_destroy_listener, transactions are keeping surfaces alive as long as needed. v4: * Rebase on https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501 * Drop ClutterActor code from meta_wayland_surface_apply_placement_ops. (Robert Mader) v5: * Rename MetaWaylandSubSurfaceState to MetaWaylandSurfaceSubState, since the next commit adds not sub-surface specific state to it. v6: * Move include of meta-wayland-subsurface.h from meta-wayland-transaction.c to .h, since the latter references MetaWaylandSubsurfacePlacementOp. v7: * Drop superfluous !entry check from meta_wayland_transaction_apply. v8: * Rename output/protocol fields to output/protocol_state. (Jonas Ådahl) v9: * Use meta_wayland_surface_state_new in meta_wayland_transaction_add_placement_op. v10: * Fix a few style issues per check-style.py. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
2021-07-23 14:01:37 +00:00
subsurface_surface)
{
MetaWaylandActorSurface *actor_surface;
actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_reset_actor (actor_surface);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
clear_surface_actor (actor_surface);
priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
priv->actor_destroyed_handler_id =
g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroyed),
actor_surface);
meta_wayland_surface_notify_actor_changed (surface);
g_signal_connect_swapped (priv->actor, "notify::allocation",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::mapped",
G_CALLBACK (meta_wayland_surface_update_outputs),
surface);
g_signal_connect_swapped (priv->actor, "stage-views-changed",
G_CALLBACK (meta_wayland_surface_update_outputs),
surface);
}