134ce072e7
Always use pageflipping, but avoid full repaint by copying back dirty regions from front to back. Additionally, we dealy copying back until we're ready to paint the new frame, so we can avoid copying areas that will be repainted anyway. This is the least amount of copying per frame we can get away with at all and at the same time we don't have to worry about stalling the GPU on synchronized blits since we always pageflip.
561 lines
16 KiB
C
561 lines
16 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <wayland-util.h>
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#include <wayland-client.h>
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#include <xf86drm.h>
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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#include "../clutter-version.h"
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#include "clutter-backend-wayland.h"
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#include "clutter-stage-wayland.h"
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#include "clutter-wayland.h"
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static ClutterBackendWayland *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendWayland, _clutter_backend_wayland, CLUTTER_TYPE_BACKEND);
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static void
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clutter_backend_at_exit (void)
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{
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if (backend_singleton)
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g_object_run_dispose (G_OBJECT (backend_singleton));
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}
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static gboolean
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clutter_backend_wayland_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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return TRUE;
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}
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static void
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drm_handle_device (void *data, struct wl_drm *drm, const char *device)
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{
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ClutterBackendWayland *backend_wayland = data;
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backend_wayland->device_name = g_strdup (device);
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}
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static void
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drm_handle_authenticated (void *data, struct wl_drm *drm)
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{
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ClutterBackendWayland *backend_wayland = data;
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backend_wayland->authenticated = 1;
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}
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static const struct wl_drm_listener drm_listener =
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{
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drm_handle_device,
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drm_handle_authenticated
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};
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static void
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display_handle_geometry (void *data,
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struct wl_output *output,
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int32_t width, int32_t height)
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{
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ClutterBackendWayland *backend_wayland = data;
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backend_wayland->screen_allocation.x = 0;
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backend_wayland->screen_allocation.y = 0;
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backend_wayland->screen_allocation.width = width;
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backend_wayland->screen_allocation.height = height;
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}
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static const struct wl_output_listener output_listener =
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{
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display_handle_geometry,
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};
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static void
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handle_configure (void *data, struct wl_shell *shell,
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uint32_t timestamp, uint32_t edges,
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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ClutterStageWayland *stage_wayland;
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stage_wayland = wl_surface_get_user_data (surface);
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if ((stage_wayland->allocation.width != width) ||
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(stage_wayland->allocation.height != height))
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{
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_wayland->wrapper));
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}
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stage_wayland->pending_allocation.x = x;
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stage_wayland->pending_allocation.y = y;
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stage_wayland->pending_allocation.width = width;
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stage_wayland->pending_allocation.height = height;
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stage_wayland->allocation = stage_wayland->pending_allocation;
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clutter_actor_set_size (CLUTTER_ACTOR (stage_wayland->wrapper),
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width, height);
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage_wayland->wrapper);
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}
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static const struct wl_shell_listener shell_listener = {
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handle_configure,
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};
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static void
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display_handle_global (struct wl_display *display,
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uint32_t id,
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const char *interface,
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uint32_t version,
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void *data)
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{
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ClutterBackendWayland *backend_wayland = data;
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if (strcmp (interface, "compositor") == 0)
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{
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backend_wayland->wayland_compositor = wl_compositor_create (display, id);
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}
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else if (strcmp (interface, "output") == 0)
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{
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backend_wayland->wayland_output = wl_output_create (display, id);
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wl_output_add_listener (backend_wayland->wayland_output,
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&output_listener, backend_wayland);
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}
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else if (strcmp (interface, "input_device") == 0)
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{
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_clutter_backend_add_input_device (backend_wayland, id);
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}
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else if (strcmp (interface, "shell") == 0)
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{
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backend_wayland->wayland_shell = wl_shell_create (display, id);
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wl_shell_add_listener (backend_wayland->wayland_shell,
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&shell_listener, backend_wayland);
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}
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else if (strcmp (interface, "drm") == 0)
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{
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backend_wayland->wayland_drm = wl_drm_create (display, id);
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wl_drm_add_listener (backend_wayland->wayland_drm,
