bbcbece6c9
This patch reworks our conformance testing framework because it seems that glib's gtesting framework isn't really well suited to our use case. For example we weren't able to test windows builds given the way we were using it and also for each test we'd like to repeat the test with several different environments so we can test important driver and feature combinations. This patch instead switches away to a simplified but custom approach for running our unit tests. We hope that having a more bespoke setup will enable us to easily extend it to focus on the details important to us. Notable changes with this new approach are: We can now run 'make test' for our mingw windows builds. We've got rid of all the test-*report* make rules and we're just left with 'make test' 'make test' now runs each test several times with different driver and feature combinations checking the result for each run. 'make test' will then output a concise table of all of the results. The combinations tested are: - OpenGL Fixed Function - OpenGL ARBfp - OpenGL GLSL - OpenGL No NPOT texture support - OpenGLES 2.0 - OpenGLES 2.0 No NPOT texture support Reviewed-by: Neil Roberts <neil@linux.intel.com>
216 lines
5.9 KiB
C
216 lines
5.9 KiB
C
#define COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl.h>
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#include <stdlib.h>
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#include "test-utils.h"
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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static gboolean cogl_test_is_verbose;
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void
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test_utils_init (TestUtilsSharedState *state,
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TestRequirement requirements)
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{
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static int counter = 0;
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GError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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CoglDisplay *display;
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CoglRenderer *renderer;
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gboolean missing_requirement = FALSE;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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if (g_getenv ("COGL_TEST_VERBOSE") || g_getenv ("V"))
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cogl_test_is_verbose = TRUE;
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if (g_getenv ("G_DEBUG"))
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{
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char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
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g_setenv ("G_DEBUG", debug, TRUE);
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g_free (debug);
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}
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else
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g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
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g_setenv ("COGL_X11_SYNC", "1", 0);
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state->ctx = cogl_context_new (NULL, &error);
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if (!state->ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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display = cogl_context_get_display (state->ctx);
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renderer = cogl_display_get_renderer (display);
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if (requirements & TEST_REQUIREMENT_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL)
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{
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missing_requirement = TRUE;
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}
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if (requirements & TEST_REQUIREMENT_NPOT &&
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!cogl_has_feature (state->ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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{
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missing_requirement = TRUE;
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}
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if (requirements & TEST_REQUIREMENT_TEXTURE_3D &&
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!cogl_has_feature (state->ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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missing_requirement = TRUE;
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}
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if (getenv ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (state->ctx, 640, 480);
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state->fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglHandle offscreen;
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CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY,
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&error);
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if (!tex)
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g_critical ("Failed to allocate texture: %s", error->message);
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offscreen = cogl_offscreen_new_to_texture (tex);
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state->fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (state->fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (state->fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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cogl_push_framebuffer (state->fb);
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if (missing_requirement)
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g_print ("WARNING: Missing required feature[s] for this test\n");
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}
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void
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test_utils_fini (TestUtilsSharedState *state)
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{
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cogl_pop_framebuffer ();
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if (state->fb)
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cogl_object_unref (state->fb);
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if (state->ctx)
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cogl_object_unref (state->ctx);
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}
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static gboolean
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compare_component (int a, int b)
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{
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return ABS (a - b) <= 1;
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}
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void
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test_utils_compare_pixel (const guint8 *screen_pixel, guint32 expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
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{
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guint32 screen_pixel_num = GUINT32_FROM_BE (*(guint32 *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%06x", screen_pixel_num >> 8);
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char *expected_pixel_string =
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g_strdup_printf ("#%06x", expected_pixel >> 8);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_check_pixel (int x, int y, guint32 expected_pixel)
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{
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guint8 pixel[4];
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cogl_read_pixels (x, y, 1, 1, COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_rgb (int x, int y, int r, int g, int b)
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{
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test_utils_check_pixel (x, y, (r << 24) | (g << 16) | (b << 8));
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}
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void
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test_utils_check_region (int x, int y,
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int width, int height,
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guint32 expected_rgba)
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{
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guint8 *pixels, *p;
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pixels = p = g_malloc (width * height * 4);
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cogl_read_pixels (x,
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y,
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width,
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height,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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/* Check whether the center of each division is the right color */
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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test_utils_compare_pixel (p, expected_rgba);
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p += 4;
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}
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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guint32 color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(guint8 *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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gboolean
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cogl_test_verbose (void)
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{
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return cogl_test_is_verbose;
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}
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