69 lines
2.4 KiB
C
69 lines
2.4 KiB
C
/*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2019 DisplayLink (UK) Ltd.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef COGL_OFFSCREEN_PRIVATE_H
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#define COGL_OFFSCREEN_PRIVATE_H
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#include "cogl-gl-header.h"
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#include "cogl-offscreen.h"
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/* Flags to pass to _cogl_offscreen_new_with_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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typedef enum
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{
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0,
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1,
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COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2,
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} CoglOffscreenAllocateFlags;
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/*
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* _cogl_offscreen_new_with_texture_full:
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* @texture: A #CoglTexture pointer
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglOffscreen *
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level);
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int
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cogl_offscreen_get_texture_level (CoglOffscreen *offscreen);
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#endif /* COGL_OFFSCREEN_PRIVATE_H */
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