2fa7b5573d
If a pipeline has been flushed that disables depth writing and then we try to clear the framebuffer with cogl_framebuffer_clear4f, passing COGL_BUFFER_BIT_DEPTH then we need to make sure that depth writing is re-enabled before issuing the glClear call. We also need to make sure that when the next primitive is flushed that we re-check what state the depth mask should be in. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 3cf497042897d1aa6918bc55b71a36ff67e560b9) |
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nop |