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&drm_listener, backend_wayland);
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}
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}
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static gboolean
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clutter_backend_wayland_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLBoolean status;
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drm_magic_t magic;
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g_atexit (clutter_backend_at_exit);
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/* TODO: expose environment variable/commandline option for this... */
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backend_wayland->wayland_display =
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wl_display_create ("\0wayland", sizeof ("\0wayland"));
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if (!backend_wayland->wayland_display)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Failed to open Wayland display socket");
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return FALSE;
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}
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backend_wayland->wayland_source =
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_clutter_event_source_wayland_new (backend_wayland->wayland_display);
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g_source_attach (backend_wayland->wayland_source, NULL);
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/* Set up listener so we'll catch all events. */
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wl_display_add_global_listener (backend_wayland->wayland_display,
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display_handle_global,
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backend_wayland);
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/* Process connection events. */
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wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_READABLE);
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backend_wayland->drm_fd = open (backend_wayland->device_name, O_RDWR);
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if (backend_wayland->drm_fd < 0)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Failed to open drm device");
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return FALSE;
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}
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if (drmGetMagic (backend_wayland->drm_fd, &magic))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Failed to get drm magic");
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return FALSE;
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}
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wl_drm_authenticate (backend_wayland->wayland_drm, magic);
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wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_WRITABLE);
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while (!backend_wayland->authenticated)
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wl_display_iterate (backend_wayland->wayland_display, WL_DISPLAY_READABLE);
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backend_wayland->get_drm_display =
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(PFNEGLGETDRMDISPLAYMESA) eglGetProcAddress ("eglGetDRMDisplayMESA");
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backend_wayland->create_drm_image =
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(PFNEGLCREATEDRMIMAGEMESA) eglGetProcAddress ("eglCreateDRMImageMESA");
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backend_wayland->destroy_image =
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(PFNEGLDESTROYIMAGEKHRPROC) eglGetProcAddress ("eglDestroyImageKHR");
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backend_wayland->export_drm_image =
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(PFNEGLEXPORTDRMIMAGEMESA) eglGetProcAddress ("eglExportDRMImageMESA");
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backend_wayland->image_target_texture_2d =
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(PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) eglGetProcAddress ("glEGLImageTargetTexture2DOES");
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if (backend_wayland->get_drm_display == NULL ||
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backend_wayland->create_drm_image == NULL ||
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backend_wayland->destroy_image == NULL ||
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backend_wayland->export_drm_image == NULL ||
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backend_wayland->image_target_texture_2d == NULL)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Missing EGL extensions");
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return FALSE;
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}
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backend_wayland->edpy =
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backend_wayland->get_drm_display (backend_wayland->drm_fd);
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status = eglInitialize (backend_wayland->edpy,
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&backend_wayland->egl_version_major,
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&backend_wayland->egl_version_minor);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_wayland->egl_version_major,
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backend_wayland->egl_version_minor);
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return TRUE;
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}
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static gboolean
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try_create_context (ClutterBackend *backend,
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int retry_cookie,
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gboolean *try_fallback,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy;
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const char *error_message;
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edpy = clutter_egl_display ();
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eglBindAPI (EGL_OPENGL_API);
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if (backend_wayland->egl_context == EGL_NO_CONTEXT)
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{
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#if defined (HAVE_COGL_GLES2)
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static const EGLint attribs[] =
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{ EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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#else
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static const EGLint *attribs = NULL;
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#endif
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backend_wayland->egl_context = eglCreateContext (edpy,
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NULL,
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EGL_NO_CONTEXT,
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attribs);
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if (backend_wayland->egl_context == EGL_NO_CONTEXT)
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{
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error_message = "Unable to create a suitable EGL context";
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goto fail;
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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}
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if (!eglMakeCurrent (edpy, NULL, NULL, backend_wayland->egl_context))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to MakeCurrent with NULL drawables");
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return FALSE;
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}
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return TRUE;
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fail:
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{
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*try_fallback = FALSE;
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"%s", error_message);
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return FALSE;
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}
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}
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static gboolean
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clutter_backend_wayland_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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EGLDisplay edpy;
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const gchar *egl_extensions = NULL;
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gboolean status;
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int retry_cookie;
