mutter/clutter/glx/clutter-stage-glx.h
2011-02-14 12:00:31 +00:00

77 lines
2.5 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_STAGE_GLX_H__
#define __CLUTTER_STAGE_GLX_H__
#include <glib-object.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include "clutter-backend-glx.h"
#include "../x11/clutter-stage-x11.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE_GLX (_clutter_stage_glx_get_type ())
#define CLUTTER_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLX))
#define CLUTTER_IS_STAGE_GLX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_GLX))
#define CLUTTER_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
#define CLUTTER_IS_STAGE_GLX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STAGE_GLX))
#define CLUTTER_STAGE_GLX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STAGE_GLX, ClutterStageGLXClass))
typedef struct _ClutterStageGLX ClutterStageGLX;
typedef struct _ClutterStageGLXClass ClutterStageGLXClass;
struct _ClutterStageGLX
{
ClutterStageX11 parent_instance;
gint pending_swaps;
GLXPixmap glxpixmap;
GLXWindow glxwin;
/* We only enable clipped redraws after 2 frames, since we've seen
* a lot of drivers can struggle to get going and may output some
* junk frames to start with.
*/
guint frame_count;
ClutterGeometry bounding_redraw_clip;
guint initialized_redraw_clip : 1;
};
struct _ClutterStageGLXClass
{
ClutterStageX11Class parent_class;
};
GType _clutter_stage_glx_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_STAGE_H__ */