/* * Copyright (C) 2007,2008,2009 Intel Corporation. * Copyright (C) 2019 DisplayLink (UK) Ltd. * Copyright (C) 2020 Red Hat * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef COGL_OFFSCREEN_PRIVATE_H #define COGL_OFFSCREEN_PRIVATE_H #include "cogl-gl-header.h" #include "cogl-offscreen.h" /* Flags to pass to _cogl_offscreen_new_with_texture_full */ typedef enum { COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1 } CoglOffscreenFlags; typedef enum { COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0, COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1, COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2, } CoglOffscreenAllocateFlags; /* * _cogl_offscreen_new_with_texture_full: * @texture: A #CoglTexture pointer * @create_flags: Flags specifying how to create the FBO * @level: The mipmap level within the texture to target * * Creates a new offscreen buffer which will target the given * texture. By default the buffer will have a depth and stencil * buffer. This can be disabled by passing * %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags. * * Return value: the new CoglOffscreen object. */ CoglOffscreen * _cogl_offscreen_new_with_texture_full (CoglTexture *texture, CoglOffscreenFlags create_flags, int level); int cogl_offscreen_get_texture_level (CoglOffscreen *offscreen); #endif /* COGL_OFFSCREEN_PRIVATE_H */