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gboolean try_fallback;
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GError *try_error = NULL;
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if (backend_wayland->egl_context != EGL_NO_CONTEXT)
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return TRUE;
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edpy = clutter_egl_display ();
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egl_extensions = eglQueryString (edpy, EGL_EXTENSIONS);
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if (!_cogl_check_extension ("EGL_KHR_surfaceless_opengl", egl_extensions))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Wayland clients require the "
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"EGL_KHR_surfaceless_opengl extension");
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return FALSE;
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}
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retry_cookie = 0;
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while (!(status = try_create_context (backend,
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retry_cookie,
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&try_fallback,
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&try_error)) &&
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try_fallback)
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{
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g_warning ("Failed to create context: %s\nWill try fallback...",
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try_error->message);
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g_error_free (try_error);
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try_error = NULL;
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retry_cookie++;
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}
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if (!status)
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g_propagate_error (error, try_error);
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return status;
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}
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static void
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clutter_backend_wayland_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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}
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static void
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clutter_backend_wayland_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_WAYLAND (impl));
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_clutter_stage_wayland_redraw (CLUTTER_STAGE_WAYLAND (impl), stage);
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}
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static void
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clutter_backend_wayland_init_events (ClutterBackend *backend)
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{
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}
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static void
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clutter_backend_wayland_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (_clutter_backend_wayland_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_wayland_dispose (GObject *gobject)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (gobject);
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/* We chain up before disposing our own resources so that
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ClutterBackend will destroy all of the stages before we destroy
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the egl context. Otherwise the actors may try to make GL calls
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during destruction which causes a crash */
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G_OBJECT_CLASS (_clutter_backend_wayland_parent_class)->dispose (gobject);
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if (backend_wayland->egl_context)
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{
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eglDestroyContext (backend_wayland->edpy, backend_wayland->egl_context);
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backend_wayland->egl_context = NULL;
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}
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if (backend_wayland->edpy)
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{
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eglTerminate (backend_wayland->edpy);
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backend_wayland->edpy = 0;
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}
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if (backend_wayland->drm_fd != -1)
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{
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close (backend_wayland->drm_fd);
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backend_wayland->drm_fd = -1;
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}
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}
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static GObject *
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clutter_backend_wayland_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (_clutter_backend_wayland_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_WAYLAND (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static ClutterFeatureFlags
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clutter_backend_wayland_get_features (ClutterBackend *backend)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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ClutterFeatureFlags flags = 0;
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g_assert (backend_wayland->egl_context != NULL);
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flags |=
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CLUTTER_FEATURE_STAGE_MULTIPLE |
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CLUTTER_FEATURE_SWAP_EVENTS |
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CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"EGL_VENDOR: %s\n"
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"EGL_VERSION: %s\n"
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"EGL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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eglQueryString (backend_wayland->edpy, EGL_VENDOR),
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eglQueryString (backend_wayland->edpy, EGL_VERSION),
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eglQueryString (backend_wayland->edpy, EGL_EXTENSIONS));
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return flags;
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}
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static ClutterStageWindow *
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clutter_backend_wayland_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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ClutterStageWindow *stage;
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ClutterStageWayland *stage_wayland;
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CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
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g_type_name (CLUTTER_STAGE_TYPE));
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stage = g_object_new (CLUTTER_TYPE_STAGE_WAYLAND, NULL);
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stage_wayland = CLUTTER_STAGE_WAYLAND (stage);
|
|
stage_wayland->backend = backend_wayland;
|
|
stage_wayland->wrapper = wrapper;
|
|
|
|
return stage;
|
|
}
|
|
|
|
static void
|
|
_clutter_backend_wayland_class_init (ClutterBackendWaylandClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
|
|
|
|
gobject_class->constructor = clutter_backend_wayland_constructor;
|
|
gobject_class->dispose = clutter_backend_wayland_dispose;
|
|
gobject_class->finalize = clutter_backend_wayland_finalize;
|
|
|
|
backend_class->pre_parse = clutter_backend_wayland_pre_parse;
|
|
backend_class->post_parse = clutter_backend_wayland_post_parse;
|
|
backend_class->get_features = clutter_backend_wayland_get_features;
|
|
backend_class->init_events = clutter_backend_wayland_init_events;
|
|
backend_class->create_stage = clutter_backend_wayland_create_stage;
|
|
backend_class->create_context = clutter_backend_wayland_create_context;
|
|
backend_class->ensure_context = clutter_backend_wayland_ensure_context;
|
|
backend_class->redraw = clutter_backend_wayland_redraw;
|
|
}
|
|
|
|
static void
|
|
_clutter_backend_wayland_init (ClutterBackendWayland *backend_wayland)
|
|
{
|
|
backend_wayland->egl_context = EGL_NO_CONTEXT;
|
|
|
|
backend_wayland->drm_fd = -1;
|
|
}
|
|
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return _clutter_backend_wayland_get_type ();
|
|
}
|
|
|
|
EGLDisplay
|
|
clutter_egl_display (void)
|
|
{
|
|
return backend_singleton->edpy;
|
|
}
|