actor: Deprecate the old parent modifiers

The old API should not be used in newly written code; we have better
methods for setting up and modifying the scene graph, now.
This commit is contained in:
Emmanuele Bassi 2011-12-18 21:18:27 +00:00
parent f2015baeb7
commit 238a6eb03d
3 changed files with 32 additions and 15 deletions

View File

@ -9816,7 +9816,7 @@ clutter_actor_insert_child_below (ClutterActor *self,
* This function should only be called by legacy #ClutterActor<!-- -->s
* implementing the #ClutterContainer interface.
*
* Newly written code should use clutter_actor_add_child() instead.
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_actor_set_parent (ClutterActor *self,
@ -10029,9 +10029,9 @@ clutter_actor_remove_child (ClutterActor *self,
* This function should only be called by legacy #ClutterActor<!-- -->s
* implementing the #ClutterContainer interface.
*
* Newly written code should use clutter_actor_remove_child() instead.
*
* Since: 0.1.1
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_actor_unparent (ClutterActor *self)
@ -10051,14 +10051,26 @@ clutter_actor_unparent (ClutterActor *self)
* @self: a #ClutterActor
* @new_parent: the new #ClutterActor parent
*
* This function resets the parent actor of @self. It is
* logically equivalent to calling clutter_actor_unparent()
* and clutter_actor_set_parent(), but more efficiently
* implemented, as it ensures the child is not finalized
* when unparented, and emits the parent-set signal only
* one time.
* Resets the parent actor of @self.
*
* This function is logically equivalent to calling clutter_actor_unparent()
* and clutter_actor_set_parent(), but more efficiently implemented, as it
* ensures the child is not finalized when unparented, and emits the
* #ClutterActor::parent-set signal only once.
*
* In reality, calling this function is less useful than it sounds, as some
* application code may rely on changes in the intermediate state between
* removal and addition of the actor from its old parent to the @new_parent.
* Thus, it is strongly encouraged to avoid using this function in application
* code.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_remove_child() and
* clutter_actor_add_child() instead; remember to take a reference on
* the actor being removed before calling clutter_actor_remove_child()
* to avoid the reference count dropping to zero and the actor being
* destroyed.
*/
void
clutter_actor_reparent (ClutterActor *self,

View File

@ -482,12 +482,6 @@ void clutter_actor_lower (ClutterActor
void clutter_actor_raise_top (ClutterActor *self);
void clutter_actor_lower_bottom (ClutterActor *self);
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
void clutter_actor_unparent (ClutterActor *self);
void clutter_actor_push_internal (ClutterActor *self);
void clutter_actor_pop_internal (ClutterActor *self);

View File

@ -18,6 +18,17 @@ guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */