238a6eb03d
The old API should not be used in newly written code; we have better methods for setting up and modifying the scene graph, now.
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
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#define __CLUTTER_ACTOR_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
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void clutter_actor_reparent (ClutterActor *self,
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ClutterActor *new_parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
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void clutter_actor_set_parent (ClutterActor *self,
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ClutterActor *parent);
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CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
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void clutter_actor_unparent (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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